Yamigishi
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Dude I could be gaming
Dude I could be gaming
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Everyone knows gen 5 (or at least this game, i'm not quite sure about Verdict Day) is mostly a multiplayer experience, and it shows. the single player campaign is not only boring, but even the customization that's a literal staple of the series is almost non existent if you're not willing to grind boring side missions, because shop components get unlocked in the shop as your team level progress, and the only way to do that is to play missions, whether it's the 9 story missions (yep, not a lot of them) or order missions which are just "kill those enemy units/AC"
Thankfully it doesn't really matter, as the game is piss easy. Enemies usually do chip damage to you, and as long as you get one (good) weapon of each type (there's of them and you got 5 weapons on you), you're kinda good to go. Sometimes harder enemies do appear, but the missions have multiple checkpoints (thankfully, as they're pretty long), and even garages allowing you to get back to full HP/ammo and change parts if needed, so unless you really did not go out with a good enough build it's just a matter of retrying.
The base gameplay is interesting on paper, but never really clicks here. You're way slower than in previous games (especially coming from gen 4), there's no more flying around, movement is closer to gen 1 and 2 but even more slow and grounded. However, you can use bursts of energy to dodge in each direction, and also wall jump, and i think it's sick on paper, you can really gain some cool speed and height this way, the maps are even built around that since they're mostly city streets. sadly few are the moments where the game throws anything at you that showcases the potential of the system.
Scan mode is terrible tho. Having a mode where you can't shoot but can analyze enemies to find their weakness (and also get your energy back faster) is neat on concept, but, and that's one of the biggest issue with this game, that mode is damn near unreadable. Your screen gets a blue filter that makes everything look terrible, the scan UI is unreadable in the middle of action, and everything in this game is like that. The HUD is terrible, and every time you get hit your screen "glitches", the game already has a pretty terrible esthetic (it's the classic 7th gen gray look) but the on hit effect makes it worse
The music is absolutely phenomenal tho, everything else is kinda just ass
Thankfully it doesn't really matter, as the game is piss easy. Enemies usually do chip damage to you, and as long as you get one (good) weapon of each type (there's of them and you got 5 weapons on you), you're kinda good to go. Sometimes harder enemies do appear, but the missions have multiple checkpoints (thankfully, as they're pretty long), and even garages allowing you to get back to full HP/ammo and change parts if needed, so unless you really did not go out with a good enough build it's just a matter of retrying.
The base gameplay is interesting on paper, but never really clicks here. You're way slower than in previous games (especially coming from gen 4), there's no more flying around, movement is closer to gen 1 and 2 but even more slow and grounded. However, you can use bursts of energy to dodge in each direction, and also wall jump, and i think it's sick on paper, you can really gain some cool speed and height this way, the maps are even built around that since they're mostly city streets. sadly few are the moments where the game throws anything at you that showcases the potential of the system.
Scan mode is terrible tho. Having a mode where you can't shoot but can analyze enemies to find their weakness (and also get your energy back faster) is neat on concept, but, and that's one of the biggest issue with this game, that mode is damn near unreadable. Your screen gets a blue filter that makes everything look terrible, the scan UI is unreadable in the middle of action, and everything in this game is like that. The HUD is terrible, and every time you get hit your screen "glitches", the game already has a pretty terrible esthetic (it's the classic 7th gen gray look) but the on hit effect makes it worse
The music is absolutely phenomenal tho, everything else is kinda just ass
Resident Evil 3, on a conceptual concept, feels like a logical follow-up to Resident Evil 2, but at the same time it doesn't really work.
Resident Evil 2 was already more action focused than Resident Evil one; you had more enemies, more variety in them too, and way more resources, but it was still possible to screw up and have to temporarily have to manage those a bit more closely if you didn't pay attention. RE3 goes in the same direction of making the game more action focused: there are way more zombies than before, but you also get a lot of resources. Too much of them, even.
For almost the entire run of the game, you're given so many ammos or health items, the entire resource management aspect of the game feels like it's gone. Sure, if you decide to fight the Nemesis you can get low on those resources, but usually that's a temporary setback that doesn't last more than 15 minutes. Instead of being focused on resources management, the game is more focused on the action part.
I don't think the combat in this game really is that fun. the new dodge mechanic is terrible, sometimes it procs, sometimes it doesn't, sometimes it does but since you don't really chose how you're dodging you can just dodge in a wall and end up getting damaged anyway... In the previous games, combat was interesting because you had to wonder if using your precious ammos instead of running was worth it, but now not only you have way too many ammo but also there's often too many zombies to be able to ignore them all anyways!
Nemesis is an interesting concept; you can fight him to get some loot and get rid of him for a while, or try to just dodge him. I fought him every time, which is imo pretty hard to do but ends up making the game easier because of what he loots. However, this really showcases that the combat isn't my cup of tea. I don't have anything against the controls of this games (i'm terrible at it tho), but i don't think they really work well in fights like nemesis.
Nemesis isn't the only interesting on paper, kinda not that great in practice thing this game has to offer tho! Most rooms have randomized enemies and items placement, which sounds neat but actually kinda isn't. Sometimes you'll run into a room with nothing in it, die later on, and the next time the room will have 3 green herbs. Or sometimes instead of fighting 2 hunters you'll fight 5 zombies. Depending on your luck you'll just get a harder or easier time, i think having rooms spawn depending on your performances would be much better.
Overall, RE3 is still an alright game, it's just the worst of the og trilogy for me. The first area is really cool and it has some cool ideas like the parts where you have to make a choice in cutscenes, but the action focus just doesn't work for me
Resident Evil 2 was already more action focused than Resident Evil one; you had more enemies, more variety in them too, and way more resources, but it was still possible to screw up and have to temporarily have to manage those a bit more closely if you didn't pay attention. RE3 goes in the same direction of making the game more action focused: there are way more zombies than before, but you also get a lot of resources. Too much of them, even.
For almost the entire run of the game, you're given so many ammos or health items, the entire resource management aspect of the game feels like it's gone. Sure, if you decide to fight the Nemesis you can get low on those resources, but usually that's a temporary setback that doesn't last more than 15 minutes. Instead of being focused on resources management, the game is more focused on the action part.
I don't think the combat in this game really is that fun. the new dodge mechanic is terrible, sometimes it procs, sometimes it doesn't, sometimes it does but since you don't really chose how you're dodging you can just dodge in a wall and end up getting damaged anyway... In the previous games, combat was interesting because you had to wonder if using your precious ammos instead of running was worth it, but now not only you have way too many ammo but also there's often too many zombies to be able to ignore them all anyways!
Nemesis is an interesting concept; you can fight him to get some loot and get rid of him for a while, or try to just dodge him. I fought him every time, which is imo pretty hard to do but ends up making the game easier because of what he loots. However, this really showcases that the combat isn't my cup of tea. I don't have anything against the controls of this games (i'm terrible at it tho), but i don't think they really work well in fights like nemesis.
Nemesis isn't the only interesting on paper, kinda not that great in practice thing this game has to offer tho! Most rooms have randomized enemies and items placement, which sounds neat but actually kinda isn't. Sometimes you'll run into a room with nothing in it, die later on, and the next time the room will have 3 green herbs. Or sometimes instead of fighting 2 hunters you'll fight 5 zombies. Depending on your luck you'll just get a harder or easier time, i think having rooms spawn depending on your performances would be much better.
Overall, RE3 is still an alright game, it's just the worst of the og trilogy for me. The first area is really cool and it has some cool ideas like the parts where you have to make a choice in cutscenes, but the action focus just doesn't work for me