Reviews from

in the past


confession time: i bought this game at launch all those years ago and have never gone further than the first real assassination mission.

maybe someday! i like the setting and the gameplay but i always get distracted by other shit haha maybe because everyone in this game is a little hideous kojima

Se eu falei que Bioshock é o melhor ponto de entrada para Immersive Sims, então Dishonored é um dos melhores do gênero junto de Deus Ex e Prey.

A gameplay é simplesmente excelente, ainda mais para um jogo de stealth, em suma é basicamente Thief se ele te desse ainda mais ferramentas para passar pelas fases, tipo, a quantidade de maneiras que dá para passar pelo jogo é grande, tipo, se tiver uma porta trancada que tem um item atrás que é necessário para progredir no jogo, você poderia tentar procurar a chave pelo lugar e roubar a chave de um inimigo, ou você pode simplesmente pegar uma bomba ou usar o Windblast e explodir a porta, tendo que matar os inimigos próximos no processo, só que é claro, não dá pra ser um jogo de stealth se ele não tiver um arsenal completo, tanto para combate quanto para stealth propriamente dito, e além dos típicos dardos e faca, temos outros itens como pistola e bombas, é claro, mas além disso tem outro tipo de arsenal, as habilidades, variando de poder se teletransportar para um ponto do mapa para até o já citado Windblast que permite atingir vários inimigos ao mesmo tempo e quebrar quase todos os tipos de portas possíveis, e como é divertido pra cacete ficar usando esses poderes, ainda mais o Blink (teletransporte), esse poder é um crime de guerra você não usar, já que ele é bom não só para atravessar o mapa e fugir de inimigos, como também é essencial para pegar a maioria dos colecionáveis espalhados pela fase, e falando nisso, como o fator exploração do jogo é muito bom, apesar das fases serem meio fechadas, elas ainda têm coisas suficientes para pegar pelo mapa como Runes, Bone Charms, Sokolov Paintings (ou Rasputin kkkkk, pelo menos eu acho ele parecido com o Rasputin) e mais dinheiro ainda, e falando nesses dois primeiros, as Runes são os itens que são usados para liberar habilidades e upar elas como o Blink e o Windblast que foram citados antes, assim como liberar upgrades passivos para coisas como velocidade e adrenalina, enquanto os bone charms dão outros efeitos passivos para o personagem como tomar menos dano de ratos, ter mais vida ou mana máxima, escalar um pouco mais rápido e etc, só que é claro, tem que ter aumento de dificuldade conforme o jogo avança, afinal, com esse arsenal todo né, então conforme avança o jogo constantemente traz mais coisas para cada fase para deixar elas mais desafiadoras, como os Arc Pylons e os Tallboys (não falarei como são por motivos óbvios). E depois de tudo isso ainda tem o sistema de caos, onde dependendo de quantos inimigos que não sejam alvos ou inimigos especiais tiver matado, o final e a reação dos NPCs irão mudar conforme avança no jogo, assim como terá mais zumbis infectados pela Peste, chamados de Weepers.

A história é bem simples e segue um padrão similar de outros Immersive Sim, por outro lado o worldbuilding do jogo é muito interessante, tipo, é só olhar para algumas sidequests como as do Slackjaw e da Granny Rags, ou outras side quests menores durante as quests principais como o Captain Curnow, ou mesmo diálogos entre inimigos falando sobre o mundo ao redor deles, enfim, uns baguio interessante, e de novo, o jeito como o mundo reage aos seus atos dependendo do nível de Caos citado acima é daora também, como o Samuel e o The Outsider. Único criticismo que tenho é que eu acho que a história principal podia ser um pouco melhor, mas ainda compensa o bastante pelo worldbuilding.

Visualmente o jogo é muito bom, claro pode até não ser dos melhores, mas o estilo e a atmosfera que o jogo passa lembra muito da Era Vitoriana semi-gótica com presença da Peste Negra, tipo, é só olhar para as seções na dimensão do The Outsider ou mesmo o Big Ben do jogo que passa uma vibe mais gótica se comparada a maior parte do jogo, fora os visuais mais over the top dos NPCs, ainda mais do Piero e dos Pendleton, fazendo eles serem bem mais memoráveis do que NPCs de outros jogos AAA só pelo visual sozinho, e a trilha sonora é bem atmosférica, não tem muito o que falar sobre, infelizmente.

Mas enfim, esse jogo junto de Bioshock eu evitei por um bom tempo, mas agora que joguei, certamente vejo o porque tanta gente fala desse jogo, e de fato, é um dos melhores jogos Immersive Sim, um dos melhores jogos de Stealth e um dos melhores jogos da Arkane Studios, junto de sua sequência e Prey. Em algum futuro distópico jogo esses dois jogos.

10/10? É, enquanto eu não jogar o segundo jogo, 10/10!

The perfect first time for anyone wanting to get into stealth & immersive sims. Easy and exploitable, but rich in nonlinear emergent gameplay that feels satisfying and refreshing to play.

I adore Dishonored for many reasons, including the gameplay, the art design, the world building, and the characters. I just love dishonored for everything. Arkane made an amazing game here and I just wish they would make something unique and interesting like dishonored and prey instead of some boring open world shooter like redfall or a uninspired "just okay" game like deathloop which they without any thought threw in "guys it's in the dishonored universe".

To understand how well-developed the game is, just look at the list of achievements. Completing the game without using runes, without killing, without getting noticed by security is a real challenge for those who are tired of corridor runs with QTEs and other “innovations” that migrated to us from consoles.
But there were also serious concerns. The concept of Dishonored is not new at all - the developers simply combined the strengths of the best games in the stealth-action genre, while simultaneously getting rid of their shortcomings.


This review contains spoilers

Ultra Rat Fart

Silly Arkane, you expect me not to kill anyone after you've given me the ability to kill people with summoned rats and wind blasts? You guys are funny.

They don't make games like Dishonored anymore, do they?

Arkane Studios' defining title was always a remarkably creative piece of gaming greatness. It was one of the first games in a short-lived (yet still fantastic) revival of the immersive sim family of games. It was a strong addition to the stealth genre, and a rare new original property that managed to both stand out and be rewarded for its accomplishments. And aside from its sequels, there's still isn't anything else quite like it nowadays.

Dishonored has a lot of things going for it, most notably its art direction and setting. Dunwall is a memorable backdrop to the game's events and levels, brought to decaying life with its muted color scheme, Victorian-era architecture and a surprisingly strong combination of period piece, steampunk and dark fantasy imagery. While far from a horror game, Dishonored successfully fills Dunwall's crumbling society and plague-infested threats with never-ending and oppressive dread. And heartbreak, the more you explore the tragic decline of a once-powerful cultural and technological center.

Dunwall is a horrible place to live in, but a fantastic playground for its greatest assassin. The various locations Corvo has to get through during his missions are impeccably designed with multiple routes and options to experiment with and explore. The maps are not outrageously big, instead focusing on carefully-placed alternate paths, secrets, side objectives and additional methods that make you feel clever or sneaky if you find and use them. There is a great, elaborate verticality to each stage, allowing Corvo considerable amounts of freedom to find the perfect spots for takedowns and preparations.

As every good stealth game, Dishonored offers a very useful set of tools at Corvo's disposal. Corvo has a sword, a crossbow with various bolt types, a gun and even mines and grenades for good measure. While his arsenal does skew a little too much toward more violent solutions, it still offers non-lethal options such as a choking takedown and sleep darts. All in all, there is a lot of thought put into maintaining the ability to both go as violently as one pleases, but also spare even your assassination targets from certain death. And of course, courtesy of Dunwall's mythical godlike-slash-diabolical Outsider, Corvo gets a slew of cool superpowers.

The most notable of those powers is Blink, which grants Corvo teleportation. But there are even more powers to unlock and upgrade, like time manipulation and even rat plague, and assuming you have the mana for it, you can use a lot of them in quick succession for your ends or amusement. It's also balanced pretty well, with the more potent and complex abilities demanding more mana, and the game is kind enough to replenish your mana meter with spare elixirs whenever you try to use some of those more energy-consuming feats.

Interestingly, the actual combat system is also fairly robust. There is a strong emphasis on parrying, and enemies are also smart enough to know when to counter your sword, pushing you to time your attacks accordingly. There is some clumsiness to it, but it's more than serviceable and functional enough to be a valid option to utilize from start to finish.

So, the art, world, level design and gameplay are all great. I guess if there's any notable issue with Dishonored is that it's narrative and characters largely fail to do Dunwall's fascinating history and culture much-deserved justice. They're pretty standard-fare as far as the genre goes. There are some fun standouts like the sleazy-yet-honorable Slackjaw, the proud and guilt-ridden assassin Daud and the eccentric and philosophical Sokolov, but for the most part, both the allies and villains you meet across the way are there to fill roles, little more. This also goes to the Outsider who is a rather generic otherworldly benefactor, and Corvo himself, who is merely the player's avatar.

There is also this whole binary morality thing like we've seen in Bioshock and Infamous. It's pretty boring and limiting, but eh, nothing deal-breaking.

I do want to point out that despite the story's banality, the world is still very interesting and there are a lot of background bits to enrich the narrative. And Arkane's animators also did a great job in little bodily expressions to convey better emotion than what the dialogue could offer. Even Corvo - his little weapon swirl whenever he takes out or puts back his gear is a nice little demonstration of his skill and confidence. And while a rather contested point for some, I generally like the character designs. Yes, they can get rather ugly or disheveled, but this feels like a deliberate choice through and through, and even years after its original release, it's still refreshing to see a major AAA game rejecting conventional character designs for something so crude, yet stylized and believable at the same time.

It's not a particularly long game, but this only enhances Dishonored. This is game built for multiple playthroughs with so many scenarios to play out, and its true strength as a versatile slice of stealth-action can be seen as it adapts itself to the player's whims.

Excellent sound design completes an extremely strong package. The voice acting can be a little wooden but it does its job well enough, and every object and footstep can be clearly heard both and used both for advantage and disadvantage.

Dishonored was and remains a triumph of game design. It boasts one of the coolest settings in the medium and despite a thin narrative it's thriving with a personality of its own that both honors its spiritual predecessors such as Thief and System Shock, and modernizes their ideas for new generations. It's a reminder that AAA games can be more than just tedious mechanical kitchen sink, and even a decade later, I hope more studios will get the chance to create more unique, memorable games like this.

With Dishonored, Arkane dares to ask the age old question:

"What if Bioshock was actually good?"

Dishonored is a very well put together experience. The world and art style of course being in my opinion the highlights of the game. The mechanics here are also very well made and in-depth, but that really all I can say. This game took me even more time then what is listed in my log dates to finish because in truth, I have been trying to finish this game for for about four years. Yet after completing about 85% of the story I could just never find the motivation or engage to continue. Something that after finally finishing the last levels, I can truly reflect is due to how the narrative is handled in the end. For while, without spoiling the plot, it could have been neat by the end, I simply found the execution to be underwhelming; especially after everything that came before. I do not know however, this might just be a me thing, but it really did take Dishonored down a few pegs for me, considering how much I fell in love with every other part of this game. However, despite what that did to my view, I still think this is a great game just based on everything else as. I would definitely recommend it.

I'm not a stealth game lover at all, but I really enjoyed this. Super impressive and immersive world building, an interesting twisty story and really smooth gameplay. Dishonored is a must play for stealth fans and none stealth fans alike.

I just wish I was better at it.

Rejogado como indicação (minha :3) do clube de jogos.

Continua sendo um dos meus jogos favoritos de todos os tempos. Rejogar me faz perceber o quanto eu gosto do clima, da ambientação e estética desse universo. E o quão interessante é ver minhas experiências mescladas, percebendo novamente como vários detalhes são bem diferentes de acordo com a maneira que você joga.

True immersive sim. Never-forgettive visual.
Had fun getting to final without kills and magic

you dont just make one of the most unique and fun stealth games with an incredible visual artstyle

unless your studio name is arkane

Been meaning to get around to this for awhile since I’ve been on an immersive sim kick ever since I played Prey 2017, so saying I went into Arkane Lyon’s first really big attempt at the genre they're best known for; so overall my feelings are very conflicted.

The one thing this game gets down very well is the level design which is genuinely near perfection. The amount of different ways you can traverse the level with all the different powers and tools at your disposal; it’s no joke the most fun I’ve had with a game in some time. On top of that, the general movement system and combat is also really solid. The creation of the blink ability is probably the best idea game devs have come up with since the grappling hook, the amount of versatility it offers is staggering and add that with other power you can get throughout the game you can turn Corvo into a literal unstoppable killing machine. In one level your goal is to reach these two rich fuckheads in a brothel and there are multiple ways of getting rid of them; for me however what I did was, blink near the front entrance; summon a plague of rats to kill most of the guards in the front and stealth killed the rest from jumping above, them I froze time and killed three lobby guards at one by shooting three arrows; and while time was still frozen I stuck a barbed wire spring trap to the back of another one killing four of them once time unfroze. Then I went upstairs froze time again and stealth kills the remaining guards upstairs and then forced pushed a guard off the side of a balcony as I watched his body ragdoll and splat onto the city street; then I ran into one of the rich dickheads room and brutalized him, and then immediately ran down to the steam room where the other rich dickhead was and killed him by locking the doors and burning him to death with hot steam, I then blinked out of their without anyone ever seeing me finishing the mission.
That was a highlight of the game, when every single tool and power is being used in near perfect tandem it leads to a ballet dance of death and it is fucking euphoric; but by doing ANY of the cool stuff I just mentioned then your gonna get the bad ending of the game.

The whole game runs on a system called the chaos system, where depending on how any people you kill or depending on what kinds of actions you take over the course of the game it can leads to the city becoming of infected with plague riddled rats, more guards on patrol that are more alert then normal, and just a general dower state for the city as a whole. Not only does this system work, it works very well. Almost every action you take over the course of the game may be through story choices or how you progress throughout the level adds to how much chaos you want to bring to the city and what ending you want to achieve. The only problem is if you want have low chaos you’ll have to take the stealth approach for almost every single mission in the game; on top of that you have to self handicap yourself since 70% of the tools and powers you can use are all very much lethal leaving you with a very small pool of options on how you wanna proceed through the level. The chaos system is very cool and works pretty well but I feel the system itself almost breaks the moment to moment fun the combat had since if you want the good ending you’ll need to play it a very specific way, and that was honestly not very fun.

Dishonored as a stealth game first is very mid. The guard's AI are kinda dogshit where sometimes they can spot you nearly half a mile away and other times can’t see you at all because they have no peripheral vision. They don’t react to areas being changed like unopened doors now being open, they don’t react to items being missing from rooms they were just in. The stealth is just very surface level with very little going on under the hood; and to top it off the mid salad the game gives you Arkham vision that’ll highlight all guards in your vicinity sucking almost all the remaining challenge the stealth would’ve had right out the window. Sure you could just not get the power and play the whole game without it but that just adds to the long list of self handicapping you’ll need to do to have a challenging experience and at that point I’d rather just play a better stealth game. Having the “good ending” be locked behind this one style of gameplay is honestly a fucking bummer since it’s missing the game’s biggest strangth; the choices the game gives you to execute however you want, no no you can’t chop off someones head and then chuck it at another guy while he’s not looking that’s bad you need to do it like this otherwise the characters in your hub area are gonna hate you. Oh yeah that’s another thing I completely forgot about, the characters and story.

The characters are….their…….umm……I just finished this game a few days ago and for the life of me I can’t remember a single character's name besides the main character, the benevolent God that watches over everyone, and Emily the plot device. The rest of them are all written…well. Not badly but not memorable enough to where it sticks with me long after I’m finished with the game, also the story is also just kinda there. Just like the characters it’s not god awful; I’ve seen far worse from the 7th gen but it’s only purpose is less to tell an engaging narrative and more so to push the game along and to have characters tell Corvo where to go and who to kill. The story doesn't do anything with its chaos system or the choices the player could make; it just feels like it’s only reason for it to be presented the way it is, is to push the game along, and honestly it’s a damn shame because the worldbuilding Arkane Lyon made is very striking and interesting, I love this diesel punk Victorian London setting and I want to learn more about it, I just wished the story was even the slightest bit interesting or engaging. Now this might sound bad but in my opinion the moment to moment gameplay and level design is still strong enough to hold up the game despite all the falling the story and characters have, unless you play it with the stealth “good ending” approach where the gameplay is mid at best then you’re going to have a miserable time.

I know the last bit made it sound like I really don’t like this game but I’m still giving it an eight and I’ll tell you why, because even when the game tries to take you down the most boring “good ending” path possible the game is still packed to the brim with the other stuff that made the game a standout immersive sim. Yeah it’ll take you down the evil path but I already don’t care about the story or characters all that much so it doesn't bother me that much. This is one of those very rare cases where the moment to moment gameplay is so good and replayable that it counteracts most of the poorly designed aspects that still remain.

a gameplay é bem divertida (apesar de dar uma enjoada lá pra reta final), mas a escrita e a história são HORRÍVEIS. Não jogue isso ligando muito para a história, na verdade eu diria para ignorar a maior parte da história principal, porque a única narrativa que realmente me agradou acontece em uma história secundária.

Também tenho que pontuar que a versão de PC tem alguns bugs que atrapalham o jogo e inclusive tive que reiniciar uma missão inteira por um deles.

No mais só joguem pela gameplay, o que sustenta ela não vale seu tempo

This is peak Stealth gameplay! When the story falls flat and rushes forward without even trying to evoke any emotion, the gameplay always delivers. What else can that be said about? The artstyle; well, for the most part. Sometimes it looks terrible but most of the time it looks perfect: the slightly cartoony look reflects the perversion, decadence and dirt of this world just right.

If you're a fan of Stealth games and don't mind when it's on the bloodier side - I highly recommend Dishonored!

A good stealth game with a fairly predictable but well told storyline to match. Dishonored has long been one of my favorite games but I don’t think it has stood the test of time in my eyes.

Where the art direction and level design is very strong, along with the freedom most levels give you to tackle your objective, I do think the game drops the ball a bit in terms of gameplay.

Firstly, Dishonored is built around the mechanic of you being lethal or pacifist essentially, killing people makes the world worse so it’s good to avoid it if you want a better ending. It’s a tad disappointing that so many tools are pretty much nonexistent if you are playing nonlethal though. Grenades, guns, springrazors, incendiary crossbow bolts, sword upgrades, as well as interesting powers aren’t really reasonable to use if you aren’t going to be killing.

On one hand this does make sense, since a big aspect of the nonlethal route is that it’s about restraint, being reasonable and level headed in a time where many would resort to violence. At the same time this creates issues in the game where you basically run out of things to buy or spend runes on when you’re not even halfway through the game.

Once you have dark vision, blink, and possession leveled up, there really isn’t any other power you should be bothering with. Same with getting the silent shoe upgrades and maybe the crossbow zoom if you can justify it. Gold and runes become useless pretty fast, and that progression being so minimal for one route is a little lame to me, even if it was intentional.

Other than that one gripe, I think Dishonored really shines in its worldbuilding and NPCs. People love the guards from this game because they’re hilarious, well voice acted, and say the same shit over and over.

And the attention to detail is wonderful, I think it’s what really grabs anyone when they’re playing this game. I remember just sneaking around listening to the heart voice lines when I hovered over random NPCs.

The game’s morality meter, the “chaos” system, also does a lot more than you’d initially think. Increasing the number of guards, weepers, river crusts, and even changes the tone slightly by making the weather worse or the skies darker. Friendly NPCs respond to you differently depending on how you play too.

My gripe with this is that it’s essentially a difficulty slider as well, which means nonlethal never really gets HARD. There are way less guards at posts, which is annoying to me because I would WANT nonlethal to essentially be the hard mode.

Other than my issues Dishonored 1 is an amazing game and it is probably the only good Dishonored game because it’s the only one without fucking witches and tells an easily digestible story about some dude named Corvo who gets a boo boo on his hand and saves (or ruins) the empire.

So immensely satisfying and well-built. A perfect balance between Thief and later stealth games, having the fun jank parts to play with but with well-made systems that make it equal parts engaging over a long term.

I'll never forget playing this as a kid and discovering Corvo was Emily's dad on accident from a couple of the books hidden about the Dunwall Tower map.

awesome game with a dumbass story. dont ask me why the story is dumbass because i wasnt paying attention. its really fun making rats eat people

Dishonored con sus simples mecánicas logra crear el juego con mas posibilidades que jugué en mi vida

these super power stealth simulator games a re snoresville

it's true, when folX say that they punish you for trying to have fun in this they aren't kidding at all, they're underplaying it even. I tried to play this Mirror's Edge game exactly how you're clearly supposed to, then Raphael Colantonio suddenly barged into my home, and proceeded to wag a finger at me for being such a naughty boy!!! I couldn't help myself, I just broke down and started crying, begging him to not add more guards to the following levels...


An absolute masterpiece with infinite replayability.

Old man corvo gaining supa powa and blink blink whoosh stab

This game was too complex for 9 year old me but I'm absolutely gonna finish it one day. The concept in and of itself is amazing.

i felt so empty when i first completed this game