I wish I could like this game. It's really charming, the sprites are all super cute and it has references to a bunch of classic JRPGs.
Unfortunately, the gameplay is kinda boring. I understand it's meant to be a game for kids, but I think it's too simple to be interesting for too long. It lacks depth and it felt repetitive very quickly. I thought it was very unique at first, and it is, but after just a few hours I noticed it would be the same thing over and over with little to no changes, so I was disappointed.
That said, this is a Dragon Quest game, so the songs are on point. The art is incredible, each character has its own personality and the sprite-work is super pretty. Too bad this game is not for me, I think if I played this when I was a kid, I would have loved it.
Unfortunately, the gameplay is kinda boring. I understand it's meant to be a game for kids, but I think it's too simple to be interesting for too long. It lacks depth and it felt repetitive very quickly. I thought it was very unique at first, and it is, but after just a few hours I noticed it would be the same thing over and over with little to no changes, so I was disappointed.
That said, this is a Dragon Quest game, so the songs are on point. The art is incredible, each character has its own personality and the sprite-work is super pretty. Too bad this game is not for me, I think if I played this when I was a kid, I would have loved it.
CWs for Dragon Quest Heroes: Rocket Slime: fatphobia
An extremely cute and very slight 2D Zelda-like where you slingshot around as the DQ Slime and get into manual Tower Defense-offs with other DQ monsters. The sense of character is joyous in the expected cutesy ways that doesn't ever get old, but the tank fights have an RPG-y resource grind tacked onto them that doesn't ever really expand how the encounters work. The grind is avoidable, but it makes the late tank fights really drag on because of how numbers scale. Can't complain too much because of how forgiving and brief the whole thing is, but it's also def not like some hidden masterpiece of the franchise.
An extremely cute and very slight 2D Zelda-like where you slingshot around as the DQ Slime and get into manual Tower Defense-offs with other DQ monsters. The sense of character is joyous in the expected cutesy ways that doesn't ever get old, but the tank fights have an RPG-y resource grind tacked onto them that doesn't ever really expand how the encounters work. The grind is avoidable, but it makes the late tank fights really drag on because of how numbers scale. Can't complain too much because of how forgiving and brief the whole thing is, but it's also def not like some hidden masterpiece of the franchise.
A masterclass in bridging together multiple genres and creating a satisfying gameplay loop that continuously feeds into itself. I want to explore so I can do better in tank battles, I want to participate in tank battles to save more Slimes and continue exploring, both gameplay styles are perfectly balanced and equally fun.
I dropped it, but it's not like I heavily disliked it or anything. I actually enjoy many things about this game. The humor, recruitment stuff, even the tank battles are fun sometimes.
But the elephant in the room- it focuses on the tank battles/building too much for me. This combined with exploration feeling slow and you only having essentially one move bogs it down quite a bit.
My overall feelings towards this game lean on the positive side, but I don't quite have the motivation to continue it.
But the elephant in the room- it focuses on the tank battles/building too much for me. This combined with exploration feeling slow and you only having essentially one move bogs it down quite a bit.
My overall feelings towards this game lean on the positive side, but I don't quite have the motivation to continue it.