Reviews from

in the past


TL;DR: 9 hp, on fire, hiisi father to the right, ukko to the left, currently crying

I will now talk way too much about my all-time favorite game: Noita. It's a physics-based roguelite by Nolla Games, a Finnish group consisting of the creators of Baba is You, Environmental Station Alpha, The Swapper, and Crayon Physics Deluxe, topped with a unique and well-fitting soundtrack by psychedelic rock band From Grotto. It is a roguelite with a custom physics engine reminiscent of old falling powder games; one where every pixel on screen has the capacity to fall, burn, melt, and explode, among other things. While such physics sound like they belong on some unblocked games site that you used to mess around with when bored at school, the roguelite elements completely change perspective on the engine. It takes your awe at the material reactions and transforms it into pure terror as you watch fire slowly burn away at the one wall separating you from 30 hiisi. Making the most of the materials you're given is a big part of this game. Another that I have failed to neglect until now is the wand-crafting mechanics. You discover wands and spells with different stats that you can edit during the interlude area between levels, which can range from a fast-firing wand that fires bouncy bolts to one that unleashes nuclear havoc before converting all of the rubble into solid gold (which is the game's currency, of which all forms are collectable). The third and final main part of the player's abilities in the game would be perks. The previously mentioned interlude area contains a rerollable set of three perks, which can improve your survival chances or teleport you directly into lava when you take the slightest bit of damage.

How the pillars of Physics, Wand-crafting, and Perks combine to create a satisfying experience is in the enemies and their AI, which is quite smart, and you can often watch enemies learn from their mistakes by making slight adjustments. All enemies can be cheesed in some way, some with toxic sludge, some with the metal-melting concentrated mana, and some by pouring water on them, but no enemy in this game is by any means a pushover. One hit from a weaker enemy could throw you directly into a pit full of ones who can three-shot you.

Being a roguelite, this game is difficult. Even masters of the game often see themselves die to the stupidest things, but in the end they always feel like the fault of the player: you fired the wrong wand, you didn't dodge well enough, you didn't see the glowing dot on a robot turret before jumping headfirst into that room. Noita encourages both the approach of pure skill and speed, and the approach of taking your time and thinking things through. There is no time penalty in this game. It's why the fastest runs are around three minutes while trying to collect all of the secrets in one run can and will take hours on end.

That brings me to the secrets. There is an insane amount of hidden content in the game. One that might become obvious within the first few hours is the fact that you don't have to go down at all, or the Connoisseur of Wands (a late game boss) guarding an orb just to the right of the first stage. In fact, roguelite is just the barest bones of this game. The usual playthrough area takes up a fraction of the world, with plenty of things to do both on the surface and deep underground. There are even looping parallel worlds on each side, though the game will experience issues or crash if you travel more than four or five worlds' worth in any direction. However, the vast majority of hidden content in the game is so difficult to figure out that it feels closer to a community effort than something you can just stumble across. They've been adding hints in recent betas, but it's going to take more than one person to figure out a lot of the secrets. If you're interested in experiencing any of these secrets once you've acquired a decent amount of skill, I would recommend FuryForged's youtube videos about the game. They're not the kind of things you can figure out more than two or three of on your own, sadly.

Noita has a lot of updates. The rate at which they add new features parallels or exceeds any other game that's out of early access. New spells, perks, enemies, or even items, bosses, and biomes are added all the time, with the beta branch having roughly weekly content updates. In fact, if these updates continue throughout 2021, I'll be nominating Noita for Steam's Labor of Love award, simply due to how much content they keep adding.

I wouldn't say this game has much of a story. It has lore if you look deep enough, and even a reference to Monty Python's Holy Grail. It feels like an experience by people who genuinely love working on the game, who value the journey far greater than the destination. There are various endings, some accessible earlier, and some hilariously difficult to achieve, and while they're decently satisfying conclusions, the true experience comes from everything that got you to that point. Everything about this game is fun. Dying can be painful or feel unfair, but simply starting another run is often enough to bring you right back into the fun again. Even if you get bored with one playstyle, you can always try something stupid or fun. I love every part of this game. Thank you, Nolla Games, for such an impeccable experience. I will continue to hold this game in my heart for as long as I walk this Earth.

10/10

(P.S. I set the status to "Mastered" but I still have a lot of endings to get and secrets to discover...)

i think most of my gripes with this game come from the fact that i'm god awful at it and have had trouble getting a decent grasp over how to handle the wand/spell system effectively. definitely hoping i'll be able to come back and give this game a higher rating in the future

I got completely dicked by everything and it was fun

The best parts of the rougelike design taken to the extreme, knowledge is power especially when the best gameplay mechanic in a game is coding magic


I'm not talented enough to play this game

the most evil game i have ever suffered. it's amazing.

play this game and beat it ONCE and don't look up ANYTHING else and walk away from this funny wizard game, happy you made it to the end.

Me (sees lamp): hmhm I wonder what wacky antics will ensue if I kick this into that vat of oil
Me: (nearly burns to death)
Me: now what would happen if I did it again

Never finished this game (100+ hours)

I can't figure out the appeal of this game beneath the graphical style. It's really nice looking, how everything (barring some manually in-engine rotated (gross) objects) is simulated, but the gameplay is really... Nothing, it feels like. I don't know how long the game is or what my goal is other than "go down." I like the interactivity some things in the environment have, like various liquids and gasses, but I feel there's no point in interacting with any of them as I'll just get myself killed, so why bother? Maybe someday I'll find out where all the depth is, or if there is any at all.

Step 1: get a wand
Step 2: mix and match spells like they are legos
Step 3: become god
Step 4: die to lava

N o i t a

Masterful rougel*e. Provides a fun sandbox of systems and secrets to work through and every run is brimming with the potential to be a beautiful chaotic mess.

If you are here after seeing my Dead Cells review or have not played this, do it immediately before reading anything else. There's not too many spoilers in this, but you should play this knowing very little and learning a hell of a lot.

Noita is hard. Really hard. Nothing will make sense for the first few runs. But the first time you climb over the mountain or go left instead of entering the mines, you may realise just how much you are in for. The game switches genres entirely. It is in fact, a metroidvania with permadeath and one with a palpable sense of intriguement for its world and locations that draws you back in time and time again.
Wands also make no sense at first, which is exactly why you are given an aptly named holy mountain to experiment to your hearts content before plunging back into the unknown abyss. Your spells function more as letters in algebra than they do simple power ups. The number of combinations, wand stat potentials and variety of incredible or harmful combinations that can be created is essentially infinite. There is a good chance you could craft a wand entirely unique to that playthrough and your own ingenuity, never to be seen again. Due to this, I believe Noita has the greatest combat (I struggle to even call it that with how much else you can do with it) of any videogame, let alone any roguelike/metroidvania.
More than anything though, the atmosphere evoked by its arstyle, sound design and general crafting of its world is unlike anything that I know exists. There is no story per-say, but it doesn't need one.
If I have any criticism, and frankly this does not even effect me anymore, the difficulty will put you off, especially at first, possibly for a while. It is a pixel physics based game so you can die (and this will happen a lot) very quickly to a few tiny pixel of lava, acid or frozen vapour. Sometimes you can get stuck in spaces it does not seem you should be stuck in due to a tiny pixel. You can call this bullshit. But you CAN learn from this and treat everything in the game as formidable. Play patiently, there is no time limit, and you will succeed. you may even find things far weirder than the typical final boss you were expecting if you take the time to break the game in half to explore, which is exactly what the devs want you to do to survive.

Noita is diabolically evil. But it is never impossible...

Also idk if you've seen the playtime but I STILL do not have every achievement and I have only finished the game THREE TIMES.

nothing more horrifying than going online, confused, after a first completed run, and discovering what this game is actually about

dying in the most ridiculous ways is part of the fun. it might be very challenging at first but once you get the hang of it, you'll have a blast. the game incentivizes creativity with the sheer amount of spell combinations that you can make, and there is just so much to explore and discover.
there are a lot of secrets and they can be pretty cryptic, so don't be afraid of looking them up

probably better if i learned how to play

the game is very fun but too challenging, way too unforgiving to be worth the time investment

This is genuinely in a league of its own. I just love munching on strange mushrooms I find and finding myself in weird realities and dimensions.

really cool rouglike game that makes you feel like a god for a moment then you proceed to die in the most slapstick way possible

not a huge fan of rogue-likes but god damn this game is addictive and the world is absolutely sprawling with things to discover.

They've added a main menu now

This is a game I had hoped would exist since playing around with particle simulator on the computers in middle school. Too bad its too esoteric for most adults, and apparently the real ending of that game was meant to be solved by a community of people. I prefer that I can solve my own games.


we be wizarding in the caves brother

Wizard game immersive sim from hell. I enjoy the mechanics of this game far too much to be this bad at it. Despite countless hours of watching tutorials on how to build wands I still cannot wrap my brain around it. You will spend 90% of your time with this game in the first level.

El día que te cruces con alguien que realmente le sepa a este juego y te cuente la de cosas que tiene vas a pensar que te está vacilando.

everytime i get a good staff i blow myself up