oh man, where to start... there is an innumerable amount of things wrong with this game so i cant possibly give it a possibly give it a positive review even though i would like to. I had an absolute blast playing this on PS4 due to the novelty and breadth of content but rampant poorly thought out and poorly executed updates on top of general buggy and bad game design led me to quickly drop it once i made the shift to PC. fun, but not worth the headache.
Planetside 2 is a free-to-play massive multiplayer first-person shooter developed by Rogue Planet Games and released on 2012. on PC and PlayStation 4.
The game is based on three faction trying to conquer different planets, each with different biomes and vegetation. There are three factions: New Conglomerate (NC), Terran Republic (TR) and Vanu Sovereignty (VS), each has its own weapons, vehicles and aircrafts. You get to choose with which faction do you want to take side and this is probably where the first issue comes. The problem, especially nowadays since there are not as many players playing it as before, is that sometimes it happens that there are just so much more players in one faction. What i would like to see is a system that according to the player count puts you in a faction where there are less players in order to even the player count across all factions.
The game also supported the largest amount of players in one server, this is why the maps are huge and in my opinion, especially nowadays the maps are too big, I would probably make the maps half the size so that there isn't so much empty unused space.
There isn't soo much different content, there are no more events or something like it, probably because of the low amount of players playing it right now.
All in all, I haven't been playing this game when it launched and I only started playing it when the player count already fell down, unfortunately. The main problem I saw with this game is not having a system that distributes players according to the player count in each faction and the size of the maps leaving much unused empty space. I would love to see a sequel soon or maybe some radical changes implemented in the game, so that even more new and returning players joins this massive game which has much more potential than what it looks at first glance.
The game is based on three faction trying to conquer different planets, each with different biomes and vegetation. There are three factions: New Conglomerate (NC), Terran Republic (TR) and Vanu Sovereignty (VS), each has its own weapons, vehicles and aircrafts. You get to choose with which faction do you want to take side and this is probably where the first issue comes. The problem, especially nowadays since there are not as many players playing it as before, is that sometimes it happens that there are just so much more players in one faction. What i would like to see is a system that according to the player count puts you in a faction where there are less players in order to even the player count across all factions.
The game also supported the largest amount of players in one server, this is why the maps are huge and in my opinion, especially nowadays the maps are too big, I would probably make the maps half the size so that there isn't so much empty unused space.
There isn't soo much different content, there are no more events or something like it, probably because of the low amount of players playing it right now.
All in all, I haven't been playing this game when it launched and I only started playing it when the player count already fell down, unfortunately. The main problem I saw with this game is not having a system that distributes players according to the player count in each faction and the size of the maps leaving much unused empty space. I would love to see a sequel soon or maybe some radical changes implemented in the game, so that even more new and returning players joins this massive game which has much more potential than what it looks at first glance.
Cool and unique idea. Horrible people behind it nowadays.
If someone else picked up a game like this and made it even better, this could possibly be a banger concept and would stick out of the mass of FPS full of just small lobbies.
Big scale shooters can be super fun when so many people randomly meet up and fight for giant bases.
Glad I was able to play it during its good phase and not the hot garbage it unfortunately has become.
If someone else picked up a game like this and made it even better, this could possibly be a banger concept and would stick out of the mass of FPS full of just small lobbies.
Big scale shooters can be super fun when so many people randomly meet up and fight for giant bases.
Glad I was able to play it during its good phase and not the hot garbage it unfortunately has become.
Excellent concept, mixed execution. There's no other game quite like it, but you have to 'forgive' many, many things about the game.
Networking gets nuts, the meta ends up all over the place, and at this point it feels like new weapons are intentionally broken for the first couple weeks and rebalanced later to entice people to buy them before they're balanced.
That being said, I'm never going to get tired of falling in with a massive tank column or infantry charge knowing that every single vehicle and soldier is an actual player. It's a tough game to get into, and the monetization can be rough, but I find it to be a special experience nonetheless.
Networking gets nuts, the meta ends up all over the place, and at this point it feels like new weapons are intentionally broken for the first couple weeks and rebalanced later to entice people to buy them before they're balanced.
That being said, I'm never going to get tired of falling in with a massive tank column or infantry charge knowing that every single vehicle and soldier is an actual player. It's a tough game to get into, and the monetization can be rough, but I find it to be a special experience nonetheless.
I enjoyed it for a bit after it was first released (back when it required a subscription). It couldn't hook me for that long though.
Three-way all-out warfare on massive maps sounds awesome in concept, but realistically it just boils down to 2 factions fighting over specific control points for hours. Still - it did the premise better than Battlefield 2042 did.
Three-way all-out warfare on massive maps sounds awesome in concept, but realistically it just boils down to 2 factions fighting over specific control points for hours. Still - it did the premise better than Battlefield 2042 did.