Bio
Croatia
PlayStation and PC gaming

Favorite Genres: Racing Simulators, Open-world and Strategy Games

PC Specs:
- ASRock B450M PRO4-F AM4 Motherboard
- AMD Ryzen 5 5600 @ 3.5 GHz
- ASRock Challenger AMD Radeon RX 7700 XT 12 GB VRAM
- Kingston Fury DDR4 2x16 GB RAM @ 3200 MHz
- Kingston 1 TB SSD
- Endorfy Vero L5 Bronze 700 W PSU
- Windows 11 Home

Old PC Specs:
- ASRock AM2NF3 - VSTA AM3 Motherboard
- AMD Athlon II X3 455 @ 3.3 GHz
- Sapphire ATI Radeon HD 3850 AGP 512 MB VRAM
- Kingston DDR2 2x2 GB RAM @ 533 MHz
- Wester Digital 1 TB HDD + 256 GB HDD
- Coller Master 400 W Gold PSU
- Windows XP Home Edition SP3
Personal Ratings
1★
5★

Badges


Noticed

Gained 3+ followers

GOTY '23

Participated in the 2023 Game of the Year Event

N00b

Played 100+ games

Clearin your Calendar

Journaled games at least 15 days a month over a year

Busy Day

Journaled 5+ games in a single day

Full-Time

Journaled games once a day for a month straight

On Schedule

Journaled games once a day for a week straight

Liked

Gained 10+ total review likes

Favorite Games

God of War
God of War
Ghost of Tsushima
Ghost of Tsushima
Tom Clancy's Rainbow Six Siege
Tom Clancy's Rainbow Six Siege
Horizon Zero Dawn
Horizon Zero Dawn
Assassin's Creed IV Black Flag
Assassin's Creed IV Black Flag

138

Total Games Played

048

Played in 2024

814

Games Backloggd


Recently Played See More

Payday 2
Payday 2

Apr 28

SpellForce 3
SpellForce 3

Apr 28

Deliver Us Mars
Deliver Us Mars

Apr 27

Tom Clancy's Rainbow Six Siege
Tom Clancy's Rainbow Six Siege

Apr 27

Daemon X Machina
Daemon X Machina

Apr 25

Recently Reviewed See More

Deliver Us Mars is an adventure narrative-driven game developed by KeokeN Interactive and released by Frontier Foundry in 2023.

You take control of an astronaut named Kathy. Her father, Isaac, left Earth years ago after abandoning a mission to save it from environmental disaster. You and three other astronauts (Claire (her sister), Sarah and Ryan) are searching for Isaac and the technology that may still help save Earth located on ARKs Vita.
The story overall is great and it was hard not to play this game in one sit, both acting and voice-acting were great. The game is nine chapters long and it takes approximately 7 hours to complete. Within that period, you'll explore Mars and find out what happened with the crew that colonised Mars through holograms and other collectables. Along your journey, you will also need to solve several well-thought puzzles that are not demanding at all. You also have a robot by your side who not only keeps you company but also deciphers holograms, opens locked doors and helps you during puzzle-solving.
The game, since it's narrative-driven is mostly filled with cutscenes. It's more a movie, than what it is a game. You play most of the time in the third-person perspective, but some parts, like launch sequences (the best parts of the game), are played in first-person. In my opinion, at least for me, the first-person gameplay parts were quite immersive and I would probably enjoy this game even more if it was almost completely in first-person perspective.
The story here reminds me a lot of the movie Ad Astra, where, even though Roy McBride showed how steady and calm he was in all situations (no matter how dangerous they were), later emotionally broke after learning that his father was still alive (who also like in this game Isaac left Kathy, left Roy while he was very young). Here the characters aren't as professional as you would expect an astronaut to be and emotions soon begin to influence their decisions, especially Kathy who even though had marvellous exam results, doesn't have any expertise in real-life environments.
The game has some slight performance issues, but nothing game-breaking, only at some parts there were some light frame drops and that's it.
The soundtracks were amazing, they were spot on for a game like this. Calm as the environment found on Mars, nothing more than a vast wasteland with no hope of ever becoming colonized.

All in all, this game offered both great story and gameplay. The characters, even though not looking professional as astronauts are quite likeable and easy to connect with. To sum up, I would adore it if the whole experience was from a first-person perspective.

Ghostwire: Tokyo is an action-adventure, open-world game released by Bethesda Softworks in 2022.

You're playing Akito Izuki, a boy living only with his sister Mari since their parents died. Before the main event occurs, Mari finishes in hospital after a fire strikes their house and Mari doesn't leave it in time.
After she ended up in the hospital, Akito was driving towards it, when a mysterious fog spread all over Tokyo. Before the fog engulfed him, the spirit of KK possessed him, saving him from the effects of the fog. The fog turned everyone except Akito from their physical form into a spirit. Behind all that fog was a man in a Hannya mask, who wanted to use Mari as a vessel to connect the world of the living and the underworld.
Your job is to save Mari and defeat the Hannya. Fortunately, even if the world feels lonely since you're the only one alive, KK will always be with you (KK was part of a team of investigators who tried to stop Hannya but failed). The reason why you survived the fog is because of KK's special powers that use ether found around to create spells. You can use three elements, both of them have a light, heavy and special attack. There are also talismans that you buy along the way and they are similar to element attacks. You also have a bow to use, which is quite helpful and strong, which I ended up discovering too late in the game. I recommend playing this on harder difficulty, it's much more enjoyable, especially later in the game, when, after unlocking many skills, you will be powerful enough to defeat all enemy types without any problems.
Along your journey, you will be able to help spirits that didn't yet pass on. Those side quests aren't long and even though they all have different ideas and background stories, they just feel repetitive sometimes. Fortunately, Spyder's Thread update not only gave us a new rogue-lite mode (which I didn't try since I was satisfied with the main game enough) but also new side quests and new enemy types. The best side quest is "Fear for the Children", which is also the scariest one. The game isn't scary, you will probably have a few small jumpscares at the beginning when you end up encountering a new enemy type, but after that, only the already mentioned side quest will be scary.
I loved the graphics, and the colours they used to represent how colourful Tokyo was before the fog. The rain that falls most of the time. The yokai found all over the city, where each type of yokai will give you a different and short side activity to complete to absorb their power.

All in all, I loved almost everything in this game. The only thing that bothers me, apart from the sometimes repetitive side content, is that we didn't end up getting an output of what we achieved after we cleared the fog, The game doesn't show you what you've achieved. We got the credits too soon, in my opinion. I also didn't enjoy how the story ended, but not every story must have a happy ending.

Sono Hanabira ni Kuchizuke o: Kuchibiru to Kiss de Tsubuyaite or translated A Kiss for the Petals: A Kiss Whispered to the Lips is the sixth Japanese adult yuri visual novel in the series. It was released by the Doujin group Fuguriya in 2008. on PC.

We are following the same two students from the first title (Sono Hanabira ni Kuchizuke wo). Still, now Nanami Oda's love affair with one of the school's idols, Yuna Matsubara, remains a secret. However, both of them are having trouble concealing their true feelings from everyone and some untrust starts to accumulate between Nanami and Yuna.
The visual novel overall uses the same art style (which I liked) from the first game. This time the writers showed that they have much more experience in writing (since this is the sixth title in the series) which is why I felt that the "interactions" were built around the story, not the way around how I felt in the first one.
The visual novel is fully voice-acted with many "interaction" scenes, which can be later revisited in the extras section in the main menu.
There are also some dialogue options, which only affect a few dialogue lines, but the outcome isn't affected.

All in all, a full voice-acted visual novel where the dialogue options don't affect the main story. Overall I liked the art design and the story was more enjoyable, there was more variety and more ideas implemented making the story far better than the first title.