God of War is the sequel to God of War III as well as a continuation of the canon God of War chronology. Unlike previous installments, this game focuses on Norse mythology and follows an older and more seasoned Kratos and his son Atreus in the years since the third game. It is in this harsh, unforgiving world that he must fight to survive… and teach his son to do the same.

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I feel like one of the main problems with this game is how it's plagued with some uninspired trend that plagues AAA games. And many of them are not well executed. For starters, you have a skill tree but most of the skills are not very good at all and certainly not better than just pressing R1 or R2 and that happens because the combat is so simple that you do not need skills to succeed. Another problem with the fights is that most of the mobs you will find are so similar to the point that you'll defeat the same troll 10 times with just different colors while doing the same kill animation and getting like uh why everything looks the same.
But not everything is bad about it, i think the voices are pretty good. Kratos as character is still interesting and the game is stupidly beautiful.
A little far a from perfect game, but still an enjoyable experience nonetheless.

the urge to say "do not be sorry. be better" always looms on my mind

Incredible game, i will have to find time to review it properly

This review contains spoilers

For years I heard the hype about this game. Reviewers, friends, the gaming community all raved about how good this game is. Hell it even won game of the year in 2018.
Upon finishing my play through I couldn't help but be disappointed. I don't think it was anything breathtaking nor do I believe it was the best game of 2018.
Story - 7/10 - I was very disappointed with the story. It was simplistic tale about spreading mother's ashes and discovering things along the way. Now I'm not saying the story needs to be complex to be good. BUT, when a simple story has bad pacing, then it becomes subpar. I felt like the pacing in god of war was awful. Of course, this depends on the users play style. I explored a lot in between main story missions. That stop and go method butchered the story's effect and effectively paused the plot for x amount of time.
Kratos and Atreus's story arcs were great. Loved seeing them grow throughout the game.
The lack of Quick Time events in cutscenes was a complete miss. Not necessary, but could have added to the game in certain areas.
Game Design - 8/10 - A complete and polished AAA game. Gameplay was insanely fun and fluid. I'd say that's the main strongpoint of this game. I did feel it was hard to go back to the axe after the blades were introduced. I loved the mechanic of the map evolving as the water recedes. I did not enjoy the constant looting or grind to get better gear. Sometimes it felt necessary to do so as higher level enemies would whoop your ass when trying to explore.
Characters - 7/10 - It was basically Kratos, "Boy" and Freya. Oh and the dwarves too. Everyone else didn't matter. Even the main villain too. Side conversations between the characters was a nice touch.
Setting - 9/10 - Beautiful environments
Sound and music - 7/10 - Nothing notable here

God of war wins the award for most improved reboot (Prey does not count) but does little to shake up the current open-world/RPG/Prestige TV meta landscape. The game is able to hold my attention between its many gorgeous setpieces, but ultimately feels like a chore between its by-the-numbers progression systems & rote call and response combat design.