Reviews from

in the past


look, the lead characters remain ever as charming and the novelty of seeing phoenix and maya interact with the professor and luke is genuinely very enjoyable, but the actual plot is breathtakingly stupid and is as elegantly delivered as a boeing 737 through a duplex

still, despite the experience, I remain grateful for the opportunity to play as phoenix and maya working alongside each other for what appears to be the last time (boo, hiss)

edit: bumping this up a half star because I just finished playing the epilogue episodes and damn it the sweetness and sentimentality made me tear up

This was my first meeting with Professor Layton directly. I heard this was a good beginner game for both Layton and Phoenix. So I thought I can jump in without playing Layton games. I was wrong...

after playing Layton games and looking back to this game... This was a Layton game from beginning to end. Phoenix and Maya just feels like a guest characters with how only Layton progresses the main story. Oh also this game have the worst parts of the Layton games.
-Clusterfuck and needlesly complicated story? Check.
-Strangely convoluted family relationships? Check.
-The people that we need to "care about" other than the Phoenix and Layton team feels boring and cliche? Check.

So why the high praise then? It's a crossover game that's why.

Is there a no valuable part of this game? There is and it's called "golden court"(chapter 4) and suprised the hell out of me with how emotional it was. Also the only part that I felt like Shu Takumi involved in with how logic focused it was.

I still can't believe Shu Takumi worked on this with how it turned out.

Note: if you dislike some of the voices like me, there is an undub(japanese voice) patch at the web. Use it if you want

this game changed shu takumi for the better. writing was so goofy but so good. luke is forklift certified.

generally a fun time. some details were kind of muddled in my mind but i still enjoyed what i played. i hope a sequel comes out where layton causes miles and phoenix to divorce


TL;DR: An absolutely epic adventure that never ceases to be interesting or thrilling. It takes the best parts of Professor Layton and Phoenix Wright and combines them into an incredibly satisfying experience.

At the time of this writing, I am currently on a quest to play every single Ace Attorney game again. I have made it through the entire trilogy as well as Apollo Justice. In my replays of these games I have undergone quite a journey with regards to what my view of a perfect Ace Attorney game is.

In my Trials and Tribulations review, I mentioned that the game was great because it stuck to providing simple and familiar gameplay and expanding on its story and characters. For me, this is really all an Ace Attorney game needs to do to be successful in my opinion. Later games in the series aren't as great because they complicate the simple and working formula with terrible and complicated gimmicks that distract from the main reason I play the games.

I bring this up because after going through PLvsPW for the first time, I have to once again question what it means for an Ace Attorney game to be great. The reason is that, even though this game is quite bold in terms of how much it changes the gameplay of a standard Ace Attorney game, it succeeds in providing an experience that feels right at home for me. This game is a beautiful blend of the new and creative as well as the familiar and it achieves this blend by mixing together the best aspects from both Professor Layton and Ace Attorney games into a brand new formula that just works.

To see this formula, let's first start with the gameplay. Like Ace Attorney games, each part of the game can be divided into two distinct categories; investigations and trials.

Almost all investigations take place in the town of Labyrinthia, a place where magic is real and stories are reality. Even though the town is quite small, there's almost never a place you can go that isn't brimming with life and something interesting to look at. Part of the fun of an Ace Attorney game is just tapping everything in the environment to get some fun dialogue from the main characters or some side characters. This game not only encourages the player to do this by providing very uniquely designed background characters, but it also mixes in hidden puzzles and hint coins into the background so you're more than encouraged to look around and take it all in. I personally didn't use any of the hint coins, but I still got them because it was a lot of fun searching for them. It's a beautiful setting with equally beautiful life living all around it just waiting to be explored.

Where investigations differ from the standard Ace Attorney fare is that you do not spend most of your time talking to witnesses or examining crime scenes. The bulk of your time is spent solving puzzles, Professor Layton style. What once used to be a very long prelude to the much more fun trials is now replaced with shorter investigations and puzzles to keep your mind occupied. That is to say, you are almost never doing nothing in this game. While the puzzles can sometimes be completely orthogonal to what's going on with the plot, they serve as a fun distraction from reading a bunch of text for hours. It's a unique way to spice up long investigations while keeping Professor Layton fans happy. I loved all 70 puzzles in the game and just wanted more by the time I finished.

The next gameplay component are trials. While the first trial is the standard Ace Attorney trial format that we all know and love, the subsequent trials are what make this game outstanding. From the second trial on, all trials are witch trials where you defend your client from accusations of being a witch. The key component that makes these trials work is absurdity. There is no way in hell that you could say the defendant flew away from the crime scene or turned invisible in a standard Ace Attorney game, but that is the norm here. Because witch trials are allowed to be so absurd, the gameplay is allowed to expand in tons of new and interesting ways.

For instance, one new gameplay component is that the game puts every witness on the stand at once now. Yes, all witnesses testify at the exact same time. The last case even has you cross examine 10 witnesses at once. By doing this, testimonies feel fundamentally different; it's not one person's point of view anymore. Statements can vary wildly in claims to the point where every witness says something completely different. This allows you to use witnesses statements as evidence for contradictions and allows you to get the opinions of other witnesses while another talks. This exact same mechanic would be replicated in The Great Ace Attorney and in both games the mechanic is done exceptionally well.

The key thing to note here though is that it's not complete absurdity. Even when trials deal with magic, things still follow logical rules. The rules are not complex and are kept simple on purpose to avoid making the gameplay feel convoluted. Many later Ace Attorney games fail to have this kind of discipline when they add new mechanics to trials and, like I said earlier, it distracts from the fun parts of those games. The new gimmicks in this game work because they're incredibly natural extensions to the simple gameplay of Ace Attorney and they aren't infuriating to make use of.

Next let's talk about the story. I think this is the point where many people tend to criticize the game. For me, the story in this game is very well done, even if it needs to rely on a lot of asspulling to get it done. One thing I really love about this story is that there is absolutely no filler. None. Zip. Nada. Every single chapter of this game is dedicated to telling one narrative and it's interesting to see when pretty much every Ace Attorney game has at least one filler case in it. The game is never distracted and is always telling the main story in the most interesting way it can. Even with this focus though, the pacing of the story is very inconsistent as the game goes on. I would say 60-70% of the story is told at the very end of the game in the epilogue and the earlier parts of the game are just setup for the endgame.

Because so much of the actual story is in the end, I'll focus mostly on that. The end of this game is dedicated to explaining pretty much every mystery that was brought up before. Every chapter before it sets up the dominoes and this chapter knocks them down. The main person responsible for knocking down the dominoes is Professor Layton. For some reason, he becomes an absolute genius at the end of the case and basically solves every mystery himself. He stops himself at some points to give other people (AKA Phoenix) a chance, but everyone constantly remarks that he already knows the answer to everything and he leads the case so forcefully into the truth. The reason this is required is because the plot dug itself so deep into a hole that the only way out was to pull magic plot stuff out of the smartest character's ass.

The previous paragraph sounds bad and if you read other reviews here you'll see other people complain about it. But in my opinion, it's quite tolerable. Ace Attorney is no stranger to having some wacko science or magic be the focus of a plot. The last case of the trilogy depends heavily on spirit medium mumbo jumbo to be interesting and it's the best case in the trilogy. What these cases both get right is that they use this asspulling to develop its characters meaningfully. The interesting part of those cases isn't debating the how, it's debating the why. Why do these characters make the choices they do? What goals are they trying to achieve that require them to resort to such ridiculous methods to get them done? These questions get satisfying answers by the end of the case and it leads to one of the most compelling plots in the series.

Because this story is so dedicated to putting its characters center stage, we get some of the most interesting characters in the series. Espella Cantabella is the focus of every chapter in the game and once you learn her story, you can't help but love her. Even antagonistic villains like Inquisitor Barnham get a good amount of the spotlight as they all work towards finding the truth of the town. Besides the new characters, you have the main characters Professor Layton, Phoenix Wright, Luke, and Maya. When they team up, they have really great chemistry together. This chemistry works well with jokes as well as emotional moments. The game designs its story such that the characters can relate to one another very well and play off each other in unique and interesting ways. It's hard to say how exactly this is done without delving into spoilers so I'll just say that they do something very interesting in the last case that relates to the title of the game.

So with all that said and done, what's bad about this game? For me personally, the only really bad thing is the voice acting at some points. The voice acting ranges from incredibly good to I want to claw my ears out. More often it's towards the latter. While characters like Layton, Luke and Maya often sound just fine, other characters talk in a way that irritates me to death. Thank goodness this only happens for cutscenes and select pieces of dialogue. This game would have a 5 star rating with better voice acting.

Overall though, this game is definitely the most unique Ace Attorney game out there. It mixes in Professor Layton puzzles with the standard Ace Attorney gameplay while also adding its own unique spin to trials. As someone who's seen most of the series, it's incredibly refreshing to get a game as creative as this. It doesn't stray too far from what I love about Ace Attorney, but it's not afraid to take calculated risks with its story and gameplay. Every trial is exciting and makes for top tier material in the series. There's no hope of this ever, but I do hope we get another crossover some way some how on PC. This was a delight to play.

As a big fan of both Layton and Phoenix Wright, I found this to be a pretty enjoyable experience. The trials are generally weaker than the average PW game and the puzzles are generally weaker than the average PL game but it still ends up being a solid combination with a compelling mystery and fun interactions. The introduction of magic in the court trials puts an interesting spin on the usual formula and the original characters fit well with the styles of both series. I held off on playing this game for a long time because I had only heard that it featured the most absurd plot twist of all time, which ended up being pretty accurate. This is pretty standard fare for Layton games, so I don't think it should ruin the game for anyone and personally I found it very entertaining.

"Espella Cantabella is the Great Witch Bezella" is really fun to say

You can tell the Ace Attorney in this game wants to go hard but the Professor Layton in it keeps holding it back. A series based on logic and turnabouts with constant twists in it's storytelling has surprisingly bad synergy when paired with Layton, a guy who is never wrong and is supposed to actually explain everything that's going on at the very end with no possible way for the player to predict that the big dog is actually a hologram projected from an orbital satellite because how dare we live in a fantasy world where dogs are actually that big?

I can see where the interest in both series crossing over came along since they're both mystery oriented but they have very different approaches to their mysteries. Mainline Ace Attorney was in hiatus for a good 5 years at that point and Layton was already nose-diving into the mediocrity valley that is it's 3DS lineup of games. I'm glad that it happened and the character interactions alone make it fun to play, but you can tell they had a preference and that preference bogged the entire thing down for me.

Perhaps Danganronpa or Umineko would be a better fit writing-wise... Well, given the plot synopsis of having to prove that magic is not real, you can argue that crossover already happened in spirit, but you get my point.

I'm not super familiar with Layton, but most of what happens in the back end is very normal apparently, so I won't hold that against the game much. What I will hold against it is looking markedly worse than most of the 3DS outings, clearly favoring Layton and kinda treating Phoenix like shit at multiple points throughout the game, and Darklaw being absurdly hot while still being a kind of lame ass character.

There aren't many puzzles and what's there is very boring. The witch trials start as a really interesting turn on the Ace Attorney, but they begin to drag quickly and are missing some excitement without the investigation step. The whole thing starts to overstay by the end, but holy shit is the high from Professor Herschel Layton and young Phoenix Wright pointing at the same time completely unrivaled. The game is pointlessly too long, but it's also a totally sufficient thing if you pretend it's manga (it is).

this game fucking sucks so much its actually unreal how much i loved it

FUCK YOU ENDGAME YOU HAVE NOTHING ON THIS

the mixture of ace attorneys and professor laytons gameplay works very well together.
enjoyable story.
it's worth playing.

Slept on title. Honestly my fav Phoenix Wright game cause it fixed my main problem with the investigation portion and actually had you do stuff aside from randomly clicking till you find the last clue. Story is not perfect but I had such a good time.

Ace Attorney trying to get Senpai Layton to notice him while the tophatt'd king throws off mediocre leftover puzzles not good enough for the main games.

A pretty good game overall the puzzles were well made and really made you think and the trials were as awesome as they were in your average Ace Attorney game introducing a new feature of cross-examining multiple witnesses at once it was really fun.

The issue for me comes from the fact im mostly an Ace Attorney fan and i wasn't a huge fan of how Phoenix was downgraded to basically comic relief while giving all the action to Layton and Espella's existence only bringing troubles to everyone othen than those issues i would say the game is definitely worth a shot if you love either of these franchises they got me interested in Professor Layton after all.

Up until the ending I loved this game. After the ending, I still like the game, but it was a bit too far fetched for me, and they had one major cop-out that I didn't like. But the game as a whole was really fun, and as a fan of both series in the crossover, I liked the representation of both. I would definitely still say it's worth a play.

A lackluster Professor Layton game clumsily mashed together with a half-assed Ace Attorney game, possessing the weaknesses of both and the strengths of neither.

Absolute banger soundtrack, though.

I DONT CARE IF ITS NONSENSE EVERY PIECE OF PEAK FICTION NEEDS A BIT OF NONSENSE

WHAT A POWER COUPLE. I still can't believe they made this game specifically for me.
Real talk though, it's so cool to me to see how clearly this game's mechanics influenced The Great Ace Attroney's. Maya and Luke interacting are so cute. If wrightworth wasn't such a married couple Phoenix and Layton would be an ao3 top 20 ship.

Fun crossover that I wish focused more on Ace Attorney. Wasn't a huge fan of the Layton investigations but the trials made up for it. The setting was a huge plus as well. The writers had a lot of fun with the special episodes.

É bom saber antes de ler a review de que eu não sou um fã do gameplay de Ace Attorney - os puzzles de tribunal não clicam pra mim, eu acho bem difícil acertar algo e algumas vezes acho até arbitrárias as soluções. Ou seja, como AA já é, eu já não me sinto bem jogando (por mais que ache bem feito pra quem curte).

Dito isso, PLxAA tenta trazer os dois mundos, com a premissa de deixar eles mais acessíveis pra quem só conhece um deles, mas não acho que faz isso tão bem.

A parte Layton do jogo foi muito facilitada. A exploração dos lugares, a movimentação pelo mapa, a falta de puzzle locks, o número bem reduzido de puzzles e, o que mais me pegou, os puzzles são BEM mais fáceis do que qualquer outro título (e os Picarats não representam bem a dificuldade).

Já o lado Ace Attorney só ganhou ainda mais novos elementos que deixaram os tribunais ainda mais difíceis, como as múltiplas testemunhas simultâneas e mais coisas que você pode apresentar em contradições.

No fim das contas, o que eu mais gostava ficou bem mais meh e o que eu não gosto ficou bem mais complexo e difícil pra mim. Diria até que, ao contrário do que parece num primeiro momento, ele é bem mais AA do que Layton, principalmente na quantidade de conteúdo.

Dito isso, eu não gostei tanto de jogar ele. O que realmente me levou até o final - e eu coloco como motivo principal de jogá-lo - é uma história incrível, com ótimos personagens, com bons plot twists e maravilhosas interações entre Layton, Luke, Phoenix e Maya.

This is an okay game but easily the worst game in each of its respective series. They should have let Shu Takumi have more creative control. At least we got The Great Ace Attorney as a result of this.

Despite shitting the bed in the final chapter, this game oozes with so much charm from both series. The artwork is fantastic, and while this game is clearly non-canon, the story brings out the best from both series. That is until the final episode shat the bed.

This is middle of the road for Ace Attorney, but for Professor Layton, this is about as good as it gets.

it has no right to be as good as it is. perfectly represents both protagonists and franchises even for newcomers to one or both of them.


This review contains spoilers

Was really hoping for a last minute wink at the audience to imply that Labyrinthia was home to some semblance of actual magic, but it never came. The resolution reminded me of MGS4 because both used a series of contrived and laboured explanations to simultaneously justify and deflate all the intrigue and excitement they'd generated. Maybe I'm being too sentimental but "the magic was fake" is rarely a welcome development for me.

The relationships between Espella, Darklaw, and their fathers were nicely drawn, but the impact of some of those final revelations was diluted by the sheer volume of exposition they came with. "Inefficient" seems like a dispassionate criticism to level at Layton vs Wright, but I feel like other games have done much more with far fewer words.

Somehow manages to be both the best Layton game on the 3DS and the best Phoenix Wright game on the 3DS at the same time, yet still feels slightly underwhelming compared to the hype it generated when it was announced.

Let's be real though, this would have had to be in development for literal decades to live up to that hype, so it gets a 5/5 from me anyway!

Unrelated but it's funny to compare the reviews from obvious Ace Attorney fans slating the Professor Layton-esque plot, right next to the reviews from obvious Professor Layton fans criticising the Ace Attorney courtroom segments. You're perfect for each other, guys.

Cool trick! If you click this link, you can see right through your screen! Simply amazing!

I almost dropped it at times, the story, which is usually the main point of the games, was missing, the puzzles were simple and easy, it's not a bad game but it also doesn't make you want to play