Bio
I love engaging gameplay with variety and depth
or fun characters that I can fell in love and admire
or really good at pacing with throwing my face a new content at least in every 20 minute
or have a really mysterious atmosphere that makes me want to uncover it.

I enjoy respectable discussions too, as long as you don't use curse words or hateful sentences, I am open to game discussions.

Btw if you want to look at summaries of my reviews you can check out "lists" tab

Note: If you want to start a discussion, I know english, turkish and beginner at japanese(don't know kanji tho).
Personal Ratings
1★
5★

Badges


Treasured

Gained 750+ total review likes

Trend Setter

Gained 50+ followers

Gone Gold

Received 5+ likes on a review while featured on the front page

N00b

Played 100+ games

Well Written

Gained 10+ likes on a single review

Adored

Gained 300+ total review likes

1 Years of Service

Being part of the Backloggd community for 1 year

Listed

Created 10+ public lists

Popular

Gained 15+ followers

Loved

Gained 100+ total review likes

Pinged

Mentioned by another user

Best Friends

Become mutual friends with at least 3 others

Donor

Liked 50+ reviews / lists

On Schedule

Journaled games once a day for a week straight

Liked

Gained 10+ total review likes

Noticed

Gained 3+ followers

Favorite Games

Ico
Ico
Spider-Man
Spider-Man
Ghost Trick: Phantom Detective
Ghost Trick: Phantom Detective
The Legend of Zelda: Majora's Mask 3D
The Legend of Zelda: Majora's Mask 3D
Ace Combat 2
Ace Combat 2

117

Total Games Played

014

Played in 2024

000

Games Backloggd


Recently Played See More

Gravity Rush
Gravity Rush

Jun 07

Dark Souls: Artorias of the Abyss
Dark Souls: Artorias of the Abyss

May 26

Dark Souls
Dark Souls

May 26

Final Fantasy VII
Final Fantasy VII

Apr 27

NieR Re[in]carnation
NieR Re[in]carnation

Apr 15

Recently Reviewed See More

Gravity rush. Sony's dirty side flower that still somewhat shines in the sea of samey high budget games.

I finished this game's remastered version back at 2017. Now returned again but on vita for replay. While this game have mountains of problems with aiming a big ambition with a budget of 5 water bottle, it's still managed to get a replay from me. I say that because this is an extremely rare situation. Bc I really rarely replay games. So that means game does something right.

In the surface gravity rush is not that different. It's an another superhero action game where you aim at stuff and attack. Not just that it's a repetitive one at that and feels like it does have bunch of ps2 clunkiness added to it. Be it a wonky camera that goes bonkers at corners, be it a loose lock on that misses, be it clunky mission variety like stealth, platforming, puzzle for the sake of variety etc.

Just saying these words alone is enough to convince people to run away right? Then what holds me in this game even with this big glaring clunky faults in this puny small budget game? It's the world and the main character that is.

Think about a world where it's core is a big tree. Think about a world where cities built on flying islands. Think about a world where every day big gravity tornados happen. Think about a world where being up or down changes the time's flow. And think about a world where you can just go up to creator god anytime and say "what's up?"

AND THINK ABOUT THE MAIN CHARACTER WHERE SHE IS THE SWEETEST ANGEL THER... Sorry force of habit.

I have to say this game and also including the team ico games, gave me the what the heck is going on? I want to solve this world!!! Feeling back in these ps4 generation somehow, not just that I still remember how excited I was for the future after seeing this game's creativity (unfortunately piece of shit sony decided to close japan studio and killed all of the creativity and my hopes with it but that's not our subject right now).

Not just that, this game might be the most interesting when it comes to using verticality. Even comparing to it's sequel, this is the only game I had ever played where you go so much down that you feel like you are breaking the boundaries.

Unfortunately right after that, for some reason game rushes things down and end very prematurely with a super rushed villain but still that doesn't let me from loving this game.

After all this is the only game franchise where I can play as a goofy gravity powered girl with it's half visible black cat in a world filled with flying cities and lots of weirdos.

Also I recommend the remastered version, vita's framerate sucks at the later levels. Also DON'T even think about playing this game if you have motion sickness. Lastly I recommend this hidden moves guide to make your journey more easier: https://gamefaqs.gamespot.com/boards/620274-gravity-rush/62962354
(Also another my addition is: you can hold circle button for gravity hold move to be more effective)

Dark souls. A game with Full of soul but with a little bit of daring hollowness inside it

In my journey to play souls titles, I played dark souls 3 first but didn't finish, then played bloodborne, then demons souls and now this. Dark souls.

Just like demon's souls, I find this game still worth experiencing. It doesn't do everything great unfortunately but one thing it does great, it really does GREAT.

You see, souls titles in it's core is just a cliche fantasy game with lots of monsters to fight something like castlevania, but what makes it carry to next point, the castlevania symphony of the night if you will... The World that is.

There are tons of 2d metroidvania's in the gaming, but 3d ones are hecking rare. But this game, with it's connected world, actually managed to give me that feeling again. The cohesive world that expands and connects with every step of the way. Especially it's first half with you somehow be able to go wherever you want from the world and not just that come back to it again and again and again... It's so good that in fact that, it's gets twice more disappointing the moment it stops doing that.

Yeah I am talking about the last 1/3 of the game unfortunately.

Before the whole franchise became just a boss tier list titles, it cared about it's world before the most and this game is the result of that idea. But like I said there are soooo many shortcomings as well.

First 1/3 of the game is about ringing the bells but it's so open that you can go wherever you wanted and it's the best part of it and I can easily give 5/5 for it. For example myself went to new londo ruins first, get f####, return to hub, find the right way, ring the first bell, don't know where to go next, go down and find out catacombs, go there and arrive tomb of the giants, realize there is no shortcuts back to hub, get stuck, get f####, get raped, finally manage to return back to hub with barely be able to breath, look up a guide, learn the right way, go to more boring version of swamp, ring the second bell

Second 1/3 is about getting the lord vessel and there are small bumps that takes it down to 4/5 but still enjoyable, go to the boring ass forest, barely stay alive from the boss and get the ring, go to awesome fortress and get killed to traps bazillion amounts of times, finally go to anor londo, then hidden painting and then back to anor londo and... Other than the excellent boss fights, enemy reusage starts to show itself, anyway game is still great and we get the lord vessel.

Then last 1/3 happens and game becomes a mess. You need to get to 4 zones with gimmicks, be it lava, curse, darkness etc. While this in itself not a bad thing, where it gets ridiculous is there is almost no shortcut or almost no connectedness between them. Game gets linear as it gets and boss runs gets longer as it gets, also enemy variety gets lower as it gets.


I am gonna be honest even tho late bosses are mostly easy, variety and boss runs to them really soured me from the experience and resulted me almost leaving the game. I mean I finished it but for what cost?

You see, I always find souls titles endgame areas to be quite lacking and dark souls is no exception. But unfortunately dark souls is much much worse for it. Because it breaks it's consistency of level design. And the world feels more the worse because of it

At least dlc is cool tho?... I finished the dlc as well(but I find out I miss kalameet dragon boss... Dang it) and it was cool.

Unfortunately it reuses the bland forest area in the first zone, but the moment you finish that rest is great. It's especially good when it comes to level design with you somehow find yourself at the bonfire every single time with shortcuts just like in the main game. But one thing almost ruined everything for me and that is, it's last boss Manus.

You see, I made a full on light equipped fast rolling stamina heavy character, say glass cannon dps if you will. But Manus is like a dark souls 3 boss(also it's the first one that with the trend that unending combos). He is fast, super aggressive and just Does. Not. Stop.

It's the first time in the entire game I felt hopeless. I managed to beat him after god know how many tries but felt nothing but fatigue(also my new job internship stress adds to it tenfold). Unfortunately because of it I am mixed when it comes to the dlc but at least it's still worth it just for the high quality areas you traverse

So yeah this was dark souls. Quite the polarizing game for me with every step gets best to worse. It's a game where I can't find it's awesome connected world anywhere else, but never had that much frustrating moments in any game. So because of that I give to base game 3 stars, but with the dlc it goes up to 4 for me

So what can I say... one can only wish a better second half when it comes to consistency because even it's older cousin demon's souls shows it's value more and more to me.

A mario game that tries to reconstruct what is a mario game for better or worse

It's interesting to see that a sequel change the rules already what it's groundbreaking previous ancestor established.

Surface wise it's actually not so different. There is an hub world. There are levels to jump into and stars... No... Sunshines to collect to unlock next part of to adventure. But everything changes when you look at it more deeply.

Before explaining these changed mechanics and rules it's hard not to touch the subject that is this game's reputation. Because the things it changes make this game for some people one of the worst mario experiences has to offer, but for some it brings mario even further.

Which is right? In this case it's not so white and black. That's because both of them are right in their own way.

So, with playing this game which side of the discussion you choose, actually can deduct what is the most important things in a game for you. Or to be exact. What is the meaning of a GOOD game for you rather than everybody else. Also this discussion is a proof that why there will never be a perfect game for everybody. Everybody's values for a PERFECT game is different after all.

Anyway without broading the subject on hand too much, let's return to mario sunshine. What do I think? Where do I stand on this discussion?

I think it's my favorite mario game and think it's the one that resonates with me the most.

But there is a reason it's 4 stars. Not 5. Because this mario game... it's the most flawed one.

Now let's remember what mario 64 established beforehand.
-You go into other levels from the hub world with jumping into paintings in the castle
-Every level have their own atmosphere, own enemies and own stars to collect and even after selecting the objective from the level, let's you collect another star rather than your objective one if there are in the level
-Power ups works as a rule changers like changing mario's weight/invisibility/air time etc. And they are hidden in the levels and they are timed and mostly used for hard or impossible to get without the necessary power type of stars
-You are only required to get some number of stars to finish the game so most of the game is optional content.
-Other than some bullshit levels, most of the game's challenge is platforming and consistently goes up, also world stays consistent and even when levels teleport you somewhere else, it's somewhere with the similar atmosphere

But mario sunshine changes them into
-You go into levels from hub world with not jumping into paintings but using something in the overworld that carries you into the level. Be it a pipe, a mirror, a cannon, a ship etc. Not just that, most of the levels visible from the outset rather than be a painting or an image.
-Every level have a island/tropical atmosphere, have their own enemies and own stars to collect, but every selectable objective have only one star that can be obtained(aside from the 100 coin stars)
-Power ups not timed, also they work as a modifiers of sort that changes how the mario's water pumpers work. They are also used for sunshines that is hard or impossible to get without the necessary power type
-You are required to finish every level's 7 objectives no matter what, rest is optional.
-Most of the game's challenge is a gimmick related to that level's tropical concept be it diving deep in the water, be it cleaning hidden interactables, be it riding boats etc. Also difficulty stays consistent and stays similar throughout in the adventure until levels teleport you into a secret courses with completely different and a vague atmosphere and difficulty that is with focusing into pure platforming with taking your water pump away.

You see, with the somewhat detailed description I gave to you is enough to make you understand what makes mario sunshine different I assume.

It's acts more like an adventure game rather than focusing on being a platformer with incorporating level gimmicks more, also it's commitment to it's tropical atmosphere makes the world more immersive, in fact it goes even one step more and makes the obstacles a part of the world rather than making them a vague flying platforms or objects unlike every mario game did it before. Mario 64 or other mario games did this before yes but never to this degree.

Be it, being able to see other levels from the distance, or be it interacting with the levels gimmicks itself or be it having enemies that completely different looking than what mario games uses often or be it even going into the levels with using the hub world's own tools that uses that level's concept like a cannon for a level filled with cannon enemies, using a pipe for a cleaning level, cave entrance for a volcano level etc. It feels like an tropical journey throughout and that what I love about it.

But when it comes to platforming it's rarely fully used. Also It's not a good collectathon because number of level completion is required rather than the number of collectibles for main progression. Also it's sudden change of difficulty and atmosphere at the secret courses feels like a slap in the face also a big indication that is the game's unfinishedness with forcing player to go for them. Also being forced for those secret courses with breaking it's consistency is the reason why this game can't get a 5/5 stars for me.

But you see, like I said it's immersiveness, it's surprises and focus on world is enough to make it a superior game for me. I didn't even went into the movement that is joy to experience and super enjoyable to use with it's instantaneous input response even with it's questionable physics.

So even with it's shortcomings that's why it's my favorite in the franchise. It's because it's dedicated to one thing. Being a tropical vacation adventure and does that with pushing it's ideas to the max.