I remember talking with a friend in a highschool hallway when I said "Realm of the Mad God fucking sucks" and some random guy came up to me and actually said "What the fuck did you say about Realm of the Mad God?" to which I ran away cause the dude was like a foot taller than me and ready to beat my ass
This game has been a parasite for almost 10 years of my life. Even though I play way less than I used to, I still do my daily logins if I have the time. The game's meta has advanced so far and it's not really beginner friendly anymore, unfortunately. Beating Oryx in like 2012 was an achievement since he didn't get absolutely steamrolled every single time, and to get that atmosphere back of "everybody has to put in the work but it'll be worth it" you'll most likely have to run dungeons with a smaller guild.
It's also important to know that the game as it exists today is WILDLY different than the game I fell in love with during middle school. What started as an insanely fun free MMORPG to play with friends ended up being bought out twice, both resulting in increases in microtransactions and other shitty business models. Most recently, they introduced a battle pass. These four stars are essentially just from my experience from early 2012 to 2014 and not of the game in its current state.
Despite that, there's something about this format of bullet hell-MMORPG fusion that I haven't seen done anywhere else. It's just so much more interactive, satisfying and easier to understand than something like FFXIV or any other game with passive attacks and massive skill menus, shit like that. RotMG has you constantly engaged and moving, so I'm always actually playing the game and in charge of my character's movements/attacks. Guilds were also extremely fun, and the sense of community that came with running dungeons with similarly-skilled players and helping each other out are some of the best memories I have with this game. This was my World of Warcraft or Runescape or whatever better MMORPG kids my age were probably playing.
It can feel like a slog near "endgame" since there's no definitive end and all you're doing is essentially grinding for better items and stuff, but they're doing an alright job of creating new endgame dungeons that are fucking insane to keep people busy.
If there are any other MMORPGs that have this style of combat and are better, please let me know. I miss this type of game so much.
It's also important to know that the game as it exists today is WILDLY different than the game I fell in love with during middle school. What started as an insanely fun free MMORPG to play with friends ended up being bought out twice, both resulting in increases in microtransactions and other shitty business models. Most recently, they introduced a battle pass. These four stars are essentially just from my experience from early 2012 to 2014 and not of the game in its current state.
Despite that, there's something about this format of bullet hell-MMORPG fusion that I haven't seen done anywhere else. It's just so much more interactive, satisfying and easier to understand than something like FFXIV or any other game with passive attacks and massive skill menus, shit like that. RotMG has you constantly engaged and moving, so I'm always actually playing the game and in charge of my character's movements/attacks. Guilds were also extremely fun, and the sense of community that came with running dungeons with similarly-skilled players and helping each other out are some of the best memories I have with this game. This was my World of Warcraft or Runescape or whatever better MMORPG kids my age were probably playing.
It can feel like a slog near "endgame" since there's no definitive end and all you're doing is essentially grinding for better items and stuff, but they're doing an alright job of creating new endgame dungeons that are fucking insane to keep people busy.
If there are any other MMORPGs that have this style of combat and are better, please let me know. I miss this type of game so much.
This game is one of the only in history to provide a common knowledge mental illness known as Stockholm syndrome. Much like autism, this can be a super power or a deadly weapon ; A mechanism for detatching yourself from friends or Uniting with new ones.
If you're unprepared for this, play with a surface understanding and Impatience ; For your sake, this is better.
Do not be like me... grinding the same dungeons since day 1.
If you're unprepared for this, play with a surface understanding and Impatience ; For your sake, this is better.
Do not be like me... grinding the same dungeons since day 1.
yeah microtransactions are all over the place now and getting to a point where you can consistently do the fun stuff in the game takes far too long for a casual player
but the end game dungeons and "raids" are incredibly fun mechanically and thematically
the lore is really interesting and getting good drops feels hella good
but everyone will have a different quitting point whether that's from getting your first lvl 20 or getting max exalts
but the end game dungeons and "raids" are incredibly fun mechanically and thematically
the lore is really interesting and getting good drops feels hella good
but everyone will have a different quitting point whether that's from getting your first lvl 20 or getting max exalts
I've got a real soft spot for this game, but man it's got a lot of issues. This little flash game had an infamous memory leak issue that made longer play sessions a nightmare. Not to mention it also had a bit of a power creep issue that discouraged more unique play styles.
Despite that, I found this game weirdly addictive back in the day. Even when Kabam owned it and refused to do anything with it, I still found myself playing it almost daily. I don't think this is a particularly great game, but it's super nostalgic for me.
Despite that, I found this game weirdly addictive back in the day. Even when Kabam owned it and refused to do anything with it, I still found myself playing it almost daily. I don't think this is a particularly great game, but it's super nostalgic for me.
I have spent... far too much time in this game. Somewhere around 2000-3000 hours if I combine my time between all the different versions. Incredibly fun, but also incredibly niche. I'd completely understand if someone wouldn't like this game. It takes a little while to get going. But learning late game dungeons for the first time like the Shatters, Nest, Fungal Cavern, and Lost Halls were some of my fondest memories.
This game brought me so much pain help.
No but honestly there are some good things in the game but get ultimatley get overshadowed by the bad things like the predatory moneyscheme, or the Devs giving no fuck about Hackers, dupers, Toxcicity and so on. It might have a future in terms of fun but I do not count on it with how the devs are currently treating their game.
No but honestly there are some good things in the game but get ultimatley get overshadowed by the bad things like the predatory moneyscheme, or the Devs giving no fuck about Hackers, dupers, Toxcicity and so on. It might have a future in terms of fun but I do not count on it with how the devs are currently treating their game.