Had a hard time deciding if I would recommend or not this game. Although it is tremendously effective in scaring you (its very chilling and gave me shivers more than once) it falls flat one the ideia that it wants to be a full fleged sequel to The Eight Pages. When it comes down to it, Slender: The Arrival is a one trick pony that repeats ad nauseum the one and only guimick it has.
Very decent game that managed to accomplish what it wanted: to preserve the gameplay of the original Slender Man while still managing to set it as a mysterious, filled with riddles oddity within a more or less grounded story. A (spiritual?) sequel.
The original and ported level may definitely be easier than the original game but it's now fair gameplay-wise, and so are the new levels. You're definitely forced to have a map ready for the "In the Abyss" level, though. Some of those spawns are undair.
The original and ported level may definitely be easier than the original game but it's now fair gameplay-wise, and so are the new levels. You're definitely forced to have a map ready for the "In the Abyss" level, though. Some of those spawns are undair.
One of the better games to emerge from this era of terrible internet horror fiction for children, imo. Yes, it's still in the realm of jumpscare-heavy creepypasta, but it's broadly well-executed as far as that sort of thing goes, it's very compact, and the difficulty is surprisingly well-tuned. It absolutely will not turn you into a fan of the Slenderman mythos if you aren't already, but if you are the sort of person who would want to play a Slenderman game, Slender: The Arrival is about as good as you're likely to find.
Apesar de ser um grande fã da história do Slender Man (e também das Marble Hornets Tapes), confesso que o jogo não é tão bom. Não recomendo para quem acha que vai ser uma experiência como os antigos jogos que eram para encontrar as 8 cartas. Inclusive, esses jogos conseguem assustar mais que o The Arrival. Há, sim, o momento de tentar encontrar as 8 cartas, e eu demorei a montar uma estratégia para o Slender não me localizar, mas, fora esse capítulo, a experiência não é positiva. Sim, o The Proxy é um acréscimo interessante, mas a narrativa não convence, a sonoplastia é totalmente feita para criar jumpscares ao focar apenas em ruídos e barulhos altos, e a movimentação deixa bastante a desejar, assim como a iluminação somada aos diversos obstáculos que deixam o cérebro girando. Por mais que eu quisesse dar uma nota positiva, estaria mentindo para os reais admiradores do Slender Man e das Marble Hornets Tapes.
This review contains spoilers
I played the release version when it wasn't even on Steam ages ago and loved it then (I was 15). I recently saw that they remade it in Unreal Engine and added a few new chapters, so I decided to replay it with its fresh new coat of paint.
I beat all the chapters, including Genesis (which is a recreation of the original 8 pages) in just under 3 hours and came out of it feeling like it was okay. There were two new chapters added to the original base game. One of which was a short interlude that gave us some insight on a character we didn't get before. The other was a whole new area, but there were no additional challenges. The new area is mainly just a haunted house walkthrough with some jumpscares. I was hoping for another chapter like the park or the mine level.
Replaying it now, it feels like everything in the game has untapped potential. The bones for a really good horror game are all there: the vibe, the music, the environments, the story...it just feels like I'm left wanting more substance. I know this game is long finished by this point and I doubt the devs will make any significant overhauls, but some things I would have probably suggested are to make the story of Kate and CR more interesting, and maybe make the Matheson story more involved or mysterious. Add some meat to the gameplay, more sections involving Slenderman and the proxies would be great. Expand on the soundtrack, there's some great stuff there already, but it needs more tracks and situations where those tracks would be effective. If a sequel were ever to happen, I hope it's a true iteration. I just feel like there's a good story hidden in the Slender Man mythos, but no one has really been able to find it, aside from maybe Marble Hornets.
I beat all the chapters, including Genesis (which is a recreation of the original 8 pages) in just under 3 hours and came out of it feeling like it was okay. There were two new chapters added to the original base game. One of which was a short interlude that gave us some insight on a character we didn't get before. The other was a whole new area, but there were no additional challenges. The new area is mainly just a haunted house walkthrough with some jumpscares. I was hoping for another chapter like the park or the mine level.
Replaying it now, it feels like everything in the game has untapped potential. The bones for a really good horror game are all there: the vibe, the music, the environments, the story...it just feels like I'm left wanting more substance. I know this game is long finished by this point and I doubt the devs will make any significant overhauls, but some things I would have probably suggested are to make the story of Kate and CR more interesting, and maybe make the Matheson story more involved or mysterious. Add some meat to the gameplay, more sections involving Slenderman and the proxies would be great. Expand on the soundtrack, there's some great stuff there already, but it needs more tracks and situations where those tracks would be effective. If a sequel were ever to happen, I hope it's a true iteration. I just feel like there's a good story hidden in the Slender Man mythos, but no one has really been able to find it, aside from maybe Marble Hornets.