Reviews from

in the past


É tão bom q vc acha em nenhum lugar pra jogar

really wasn't feelin this one, felt like SC1 with QOL improvements but with shittier level design

cool levels, just have odd objectives and checkpoints

Splinter Cell is one of my favorite genres of game (Stealth!) and a series that holds a pretty special place in my heart, despite not being super on top of the series in general. One of my fondest memories of my old Xbox was playing through the first VERY difficult Splinter Cell game and being entranced by the tactical gameplay and slowed down pace of action. The main character is a gruff old goat voiced by Michael Ironside who very much brings his A-Game in terms of growl and depth. The first game I replayed very shortly prior to my first 52 game challenge so I do have a decent memory of it and decided to skip it in a Splinter Cell series playthrough. So I decided to buy 3 games on my Xbox One because they're on sale and backwards compatible and started with the second game in the series - Pandora Tomorrow. I never actually got to play this back in the day, I skipped right to Chaos Theory.. so how was this very old stealth game to start off with?

Actually pretty darn good!

Sam is back for another generic adventure with a Bad Guy of the Week, this one an East Timor 'freedom fighter' who plays himself as a new Che Guevara trying to lead a revolution against the US on the world stage. He's basically just a jumped up terrorist and drug dealer however who has a major edge - several smallpox bombs he has smuggled into the US. Plus, he has a dead man's switch on all of the bombs - if he goes down, they go off. So how do we settle this? Sam sneaks about a bunch of a BROAD variety of locales, konking folks over the head and snooping around to get the thing that Lambert snidely wants! While the in-mission goals don't vary too much, the level designs themselves and the art directions for each are pretty wildly different. There's a dense jungle you're sneaking through in the late evening (that sun is still up don't you worry..), a fast moving train that's quite a stand out, a base leading to a fricken' submarine you get to fight your way out of, LAX airport!, and a couple others that were all at least decent if not pretty good? Quick aside as well on the art style - friggen' outstanding. There is such an EXCEPTIONAL use of dynamic lighting in every single level, it makes the darkness you are supposed to be hiding in feel good to make use of. There were several spots in each level where I'd say "Damn this looks tight for a 15+ year old game)

While the maps are solid, and the gameplay fundamentals themselves are good (the light/shadow and sound mechanics are fuckin' rock solid stealth systems, they give the player the perfect amount of info on how concerned the player needs to be on being discovered) sadly the levels a bit too linear to be genuinely great.. 90% of the time there is a very clear path the devs wanted you to take and no derivation from it is acceptable or will be rewarded. There were plenty of low fences I wanted to hop over, doors I wanted to go through out of order, or areas that just respawned bad guys for no reason other than the plot needed to. It was very unfortunate knowing that the sequel (we'll get to that one soon!) does such a great job with it, but honestly I was shocked when I replayed the original a couple of years ago to discover it had the exact same issue.. Well it was one of the first real attempts at the stealth genre on console, you gotta' start somewhere! Also the game lacks a proper save system other than checkpoints, and there were some damn ANNOYING sections I had to do 5+ times to get exactly right because I really had no fuckin' idea where the game wanted me to go or do so I had to wander around - and in a few of those places one mistake period meant going back to the damn load screen... very frustrating.

I don't often love replaying older games - the clunkiness, the graphics, the voice acting and storytelling are just not up to our standards... and in a lot of ways, Pandora Tomorrow has all of that. Picking up items and objects are rote animations, abysmal checkpoint system, voice acting is BAD except for Lambert and Ironside, the story/villain are pretty one-note and simple with no real overarching plot for the series... all of these things are true, but ultimately I had a damn good time just exploring these levels, marveling at a work more than 15 years old and being delighted to lurk in the shadows and pounce on some unsuspecting mercenary goon then slink back off into the shadows to strike again...


Loved seeing a remastered version for xbox, after looking at some other frustrating options. Good improvements to the first, some nice graphical flexes, but some bizarre edgelord material that would fit in better in the Hitman universe


Just a overall smaller game than the first one, the levels are shorter, the designs are tighter, some are in the daylight that make you have no proper idea when you are hidden or not, the enemy placement is much more annoying and clustered, and there's way too much tailing segments.

It has some cool locations like the train or Jerusalem, but the highest points are so very short, you will finish this game thinking you are still in the half way point of the story of how much it feels disjointed.

It is pretty clear that this was made by a B team while the main devs were creating Chaos Theory, which was what happened.


Même si il a eu quelques améliorations par rapport au premier notamment le fait de pouvoir passer par plusieurs endroit et plus de verticalité dans les niveau, je le trouve moins bon techniquement (sans patch) notamment les ombres et lumière à certains endroits. Pour ce qui est de l'histoire c'est toujours classique mais avec des petits moment sympa ou on peut "désobéir" aux règles.

Pandora Tomorrow is weird because it's a lot more rigid and punishing than the original splinter cells. AI can get really aggressive at the turn of a dime and you will auto fail missions rather quickly.

Improves some things from the previous game like variety in levels or being able to open doors while holding bodies xd
Sam finds himself in many more scenarios in this game, which is really refreshing after the first game's levels, which were mostly just building (oil rig level was cool tho).
I think except for the last, the level design in this game was very solid :>

It does have a few issues of course.
The alarm system is just unfair and I can't imagine playing this game without save states/quick saves. Unfortunately, this makes the game very trial and error. This is my main reason as to why I recommend playing the game emulated, even if emulation isn't butter-smooth for this game.
Then there's the NPCs having a weird combination of being legally blind and having wall hacks. At some points they can't see you in kissing distance and at other points they spot you through objects.

Now, in case you're interested in playing this game, I recommend that if you want to play it emulated you either choose PS2 or Gamecube and if you want to play it on the real thing, then play it on Xbox (I've at least heard that the Xbox version is the best).
PC just doesn't work from my experience and isn't even worth a try, unless you have a PC from around 2004 xd.

The difficulty and quality of the last two levels soured my experience. I can hardly remember the game before those two levels. I had similar issues with the first Splinter Cell, but I gave up on that game. I was able to basically finish this one apart from the very very last scenario...

Anyway, if I try to remember really carefully I think most of the levels were quite good. I can't really remember much of the story apart from the terrorist version of a Che Guevara. Plot is silly, but whatever.

what a blast! couple of shoddy gameplay moments here and there and it shares a lot of issues with the first game, but definitely a step up in quality in every way. ubisoft shanghai really knocked it outta the park with this bridge between S.A.R and chaos theory

I got this on launch day and very quickly discovered all of the multiplayer secrets on my own. This allowed me to carry every match for the first two or three weeks and be one of the top ranked PS2 players. I got bored after that. The campaign was fun too.

Неплохая игра, но издатели абсолютно всё равно на её техническое состояние, поэтому в игре постоянная темнота.

Hard to say anything about this one because it's so odd. The AI in this one seems trippy but its still has the Splinter Cell personality.

Some QOL improvements over the first game that I can appreciate, but I found the alarm system to be brutally unfair and the AI (for the most part) being insanely smart and unforgiving. I'm not the greatest with stealth, but the trial-and-error aspect made it an infuriating play-through.

A visible evolution of the first game, with its more fluid gameplay and more options in its arsenal. It's a shame that its missions are so linear, not allowing the player to have a margin of choice on how to proceed in each level. But it's definitely more fun than the first one.

La messa è a orari particolari?

Got this game for Easter when i was a young lad. Had a great time with it being stealthy and shit but didn't understand how tf to beat it.

I’ll pick this sehxy beast back up eventually.

Slinking through the shadows like a damn ghost, whispering "there is no god" in the ears of unsuspecting guards before silently sneaking away as they freak the fuck out

Another masterpiece in the Splinter Cell series. While Chaos Theory does look and play better, Pandora tomorrow is just so captivating with its mechanics and level design that it's a tough call to say which is the better game of the series.

Ya pasaron 10 dias y todavia no llega pandora

Improved upon the first in many ways but still keeps a lot of the annoying parts. First 3/4 of the game is quite strong and atmospheric, but the last 2 levels are a slog. Chaos theory the undisputed goat.

Features much the same jank as SC1 with quite a few instances of inexplicable enemy detections but is overall more balanced than the original. Story line feels a bit rushed but classic SC gameplay is present and on point. Rewarding and challenging down to earth stealth gameplay that will make you feel like a badass when you master it. One of the big new additions in this game is daytime missions which ups the difficulty by making you more visible.

The level concepts and level design in this game is definitely a step up from the original. The airport mission, the train mission, and the tv station mission all stand out for sure. The design of Pandora Tomorrow, like that of the first Splinter Cell, definitely does create moments where trial and error feels like the only way to progress. This is thankfully a bit less prevalent here than in the original.

Overall Pandora Tomorrow is very similar to the original Splinter Cell with some minor improvements in balance and level design. The story in this game is a bit of a mess and gets rushed over in places, but this is something I can excuse due to the gameplay being the real focus of this title.


They tried to fix the issues from the 1st game, did ok-ish job...

on the other hand delivered a SUPERB multiplayer mode.

Good lord don't play this on GCN, it's like reading a comic book I swear it runs at 10 frames. Try to find it on PC, I'm sure there's a patch to make it play well.

A step down from the first game in many ways. The AI feels even less consistent and you'll often wonder how someone saw/heard you. Some cool setpieces but figuring out the very specific way you're meant to play them is frustrating to say the least.
The HUD is also kind of disgusting now, making it difficult to zone your crosshairs properly. It's clear this was made by a different team to the first while they were working on the much superior Chaos Theory.