Reviews from

in the past


Неплохая игра, но издатели абсолютно всё равно на её техническое состояние, поэтому в игре постоянная темнота.

Hard to say anything about this one because it's so odd. The AI in this one seems trippy but its still has the Splinter Cell personality.

A great follow up to Tom Clancy's Splinter Cell! This game takes everything that was special about Splinter Cell and improves upon it. A great story, that isn't as complex as the first game accompanied by the great gameplay of the first game just improved upon makes Pandora Tomorrow a treat to play.

If you liked the first game you should enjoy this too!

It's still just as challenging as the original if not more so in certain aspects. It definitely brought over the best features from it as well and lessened some of the weaker elements like having far fewer dogs and improving the aiming system lol. There's still no quicksave option though on console which is frustrating ngl.

Overall though I still had fun and this is a worthy follow-up.

Una buena apuesta en lo referente a los juegos de espionaje y sigilo. Pandora Tomorrow llega a la Game Cube de Nintendo con las mejores gráficas en lo referente a sus múltiples ports entre consolas y con nuevas misiones que solo se pueden encontrar en el pequeño disco del cubo nipón. Es un juego que hace honor a la paciencia y la táctica, implementando mecánicas que no les serán de mucho agrado a los jugadores acostumbrados a disparar en todo momento. Un título muy bien concebido, con un diseño de niveles bastante sorprendente y una historia que logra convencernos. Recomendado para todos, solo es cuestión de probarlo para darse cuenta de su calidad.


Some QOL improvements over the first game that I can appreciate, but I found the alarm system to be brutally unfair and the AI (for the most part) being insanely smart and unforgiving. I'm not the greatest with stealth, but the trial-and-error aspect made it an infuriating play-through.

They tried to fix the issues from the 1st game, did ok-ish job...

on the other hand delivered a SUPERB multiplayer mode.

Expanding ever so slightly on what came before, showing this series could carve its own way into the stealth genre of video games. Also introduced Spies v. Mercs which should put itself in the multiplayer mode hall of fame.

It is with a heavy heart that I also slap an 'ABANDONED' on the PC version of Splinter Cell 2. While functionally much, much better than the PS2 version, my first two hours with it were pretty dull -- feeling like a samey retread of the first game, but with much less interesting level design.

A cardinal sin came for me at the end of the Paris level. You crawl through an air vent, into a locked room some enemies are trying to get into. After some brief story dialogue, you see enemies priming a bomb to open the locked room. I died on my escape (they heard me trying to crawl through the vent), so I quick loaded and had an idea! Before entering the room, I dropped a smoke grenade from the vent to the floor below! So the enemies trying to break into the room passed out, and were no longer a threat! I played through the same dialogue as before, but this time there was no bomb-prep cutscene because I had dispatched the enemies.

HOWEVER! The level is unfinishable without the bomb. You need the bomb to blow open the door to allow you to extract. And I had already used up my one quick save slot after taking out those enemies, so my only other option was to REPLAY THE ENTIRE LEVEL AGAIN, AND NOT BE AS CLEVER! Why the enemies are killable when they are needed for story progress I do not know, AND the game doesn't even give you a proper 'hey you messed up, here's a checkpoint' fail state. It's insane that innovative play like that in a stealth game just lets you fuck yourself in that manner.

Anyway, I have no desire to replay the entire level, so we're calling it quits here.

Another masterpiece in the Splinter Cell series. While Chaos Theory does look and play better, Pandora tomorrow is just so captivating with its mechanics and level design that it's a tough call to say which is the better game of the series.

cool levels, just have odd objectives and checkpoints

Ya pasaron 10 dias y todavia no llega pandora

Improves some things from the previous game like variety in levels or being able to open doors while holding bodies xd
Sam finds himself in many more scenarios in this game, which is really refreshing after the first game's levels, which were mostly just building (oil rig level was cool tho).
I think except for the last, the level design in this game was very solid :>

It does have a few issues of course.
The alarm system is just unfair and I can't imagine playing this game without save states/quick saves. Unfortunately, this makes the game very trial and error. This is my main reason as to why I recommend playing the game emulated, even if emulation isn't butter-smooth for this game.
Then there's the NPCs having a weird combination of being legally blind and having wall hacks. At some points they can't see you in kissing distance and at other points they spot you through objects.

Now, in case you're interested in playing this game, I recommend that if you want to play it emulated you either choose PS2 or Gamecube and if you want to play it on the real thing, then play it on Xbox (I've at least heard that the Xbox version is the best).
PC just doesn't work from my experience and isn't even worth a try, unless you have a PC from around 2004 xd.

Good lord don't play this on GCN, it's like reading a comic book I swear it runs at 10 frames. Try to find it on PC, I'm sure there's a patch to make it play well.

A step down from the first game in many ways. The AI feels even less consistent and you'll often wonder how someone saw/heard you. Some cool setpieces but figuring out the very specific way you're meant to play them is frustrating to say the least.
The HUD is also kind of disgusting now, making it difficult to zone your crosshairs properly. It's clear this was made by a different team to the first while they were working on the much superior Chaos Theory.

Talvez um dos Splinter Cells mais difíceis da saga, o que mais te pune por qualquer ato cometido em demais missões, onde existem apenas 1 nível de detecção e não permitindo matar os inimigos. A história desse jogo é bem padrão e não te prende durante a jogatina, a jogabilidade desse é com certeza uma das piores da saga, bem mal polida.

When ubisoft made "okay" games

Was crashing and I didn't feel like trying to troubleshoot.

Like BioShock 2, Pandora Tomorrow is more QoL improvements: the video game. A weaker story but polished up mechanics make it a decent time, but much like its predecessor, the action bits fall apart. And lord, were there trailing missions galore. Wasn't bad for a B-team sequel, but not anything remotely memorable.

I got this on launch day and very quickly discovered all of the multiplayer secrets on my own. This allowed me to carry every match for the first two or three weeks and be one of the top ranked PS2 players. I got bored after that. The campaign was fun too.

La messa è a orari particolari?

Pandora Tomorrow is weird because it's a lot more rigid and punishing than the original splinter cells. AI can get really aggressive at the turn of a dime and you will auto fail missions rather quickly.

I’ll pick this sehxy beast back up eventually.


Splinter Cell is one of my favorite genres of game (Stealth!) and a series that holds a pretty special place in my heart, despite not being super on top of the series in general. One of my fondest memories of my old Xbox was playing through the first VERY difficult Splinter Cell game and being entranced by the tactical gameplay and slowed down pace of action. The main character is a gruff old goat voiced by Michael Ironside who very much brings his A-Game in terms of growl and depth. The first game I replayed very shortly prior to my first 52 game challenge so I do have a decent memory of it and decided to skip it in a Splinter Cell series playthrough. So I decided to buy 3 games on my Xbox One because they're on sale and backwards compatible and started with the second game in the series - Pandora Tomorrow. I never actually got to play this back in the day, I skipped right to Chaos Theory.. so how was this very old stealth game to start off with?

Actually pretty darn good!

Sam is back for another generic adventure with a Bad Guy of the Week, this one an East Timor 'freedom fighter' who plays himself as a new Che Guevara trying to lead a revolution against the US on the world stage. He's basically just a jumped up terrorist and drug dealer however who has a major edge - several smallpox bombs he has smuggled into the US. Plus, he has a dead man's switch on all of the bombs - if he goes down, they go off. So how do we settle this? Sam sneaks about a bunch of a BROAD variety of locales, konking folks over the head and snooping around to get the thing that Lambert snidely wants! While the in-mission goals don't vary too much, the level designs themselves and the art directions for each are pretty wildly different. There's a dense jungle you're sneaking through in the late evening (that sun is still up don't you worry..), a fast moving train that's quite a stand out, a base leading to a fricken' submarine you get to fight your way out of, LAX airport!, and a couple others that were all at least decent if not pretty good? Quick aside as well on the art style - friggen' outstanding. There is such an EXCEPTIONAL use of dynamic lighting in every single level, it makes the darkness you are supposed to be hiding in feel good to make use of. There were several spots in each level where I'd say "Damn this looks tight for a 15+ year old game)

While the maps are solid, and the gameplay fundamentals themselves are good (the light/shadow and sound mechanics are fuckin' rock solid stealth systems, they give the player the perfect amount of info on how concerned the player needs to be on being discovered) sadly the levels a bit too linear to be genuinely great.. 90% of the time there is a very clear path the devs wanted you to take and no derivation from it is acceptable or will be rewarded. There were plenty of low fences I wanted to hop over, doors I wanted to go through out of order, or areas that just respawned bad guys for no reason other than the plot needed to. It was very unfortunate knowing that the sequel (we'll get to that one soon!) does such a great job with it, but honestly I was shocked when I replayed the original a couple of years ago to discover it had the exact same issue.. Well it was one of the first real attempts at the stealth genre on console, you gotta' start somewhere! Also the game lacks a proper save system other than checkpoints, and there were some damn ANNOYING sections I had to do 5+ times to get exactly right because I really had no fuckin' idea where the game wanted me to go or do so I had to wander around - and in a few of those places one mistake period meant going back to the damn load screen... very frustrating.

I don't often love replaying older games - the clunkiness, the graphics, the voice acting and storytelling are just not up to our standards... and in a lot of ways, Pandora Tomorrow has all of that. Picking up items and objects are rote animations, abysmal checkpoint system, voice acting is BAD except for Lambert and Ironside, the story/villain are pretty one-note and simple with no real overarching plot for the series... all of these things are true, but ultimately I had a damn good time just exploring these levels, marveling at a work more than 15 years old and being delighted to lurk in the shadows and pounce on some unsuspecting mercenary goon then slink back off into the shadows to strike again...


Loved seeing a remastered version for xbox, after looking at some other frustrating options. Good improvements to the first, some nice graphical flexes, but some bizarre edgelord material that would fit in better in the Hitman universe

Slinking through the shadows like a damn ghost, whispering "there is no god" in the ears of unsuspecting guards before silently sneaking away as they freak the fuck out

Just a overall smaller game than the first one, the levels are shorter, the designs are tighter, some are in the daylight that make you have no proper idea when you are hidden or not, the enemy placement is much more annoying and clustered, and there's way too much tailing segments.

It has some cool locations like the train or Jerusalem, but the highest points are so very short, you will finish this game thinking you are still in the half way point of the story of how much it feels disjointed.

It is pretty clear that this was made by a B team while the main devs were creating Chaos Theory, which was what happened.