Reviews from

in the past


In retrospect, this VN is pretty weird. Following Utawarerumono 2's amazing ending, this kind of goes... exactly as expected a lot of the time? It's never bad, but it's severely lacking in ambition, especially regarding antagonists, warfare and worldbuilding, sometimes, especially in the final conflict and the first half of the game. Rather than something like a Coda, Alternative, Heaven's Feel, Conqueror or Terra, this makes a promise, and then ends up delivering a much smaller-scale, albeit still good, follow-up. Maybe going small-scale in both Uta 2 and 3 would've been the way to go. And then, suddenly, you have actual 11/10 moments, and then it goes back, meanwhile most of the action is an extremely average, unambitious, almost generic execution of large-scale warfare compared to some things I've seen in JRPGs and VNs. The cast is also quite disappointing, outside of Haku, Kuon, Oshtor, Nekone and Anju.

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Old review:

Now that I've had months since October to ruminate, I'm finally ready to give my detailed thought on this.

This (Mask of Deception too maybe) is the closest thing to both a perfect VN and perfect video game that I've seen. The premise for this is genuinely insane, you literally cannot discuss it at all without spoilers, so I'll talk about other things.

Well, "perfect" here does not mean it is literally free from flaws. Following Mask of Deception's ending, you have an insanely ambitious setup with a concept that I am confident you will not find elsewhere. If you think about it, this whole situation seems similar to some other VNs that are also built off of a seemingly more underwhelming setup entry and lead to a bigger, almost unanimously considered "objectively" better, more ambitious, and are a climactic finale, such as White Album 2 Coda, Rewrite Terra, Fate/stay night Heaven's Feel, Muv-Luv Alternative, Umineko Episode 8, Aokana EXTRA2 and 9-nine Episode 4. But unlike those cases, a couple dozen hours into Uta 3, the game just does a 180 and decides, "no, no, we're going smaller again, sorry". And just in general, unlike those, Uta 3 doesn't really feel a pressure to live up to those expectations and goes sort of... as expected a lot of the time? You are also able to tell that there was cut content somewhere 3/4s into the game and that the story was meant to be longer, making some ideas like a certain antagonist feel little half-baked. And also, while it does go into warfare quite a bit, the strategy is generally vague and not super specific with its worldbuilding. You kind of just get told that you have archers and swordsmen, not stuff like what the bows are made from and what model the swords are, or something. If what you want is specific strategic detail for battles you're gonna have to go read Aokana, Baldr Sky, Muv-Luv or Muramasa. Lastly, some characters, like Kiwru, are criminally neglected by the story.

Despite all this, though, I still stand by my earlier claim. From what I've experienced, this is as close to perfection in every aspect as one gets.

The art is insanely gorgeous. The Utawarerumono Mask duology art is pure eye candy. The music is fantastic. Suara's voice is extremely calming and emotional (I know you'll cry on command from キミガタメ), and the Japan-inspired high fantasy music is great. The SRPG gameplay is cool and engaging, although I don't have much experience with that kind of battle system, but I got really into it. The characters... wow. Oshtor, Kuon and Anju are some of the best videogame/VN characters you'll see, but Haku is on another level. Definitely one of the best characters ever. If you're into stories where a normal dude goes through crazy journey of character development, this is definitely for you. Yes, some characters get neglected and the cast should've been a little smaller, but at worst they are fun and still have some arcs.

The game is just great in every aspect. I did say that a lot of it is just "expected Utawarerumono 2 follow-up", but it has no real low points either. I would go as far as to say that I enjoyed basically every hour of it.

It's been months since I finished, but I think about this series to this day. This rarely happens to me. I didn't expect much going into it and mostly wanted to try it due to wanting to see what the fuss is, but I was pleasantly surprised. Highly recommended.

Ive never cried so much at something
Such a great journey i dont regret even a minute of it, this ending and closure to the trilogy is pure and unfiltered joy. I can say for sure ill never forget this ride.


It's been 5 years and still my favorite narrative in fiction. It went 99% like I wanted it to be, basically an ideal of story I had for a long time

Amazing and epic visual novel, with wonderful thematics, a overall great cast and a lot of feels. It's the only game/visual novel that made me really cry. The MC is just incredible and has a very natural evolution, and he's my favorite character in any medium. The music was really beautiful and very well orchestrated. The visual aspect is the best among the visual novels I played (colors, backgrounds, CG) and it helps making the visual novel even stronger. Some scenes of the game could have been written better and the fanservice during some Slice of Life scenes (which is rare, thankfully) can be a bit annoying sometimes, but the highs of the game are so incredible that it doesn't matter. My favorite visual novel and game, which will always have a special place in my heart and mind.

THE GREATEST OF ALL TIME AGHHHHH

An actual masterpiece
This series will from now on hold a special place in my heart, such an amazing and satisfying journey. Honestly a perfect conclusion to the trilogy. I had a lot of fun playing it, at the same time there were many instances where I started crying at certain moments like the mother's embrace. I even went to re-play the last stretch at least 3 times and still hit me just as much as the first. My only criticisms are the final antagonist, he needed to be given more development and those 3 Woshis's minions, I don't care whether or not they were loyal to Woshis, I just don't give a shit about them at all or can empathize with, they were way too annoying. Aside from that this vn is perfection. Haku 🫶 love him so much, he definitely has the best development I've seen so far with Keiji's phenomenal performance as Haku's VA


Utawarerumono is a tale about people trapped in their past and unable to move on because of it, whether that be because they can't get over it, or simply because they have to deal with the responsibility that comes with it. And along with that are valuable lessons about responsibility and burden that permeate throughout the trilogy. There is no way to separate burden from responsibility, after all burden is one of its facets. You choose the burden you are willing to carry and at the same time the things you intend to abandon for that burden, your actions are all your responsibility, after all, this is the path you chose and the actions you committed or committed. Utawarerumono is a unique and extremely emotional story, it provides us with tragic moments, with a lot of sadness and loss, but manages to be as welcoming and comforting as it is. It is an experience that I will keep with me, I cried, had fun and learned with these characters in the midst of this new fantasy and epic world that was created by Suga.

Full review here, but it's in Portuguese since it's my native language, but in that case just use google translate: https://medium.com/@Feripe/utawarerumono-responsabilidade-e-caminhando-em-direção-ao-futuro-86e981200150

This review contains spoilers

I love this game so much.

This is the pinnacle of long term storytelling in gaming. What MoT does the best, is slow building. They take the time to get you emotionally invested in the characters, the story, why you should care. The first game did that to perfection, leaving the second game to close the story.

Haku is a super relatable protagonist, hes an average fun guy who happens to be in a bizarre situation. We his identity of “haku” as we know it die in MoT, every day is emotional hell as he’s forced to confront his friends behind a mask, wishing he could interact with them genuinely. The every day interactions build up to emotional crescendos perfectly. Whether its Kuon & Nekone, Haku/Oshtor and his mom, Kuon & Haku, these encounters are teased insanely well. You know its gonna happen, you know one day they’re going to find out Oshtor is Haku but they tease the moment countless times, forcing you to want it even more.

When Haku finally lets his guard down, and allows Oshtor’s mother to acknowledge his suffering, that he still exists, I couldn’t stop crying. The imagery of a mother, even while blind, still recognizing Haku as Haku, knowing her son Oshtor was probably dead was beautiful. He had been holding so much in and the payoff was emotional as hell, they do this amazingly.

As Oshtor’s sister, we see a young Nekone attempt to cope with her brothers death, and Haku stealing his identity. To make it worse, her role model Kuon left for a while, its impossible to really understand her pain but we see her open up bit by bit. When Kuon comes back, Nekone is shaking its very obvious something is wrong. Kuon is the only one to see this side of her & comforts her, this breaks her “im fine nothing is wrong” facade as she starts sobbing even though she cant tell Kuon what really happened. The line when Kuon offers Nekone to sleep with her for the night, but a shaking child responding “Just the night? You wont leave me right…” broke me. Shes only a child that misses her older brother dearly.

The last example I wanna bring up is the relationship between Nekone & Haku. Nekone is very uncomfortable acting like Haku is her dead brother, but she goes with it because its what must be done. “If he’s my older brother, then where will my real older brother go.” She can not truly mourn Oshtors death/memory, its an unbearable burden to put on a young child. Its extremely painful, but she justifies it by blaming her brothers death on herself. Its heartbreaking. We see the culmination of this guilt when she’s kidnapped. She goes on about how she doesnt want to be saved, that she should be left to die since shes such a burden to Haku & Oshtor. Yet by the end, Haku saves her anyways & tells her that he only wants her to smile. Even though they both acknowledge Oshtor is never coming back, their relationship improves and Haku becomes an amazing role model and big brother figure for her. Character development is beautiful.

Master class in storytelling, easily my favourite game of all time.

I am not the same person I was before I finished this game

"The sky above me looks like a vast ocean, speckled with stars. In the tranquil silence, a butterfly of light drifts by me."

Easily the best visual novel I've ever experienced. The impact this shit had on me was profound.

Grab a drink, some snacks, and mentally prepare yourself for some of the most heart-wrenching moments ever because I don't think I ever cried more at any piece of fiction than this series.

I'll have to think about it a bit longer, but Haku is definitely a contender for my favorite character in anything ever. His progression as a person throughout the duology is just so fucking peak from start to finish. Every single event in this game was either hilarious or emotionally impactful and Haku's character serves every scene perfectly. There really isn't another character quite like him. Also, a big shoutout to my boy Kiwru nobody suffered as much as he did!!!!!!

I'll keep this one short, but if you like visual novels you're doing yourself a major disservice if you haven't played this. This is most definitely peak fiction.

"A life of nothing but sleeping and eating? Sign me up. If you want to switch spots, then knock yourself out. Enjoy hard labor!"

Man this is just so good. One of the best VNs I've ever played. It's not perfect, no game ever really is, but the story and characters are just so good I can't give this less than a 5. This game actually made me feel pretty strong emotions and in a way that's earned and not cheap.

The only real criticism I have is with the tactical RPG section, it's at its best in the series here but still is ultimately not exceptional.

Tension here is very high. The stretched twig of peace is... at melting point. People here are literally bursting with War. This is very much a country that's gonna blow up, in it's face.

Emotional Catharsis: The Game

Honestamente, não tenho palavras para descrever essa conclusão impecável da trilogia Utawarerumono. Só posso dizer que na retal final, acabei soluçando de chorar sem parar e em completo choque pela experiência incrível que presenciei. A conclusão desse jogo, em minha humilde opnião, considero que está em um patamar próprio de excelência, junto com Metal Gear Solid 4, The Witcher 3 e Nier Automata.

What a fucking game. I didn't know how much this series was going to impact me but fuck man. I'm honestly at a loss for words but I can confidently say this is one of my favorite pieces of media ever. A fantastic end to the story of these games. THATS MY MC!!!!!!!

“Perhaps so. Next time, I will do better. Don’t worry. I think I’m finally beginning to understand, now. What he was thinking… What he was trying to do. Next time… I’ll be more like him. He—“

Strong narrative driven stories that are long enough to span between more than one direct sequel is a hard task for a lot to overcome. Worldbuilding will be the head focus, pacing will always be in the conversation, and the question of if the pay off is worth it will always loom in the air without a doubt. Even giving the disclaimer of saying something ‘pays off’ is most definitely a red flag for a lot of people. You have to invest countless hours for something you’re not even sure you can take someone’s word on. I came immediately after finishing mask of deception, which in itself was an incredible journey in terms of story, characters, and gameplay. I didn’t know much about this series going in, just the bare minimum as you could get as far as details. I was told it has some parallels to Xenogears and offers hefty worldbuilding similar to the muv luv trilogy so I was sold. That being said nothing could’ve prepared me for the extravagant heavy climatic ending that MoD had in store for me. It was a given prelude of the fallen and deception were building towards something bigger but how the hell could it be that much of a step up with how much I enjoyed the previous entries. As I said I went in with very minimal info so I have no idea on what the consensus is for the trilogy as a whole, only that mask of truth is treated as the grand magnum opus finale similar to muv luv alternative. It only took me four hours into the game to see yeah.. this is indeed the one. This is gonna be a crazy ride and indeed it was one emotional rollercoaster I’m overjoyed I got to experience.

“I-I could think only of my own wants. My selfish need.. to have him back.. But I see now. It was never me. The one hurting the most in all this.. the one sacrificing.. has been you, Haku.”

It opens 10 days after deception ended and you’re greeted at the start in the same fashion as the first two except.. you wake up to two very larger.. ahem… ‘assets’ compared to the first two (Fumirul my beloved). What I found absolutely brilliant about the way Mask of Truth opens is how it’s a huge nod but also a self aware ‘you know what you’re about to get into’ moment. For both prelude and deception the main character is awoken by a girl treating their wounded body as they come to terms with realizing they have severe amnesia which entails they cannot remember anything about themselves including their own name. Our main heroine is awoken in a similar fashion except she’s not physically harmed and her amnesia is not quite the same. She’s suppressing very emotionally damaging memories that she doesn’t want to believe happened. There has been a lot of characters introduced between this epic trilogy of games, and absolutely none of them felt half baked or thrown in to just have present. Nekone is definitely one of my favorites due to how much care and attention her writing was given. A young lady gifted with intelligence that allowed her to be the youngest ever to pass the imperial exam(the toughest academic challenge in the country of Yamato) which led her to be secluded and isolated from both peers and adults. She is given a major focus due to her new dynamic relation with the mc and struggles with many problems that forces her to keep to herself and bottle it up. Kuon is another easy pick for both her often comedic stubborn events, and her more serious ‘stuck in a shell’ fear that holds her back from expressing her true feelings most of the time. “She’s so headstrong that sometimes I forget how delicate she actually is.” Constantly trying to hold as much of the burdens as she can before seeking help. Nekone’s mother; whom is treated more in line as a ‘minor character’ was another that really tugged hard on my heart at times, almost similarly to Teoro(prelude to the fallen minor character), but with a much larger impact. Although there’s much more and I could dedicate a whole entire review on the characters, I can’t not mention the Evenkuruga siblings. The Evenkuruga has grown to become my absolute favorite tribe within this world, as Touka was among my favorite in prelude. Evenkuruga’s are elite warriors that have their own code of philosophy with high values of both honor and justice. It is said all of the most revered Owlo’s in history had a trusty Evenkuruga by their side. We were given two main characters of the tribe introduced in Mask of Deception. Nosuri is more in line to how Touka was generally written. She shares the same strong sense of justice but it often sometimes leads her to misunderstandings due to her flaws of being far too naïve for her own good. Overall despite her flaws she’s consistently looking out for her friends, and always is on a mission for the best interest of the people that inhabit the world. She’s truly a good women. Then we have Ougi, who is a pretty new type of Evenkuruga than we’re used to. Ougi’s sense of determination and loyalty is almost entirely dedicated to his sister, Nosuri. He’s very sharp and is extremely skilled in stealth operations and psychological warfare. Despite his appearance, demeanor, and skills.. Ougi is quite the troublemaker even if it’s not always blatantly obvious. I found some of the more subtle jabs and comments from him among some of the most entertaining parts of the story. While these two are pretty different in personality, they compliment each other so well and while they’re excellent characters on their own, it’s hard to imagine only having one or the other. I could go on for hours about each major and even minor character because to me they’re all fantastic but it’s hard to really break down how great they’re without giving away major plot points and reveals. The regions of Tuskur and Yamato are flourished with deep lore that is very easy to get lost in. In mask of truth you will explore the pain of a man struggling to uphold a vital legacy whilst being forced to throw everything else away, the inhabitants of Yamato dealing with the past and current effects of an ongoing brutal war, a sense of identity that questions who said person really is, the hubris of humanity, and found family. I cannot and will not elaborate more.

“It must have been so hard for you. You must have lost so much to get this far… it’s all right now… you don’t have to carry this anymore. You have chosen a path of hardship, haven’t you? You must have suffered so much, having to keep silent all this time… You’re just like him, you know? So stubborn… it’s quite troubling.”

Mask of Truth is very much a visual novel first and a SRPG second in terms of content as a whole. That being said MoT has way more gameplay segments compared to both prelude and deception. Despite all of them taking the visual novel elements heavily in priority; the mechanics, level design, character building, and overall quality makes MoT, in my opinion, one of the most interesting strategy games I’ve played thus far. Mask of deception introduced a lot of new things that made the overall experience way more fun and intriguing compared to(which still is also a solid base for a srpg) prelude to the fallen. Truth is very close to the same gameplay wise to deception with a couple added mechanics that make it even more impressive than what the system already was. The standard grid based map is the basis for how you navigate and control ur targeting with a turn order. When you attack you’re presented with a circle timing, that, if you press the button at the right time you gain a crit which allows you to build up zeal(a special individual meter each character has that allows you to act again and/or preform ur final strike), gain more damage or higher heals, or activate when unlocked ur “final strike” which is an ultimate attack with an added bonus and unique animation. The timing can somewhat be compared to what mario rpgs are known for. As for the new; co op finals were omitted in deception but were brought back from prelude, and now you also have general co op attacks that don’t completely drain ur zeal to 0. Co op finals in general are a lot more complicated due to them having specific requirements that are far more demanding than what the setup was in prelude. For one, you can now manually set which combo line will be included for co ops in general, and if a specific one is not activated it won’t even show up as an option on the map. This not only encourages you to swap around with which characters should have what combo line set, while also allowing a lot more room for personalization. Another is positioning is very important. You have to either plan ahead or manipulate turn orders so you can get the right characters in positions so it will activate otherwise you might ruin ur chance and ur overzeal ends. The game finally has an actual in depth tutorial that teaches you a lot of hidden mechanics and strategies through Munechika’s trials that you normally wouldn’t be able to easily find without some digging(I had no idea all of these games had hidden crits, the ability to manually block an attack animation, and to manually select and see each of the turn order portraits for example). Overall it explains this so well, and since each character is given two stages each to showcase their quirks and how much they play different( they’re all drastically unique in terms of skills, stats, combos, and what they’re generally capable of). I wasn’t entirely sure why this was needed more compared to the others until I got to the dream battles and yeah, it’s really good they put them in because I don’t know how I’d be able to finish those without knowing absolutely everything these mechanics had to offer. A somewhat unrelated note I’d like to finish off with in this section is the glossary all of these games have provided. They’re absolutely fantastic and I really appreciate them. As events unfold it will get added to the lists or an updated entry will be recorded. It’s broken into 6 sections: people, location, culture, lifestyle, misc, and tutorial. If you’re ever confused about a term, curious to learn more about what they’re saying, or just want to further immerse yourself more into this fantastically written world give it a look.

“It’s fine. I know you, remember? You’re just the type of person that can’t stop yourself in situations like these. But I just want you to remember one thing. You’re not meant to die in a place like this. This land still needs you. We still need you.”

I’ve already posted some songs above and below but I cannot express enough how insanely well put together the ost has been compiled throughout not only this game but the previous two as well. You will hear both old and new tracks each entry and it will give you a lot more context, depth, and nostalgia depending on where it came from and when it’s happening. Although it’s mostly unspoken but still in your face the music itself is a huge key part to conveying the most emotional and gut wrenching scenes and events these games put on display for you to enjoy. You’ll remember the happiest of times, the worst, and even some that give you the strength to hope for a brighter outcome. While we’re on the topic of sound I’d also like to mention how much of a stellar performance all the voice actors did in pretty much every single role. I felt like every seiyuu in this game completely nailed the emotions and embodied everything each of these characters as they were intended to be written and heard as. The casting was flawless and it just elevated everything else to the next level. I unfortunately found out of the passing of the main characters voice actor, and that’s pretty heartbreaking. Rest in peace to Keji Fujiwara, ur performance especially was absolutely legendary and the character you brought to life has become one of my favorites in fiction. I’m very thankful to him and everyone else that made this game possible, it absolutely wouldn’t be the same without you.

I do have some complaints, although minor, they exist. For one the later dream stages can be very long. Now that’s not really the issue in itself because while they’re technically post game content that requires and forces you to know the complete ins and outs of all the mechanics possible, there is scenes that are pretty vital to wrapping up the narrative as a whole. Most of the maps are great and offer some of the best gameplay in the entire trilogy, however others drag way too long and become seriously tedious. If it was a simple one time clear that’s one thing, but if you’re looking to fully 100% the game like myself.. you’re in for a world of pain. Some of the item drops are at 30% to even 25% and it could take several to countless replays of the really tough/longer stages to get them all. I’m guessing this was partly done so you would unknowingly start grinding BP and exp as that’s very helpful and pretty much essential for the later stages.. and honestly it’s still not the best designed way to go about it in my opinion. If you didn’t care about getting all the drops you’d pretty much still be forced to do it, as some of the accessories are very much needed for the later stages otherwise you’re gonna be screwed. I played the entire story on hard and while some stages did offer a curve in ramped up difficulty at times, none of it felt anywhere close to these dream arena battles. I’d also like to mention since I was on the topic of BP.. it’s really nice that this one offers a way to get more equipment slots but holy shit it makes everything even more expensive after upgrading compared to the rest it was really hard to get everyone’s stats up. Mask of deception offered a couple of save data bonus’s that now looking back I can’t imagine not having. If you took the time to max a characters BP, as well as getting someone to level 50 you get one of each accessories that boost them. It seems kinda vital for prepping for these dream battles especially if you don’t want to spend hours on getting multiple drops. That’s pretty much my only gripes and while it was annoying at the time, it didn’t overall deteriorate my view on how fantastic the game was as a whole.. it was just very punishing for someone like myself who really wanted to 100% it.

“You can let it all out… It is never a shameful thing to shed tears. And what shame could there be in tears shed for him…? None will laugh or ridicule you for it. No… I will not allow them to. Even if nobody else realizes, your mother knows the truth. The burden that you have carried. The secret that you have kept. So please don’t forget. You are not… and you will never be… alone.”

On my last note Munechika is truly a legendary mononofu worthy of praise, Atuy is a beast both in and out of combat, the Evenkuruga twins are irreplaceable ally’s and great friends, Anju’s growth showed just how much she deserved the title she was birthed into, Fumirul is wife and she’s busted both in and out of combat, Rulu is adorable, Jachdwalt is a true homie you can rely on, Kiwru will go onto make history with the experience he’s acquired, with the knowledge Nekone has gained and will put into practice she will change & impact ennakamuy for the better, Saraana and Uruuru proved undeniable loyalty until the end, Shinonon will always be a value’d member of the team, Kuon’s elegance and bashfulness will remain in everyone’s heart, and most importantly the name of Oshtor will be immortalized as a legacy that no one can touch. I cannot stress enough that Utawarerumono is a story tied around brutal war, unforgettable bonds, identity, love, and an everlasting legacy to uphold. I’m not shocked that this was an amazing trilogy, nor will I be to see the high praise it has and will get. What truly was a shock was how much it resonated and stayed with me. For a very story focused trilogy and world that’s heavily reliant on the source material it comes from, it’s extremely rare and out of character for me to ask or loath for more especially when the ending is as satisfying as is… Despite that I do want more even in the obvious fears of it being potentially something that risks what’s been told and built here. I really do hope aside from monochrome they do add more follow ups or prequels to build upon this world because it’s such a magical immersive experience to dive into and get lost in. I can wholeheartedly say I love this series and I can’t wait to reexperience it again later down the line when I can. It’s another one of those special moments that I really wish I could erase my mind and play them blind again, but I have no regrets regardless. Utawarerumono was an unforgettable time and is now among one of my favorite stories I’ve experienced.

If Haku has a million fans I am one of them.
If Haku has ten fans I am one of them.
If Haku has one fan then that is me.
If Haku has no fans then I am no longer on this earth.
If the world is against Haku I am against the world.
I love Haku until my last breath.

Faz quatro anos desde a última vez que uma história me fez chorar dessa maneira.

"A life of nothing but sleeping and eating? Sign me up. If you want to switch spots, then knock yourself out. Enjoy hard labor!"

If a game makes you cry 4 times and your crying of happiness as the credits roll, you know you just played something special

10/10.

Uma história as aparências simples, uma narrativa as aparências simples.
Muito elementos narrativos tradicionais realizados da maneira adequada, o quanto de build up teve para esse cara atingir o verdadeiro impacto emocional, foi excepcional.

Bons temas, acima de tudo a forma como foi executado é um tipo bem seguro de se realizar certos tipos de impacto ou progressão, mas acima de tudo foi efetivo, lágrimas não foram o bastante, o meu coração ficou muito tempo pensando sobre..... foi algo majestoso.

Uma conclusão tão satisfatória, ao seguir adiante me senti vazio por me despedir desse conto chamado utawarerumono, mas eu guardarei com um imenso carinho essa história e seus personagens.

Finalizando esse breve comentário, Kimi ga tame e sua letra, simplesmente maravilhoso.

Farewell uta.

MY LIFE IS RUINED!!!!!! PEAK FICTION!!!!! HAKU I KNEEL GOAT OF THE CENTURY!!!!!!

making it my goal in life to one day be half as cool as haku

An all time favorite of mine now. Mask of Truth is a masterclass at balancing incredible character growth, gut-wrenching emotional moments, comfy slice of life greatness, and an intriguing war story. Mask of Truth rarely crumbles under the weight of how ambitious its main story can get. All of the intended impactful plot-beats are executed almost flawlessly. The execution of the story makes Mask of Truth consist of some truly incredible scenes, with many of these scenes moving me to tears multiple times. This story probably has the largest cry ratio for me out of anything I experienced. One part near the middle and the entire ending section of the game almost killed me with how much it messed me up.

The main cast are some of my favorites in any story, but Haku steals the show as the standout character. His growth from a bumbling but well-intention slacker into a living legend is one of the best character journeys I have seen, being both emotional, tragic, and impactful. Everyone else is just as colorful as they were in Deception, but the war setting and slice of life scenes brings into light their personal struggles, and lets us appreciate the characters in all of their facets, flaws and all. How the characters' interact with the new circumstances of the world around them and Haku's change creates some incredibly gripping scenes in the story. Kuon is a phenomenal main heroine as well, with her development throughout the game alongside her developing relationship with Haku's new circumstances being a standout aspect of the story. The only critique I have about the cast is the harem-like nature the game gets into near the middle, with almost every female character falling in love with Haku, but it's not a dealbreaker.

The insert songs deserve their own special mention, with Mask of Truth's usage of them being the best I've seen in the visual novel medium. Every time a new Suara song hits, you're bound to feel some sort of heavy emotion.

Gameplay wise, it's still pretty easy, and not the most complicated SRPG in the world, but it does the job in making you feel like you are having an impact in the story itself. Certain story moments hit way harder with the addition of gameplay interaction from the player, especially the final map. The final map is probably one of my favorite levels in a game ever.

If I had any real flaws about this game, it would be that the story in the last third is a bit contrived and messy compared what came before, but the last few hours manage to salvage it hard.

Overall, pure greatness, peak fiction, made me cry like 10 times. Play this game!

I'm an emotional wreck after this game

They weren't lying, the third underwater really is a kamige. Holy shit


The Street Won't Forget Pre-hiatus Risa Taneda

I have never cried over a piece of media more than with this