Reviews from

in the past


Very fun and engaging new expansion. Story was meh but everything else was good.

fucking fell for it again, hey at least it's not shadowlands. holy shit.

You might be onto something blizzard but I'm still sketched

Having returned to playing WoW again since Legion, this expansion feels like a breath of fresh air. Although I wasn't initially familiar with many changes in the game, my years of experience helped me catch up.

The reintroduction of the old talent tree was a significant improvement, offering diverse playstyle choices for different players. While the Dragon Isles is a decent zone, it may be more appreciated by new players; for seasoned players, it doesn't stand out compared to other amazing places in Warcraft.

The only downside is the repetitive open-world content, with the usual world bosses that everyone flies around to kill. It would have been more exciting if there was only one World Boss and the rest were daily interesting objectives, rather than just high HP NPCs to slay.

Renown Factions was quite fun, but only around the first 2 months, once completed, it doesn't offer anything relevant to the game.

PvP has been disappointing, despite the helpful addition of Solo Shuffle for both old and new players. The class balance and the lack of fun in PvP make it a horrible experience, and the reward system is one of the worst in the game.

Mythic+ and Raiding seem okay, with two seasons already passed, offering interesting loot upgrades and well-designed Tier Sets that players can look forward to. Vault of the Incarnates was particularly exceptional, featuring enjoyable boss fights and engaging lore. Aberrus the Shadowed Crucible was so good on paper and the hype build around it. If not for the upgrade system changes, its loot distribution between bosses makes players leave and nitpick which part of the raid they want to join, it had very boring bosses with horrible fight mechanics.

After two seasons, the game feels good but not enjoyable. In the future, I hope Blizzard focuses on making the game more accessible to everyone; currently, WoW feels more like a job. Many hidden details in the game are inaccessible to casual players who don't search for guides or have experienced friends. It seems impossible for this game to be played by non-avid WoW fans, and even some loyal fans are giving up. The game's demands to play every day create the feeling of a job rather than an enjoyable experience.

Currently, World of Warcraft is running Cosmetics Giveaway, which is quite different from the MMORPG we used to love.

Dragonflight is actually a very underrated expansion in my opinion. Dragon riding is so fun and I'm so happy they enabled it in the rest of the world. Also customizing your dragon mounts is so fun. Everyone's dragons look different.


In wow terms this is probably the best expansion I've played in my time playing wow (started when bfa launched) however as far as the theme and story goes I don't care too much. however the gameplay feels much better then the last two so i could care less.

I completely stopped playing the game middle BfA and came back to WoW just now in the end of Dragonflight, some of the reason i left was the story and this problem drags on. The places are pretty and dragonflight is the best thing on this expansion. Leveling up was really boring tho and i found the story lacking, the reputations are bad, nothing worth to gain in long levels to make us grind even more then was before. Why is the reputation not shared with accounts like legion and bfa? That change was good. Characters boring except the dwarf dragon sitting in contemplation, that guy was cool.
Overall i'm playing and trying to go back to end-game content to warm myself back for the next expansion, but it lacks so much, the magic is fading and only a illusion of pretty exist. I'm having more fun in wrath classic or privates TBC/WTLK servers, hoping the next one bring it one step closer to the good old days.
Can we please kill chromie btw? Always hated her and now she has so much focus

Going in the right direction

seian 5 estrellas si no se necesitara dedicar 2 horas al dia y pagar mensualidad

WoW: Dragonflight 10.0
👍
- Back to a healthier game environment with no forced time-gated grind
- The new talents trees, which give many classes their best compilation
- The Dragonriding, fun and already indispensable
- Awesome soundtrack, as always
- Plenty of side open-world activities
- The expansion game-designs are friendly to secondary characters (rerolls)
👎
- The game engine desperately needs to be upgraded. The lack of shaders, realistic lightning and proper render of distance make the game half as beautiful as it could really be. The art-team's work deserve better.
- The new continent could have been larger, more spacious, and could have used additional zones
- The open-world content (quests, events, grinds, etc) are pretty basic and not so fun
- Professions feels a bit bloated with items, recipes, skills, etc
- The lore is on the weak side, but can't say I care that much

The best state WoW has been in a really long time.

This is the second expansion since i started playing at WotLK that i didn't buy at launch, previous being Battle for Azeroth. But ever since coming back to WoW few weeks into this expansions life-cycle i've been having the best time in this game, a feeling that used to wear off pretty quickly in several of the previous expansions.

So far there have been no necessary grinds to do weekly (apart from running raid and M+ content but duh), you just get your gear and upgrade it with currency you get from those same activities as said gear. The new Dragonriding system has made travelling a joy again, going back to old world and flying like it's 2007 again feels extra outdated now that they implemented this system. Seasonally rotating Mythic dungeons are awesome, it keeps that part of endgame at the same freshness as raiding.

Leveling alts to maximum is better than ever, since you get weekly quests right from the get go when you enter the new zone. That was implemented back in Shadowlands but has now been available from the get-go. It still gets a bit stale after a few characters but this is still the best system to date.

I'd say it is a good mix of old-school style end-game progression with new stuff to do besides just raiding and Mythics (or PvP) if you feel like it. So far the rapid flow of patches compared to couple of previous expansions has you waiting less on them and playing more, if they keep this pace on releasing content i dare to say that this will be the first time in ages that i'll be subbed from (almost) beginning to the end of an expansion.

Después de Shadowlands daba bastante miedo lo que podía pasar con Dragonflight, pero fue un inicio de expansión que nos sorprendió a todos. Aún así, para mí no fue suficiente. La trama de esta expansión nunca me terminó de enganchar. Una pena.

pros:
- the raids are cool
- warlock is meta
- REALLY alt friendly, incredibly so. best expansion in that department
- rep system
- dragonriding is fun as fuck, even in azeroth despite azeroth clearly not being made for that.
- most of the zones are really good
- talent tree

mixed:
- the main story is geniunely ass for the most part but the story has its moments.

con:
- avengers assemble cutscene ass cutscene
- the healing nowadays is mid
- they still haven't rehired Xelnath to make warlock actually fun to play
- new crafting system, while decent on paper, sucks absolute dick in reality in part due to lack of any decent catchup mechanics, the crafting itself being quite complicated for a lot of people, making the crafter's life absolutely miserable and public order being a complete, unfiltered mess without addons.
- making auction houses regional was an absolutely dogshit idea. made gathering gold making unfeasable due to horrid amount of bots.
- 3000% price increase for argentina, what the fuck blizzard? you might as well tell them to go play on private servers lmao

I'm a little late to the expansion (picking it back up between games) but I've really loved what I've played so far! Then again, the dragons have always been my favourite part of the lore, so I'm probably biased. c: