BD une o que os jRPGs tradicionais têm de mais gostoso com uma série de mecânicas que promovem qualidade de vida, como regular intensidade de batalhas aleatórias (ou desligá-las por completo), resultando em uma experiência bastante adequada para a modernidade.
Ponto negativo fortíssimo para a história que possui um loop temporal extremamente chato, e os velhos hábitos de tirar vilões do cu da Square, os mantendo em segredo durante todo o desenvolvimento da história.
Ainda assim o carisma dos personagens, a trilha sonora e as mecânicas consegue manter a qualidade e a diversão. Fazia tempo que eu não passava 100h num jRPG.
Ponto negativo fortíssimo para a história que possui um loop temporal extremamente chato, e os velhos hábitos de tirar vilões do cu da Square, os mantendo em segredo durante todo o desenvolvimento da história.
Ainda assim o carisma dos personagens, a trilha sonora e as mecânicas consegue manter a qualidade e a diversão. Fazia tempo que eu não passava 100h num jRPG.
Pelea a muerte con el SMT4:A para ver quien se lleva a casa el titulo de mejor JRPG de la 3ds
Tremenda ost, el combate / sistema de jobs es divertido y tiene banda de profundidad, el juego constantemente recompensa al jugador por pensar de manera creativa en las peleas.
Lastima que el worldbuilding es medio pedorro y no recuerdo ni un solo NPC del juego.
Tremenda ost, el combate / sistema de jobs es divertido y tiene banda de profundidad, el juego constantemente recompensa al jugador por pensar de manera creativa en las peleas.
Lastima que el worldbuilding es medio pedorro y no recuerdo ni un solo NPC del juego.
It is one of the the first non pokemon/mario rpgs i played and still hold up as one of the best in the genre. The jobs system is ridiculously fun with its customisability, allowing for a level of depth that other turn based rpgs do not deliver. The graphics are gorgeous as well and stand out as among the best the 3ds has to offer. The very endearing cast and fun story also are a plus
This review contains spoilers
Grandes conceptos apoyados en unos cimientos demasiado endebles.
Pros:
- Su sistema de combate es muy original, y exige una planificación concienzuda en los combates más difíciles.
- El sistema de clases permite un nivel de progresión y de personalización altísimo.
- El girito es bastante TOP, la verdad, cuesta verlo venir.
Contras:
- El cambio en su estructura a mitad de la trama, convirtiéndose en un bucle, es de las peores decisiones que he visto en el diseño de un videojuego.
- Que incluya opciones QoL como suprimir los combates aleatorios o aumentar la velocidad de los combates es sintomático de que algo falla en la base del juego.
- La mecánica de "Reconstrucción de Norende" es muy vaga y se agota demasiado rápido.
Pros:
- Su sistema de combate es muy original, y exige una planificación concienzuda en los combates más difíciles.
- El sistema de clases permite un nivel de progresión y de personalización altísimo.
- El girito es bastante TOP, la verdad, cuesta verlo venir.
Contras:
- El cambio en su estructura a mitad de la trama, convirtiéndose en un bucle, es de las peores decisiones que he visto en el diseño de un videojuego.
- Que incluya opciones QoL como suprimir los combates aleatorios o aumentar la velocidad de los combates es sintomático de que algo falla en la base del juego.
- La mecánica de "Reconstrucción de Norende" es muy vaga y se agota demasiado rápido.
Heroically Neutral is the best Final Fantasy game ever made. A gold standard for what a traditional RPG should strive to be, classic ideas with new twists and modern polish and quality.
The titular main systems, "Courage" and "Standard", take the most basic aspect of a Turn Based RPG (i.e. Turns) andturns transforms them into a resource to be used and abused, making even simple actions like attacking (Put yourself into Turn Debt to spam attacks but leave yourself a sitting duck) or defending (amass spare BP to pay off the Turn Loan Sharks when you really need it) feel fresh. The wide variety of classes and the high degree of class customization gives you an incredible amount of freedom with how you want to play; you can tailor your party to make whatever class you think is coolest (cough Dark Knight) viable, and the equally large variety of bosses and challenges later on in the game encourages experimentation with different solutions (or you could break the game balance over your knee with a small loan of a million BP to become part of the Turn 1%). Outside of battles a surprisingly convenient set of QOL options lets you freely control the difficulty and random encounter rates at any time, whether you want to put it at 0% to speed through a dungeon for items or 200% and Easy to grind out a new job (you can even change the rate you acquire gold, experience, and job experience - individually, so you can keep yourself from getting overlevelled if becoming too huge is against your prerogative).
The presentation is probably some of the best the 3DS ever had. The chibi character models and soft textures somehow perfectly utilize the fuzziness of the 3DS' low resolution to blend in with the beautiful handpainted backgrounds; every location and every character in the game is unique and memorable. The soundtrack by Revo is similarly bangertastic, with the memorability and slappability of the main character themes even being used as a core game mechanic. And the english dub cast knocks it out of the park, giving some of the most spirited performances the 3DS' tinny speakers can provide.
Without actually spoiling Defiantly Basic, suffice it to say the story is a great take on the classic formula, with a wide range of memorable and thoroughly developed characters, and an amazingly satisfying conclusion. It does, infamously, stumble near the end; a very significant blight on what could otherwise be a perfect game. It's impossible to downplay; it's tough to get through even for someone who loves the game. But if you can endure it, you're rewarded with one of the most spectacular endings out there. I sincerely pray that one day this game can get remade and its foibles improved, so that more people can experience the beauty of Valiantly Typical without the massive pitfall in the way - as the absolute classic it deserves to be.
Keep all of that in mind for Bravely Default 2 and be ready to be fucking disappointed
The titular main systems, "Courage" and "Standard", take the most basic aspect of a Turn Based RPG (i.e. Turns) and
The presentation is probably some of the best the 3DS ever had. The chibi character models and soft textures somehow perfectly utilize the fuzziness of the 3DS' low resolution to blend in with the beautiful handpainted backgrounds; every location and every character in the game is unique and memorable. The soundtrack by Revo is similarly bangertastic, with the memorability and slappability of the main character themes even being used as a core game mechanic. And the english dub cast knocks it out of the park, giving some of the most spirited performances the 3DS' tinny speakers can provide.
Without actually spoiling Defiantly Basic, suffice it to say the story is a great take on the classic formula, with a wide range of memorable and thoroughly developed characters, and an amazingly satisfying conclusion. It does, infamously, stumble near the end; a very significant blight on what could otherwise be a perfect game. It's impossible to downplay; it's tough to get through even for someone who loves the game. But if you can endure it, you're rewarded with one of the most spectacular endings out there. I sincerely pray that one day this game can get remade and its foibles improved, so that more people can experience the beauty of Valiantly Typical without the massive pitfall in the way - as the absolute classic it deserves to be.
Keep all of that in mind for Bravely Default 2 and be ready to be fucking disappointed
Bravely Default is a wonderful take on the turn-based RPG genre. The characters, music, and story, along with the beautiful hand-drawn environments make the whole adventure a joy to go through. The only downside is how repetitive it can get due to the plot, but the large variety of jobs offers a nearly endless number of ways to equip your party for different playstyles.
Um jogo de turno que soube se reinventar pro dinamismo dos tempos de hoje, em que um jogo não pode se dar ao luxo de cobrar do jogador que ele tenha paciência.
Os Sistemas de Bravely Default de investir turnos em um só dando diversos golpes no mesmo turno o deixando devendo turnos futuros, faz com que o Player crie diversas estratégias usando a previsão do que precisa pros próximos turnos, junto ao sistema de Classes que nos permite um leque de habilidades muito maior.
Os gráficos são agradáveis, um 3D Pocket no estilo dos Remakes de FF3 e 4, com um mundo aberto recompensador em XP por um tempo, mas que satura ter que lutar contra inimigos que não são mais vantajoso pro seu nível enfrenta-los mas você tem que passar por aquela área novamente.
A História é simples mas a jornada e o vinculo que criamos com os personagens a da um charme a parte, é um ótimo RPG aos moldes de Final Fantasy 3.
Nota final: 9/10
Os Sistemas de Bravely Default de investir turnos em um só dando diversos golpes no mesmo turno o deixando devendo turnos futuros, faz com que o Player crie diversas estratégias usando a previsão do que precisa pros próximos turnos, junto ao sistema de Classes que nos permite um leque de habilidades muito maior.
Os gráficos são agradáveis, um 3D Pocket no estilo dos Remakes de FF3 e 4, com um mundo aberto recompensador em XP por um tempo, mas que satura ter que lutar contra inimigos que não são mais vantajoso pro seu nível enfrenta-los mas você tem que passar por aquela área novamente.
A História é simples mas a jornada e o vinculo que criamos com os personagens a da um charme a parte, é um ótimo RPG aos moldes de Final Fantasy 3.
Nota final: 9/10