Reviews from

in the past


Played the demo and watched my friend play a few games. Incredible platforming that I'll be buying VERY soon

Very fun movement time trial platformer with a grappling hook as the main mehcanic

CyberHook
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Graphics: 4/5

Story: 0.5/5

Gameplay: 4.9/5

Soundtrack: 3.9/5

Bugs(0= None ; 5= Unplayable): 0

Fun factor: 3.7/5

Characters: 1/5

Final thoughts: 3.7/5 (3.5 backlogged) A pretty good movement game. The game itself is pretty short (4 hours more or less), but it you can download maps from the steam workshop, the story is pretty forgetable and the characters aswell, since the main focus of the game is the gameplay.

Give me a vr game with these physics i swear to god

Cool fast and fun. Probably didn't it enough time but its fun to play if nothing else it catching my attention.


hidden gem first person platformer.

With fun levels and tight controls, Cyber Hook is one of the better games of its genre.

cyber hook is just a solid, fun grappling game. thats kinda it.

the last world kinda sucks, and the story really just... shouldn't be there, but it's nothing too bad. just kind of a physics experiment expanded into a full game.

Great concept! The mechanics work well together, but as a game, I have to say that it's quite underwhelming. There are so many levels that aren't fun to play. The game becomes a sort of precision platforming hell where you'll die in one hit and you need to try again and again. Let's get this straight, Cyber Hook is at its best when it's focused on going fast.

The game doesn't play towards its strengths and so many levels are such an absolute chore to play through. Along with that, the game literally has no conclusion unless you buy the supposedly glitchy DLC. That is a very bad practice that I cannot support in good faith. I spent time beating this game and they don't even roll the credits after beating the last level. (Which sucked)

Ultimately, I'm disappointed. I'm sure the game kicks ass when playing the good levels, but after a while, those crappy levels keep showing up and its a real buzz killer.

Hit's the perfect sweet spot of games were the main loop of constantly progressing in difficulty of levels along with unique challenges introduced along the way is balanced with a story that might as well not exist.

Oyun zorlarsanız 2 saate yakın bitiyor.
Hojtur beğendim.

cool fast, annoying later levels
also the story just didnt tell itself lol

Seems fun enough but may have just not been in the mood when I tried this game

the movement feels REALLY GOOD and the levels not only encourage you to use it to its full potential, but also have a variety of routes and shortcuts that make sure no level is linear. super fun, i'd totally recommend it if you like fluid high-speed movement and score attack!!

one of the most fun platformers(?) ive played in a while, i have 3 stared all levels

This game feels amazing to play, the speed you can gain through momentum is exhilarating. It doesn't have area or music variety like other games do, but the core gameplay is very strong. I didn't like how it just ends in an anti-climactic way though, and the difficulty curve was a mess.

You know exactly what the entire game will be after the first level, and for a game like this that's a strength.

endgame was so hard i wanted to kill myself bbut then again beating the levels made me hard so i wanted to bust in my hands and lather it in my head until i shampooed it off and go bbabck to repeat the cycle good game tho

Pretty fun, wish the author times were balanced a bit better

As a spider man fan, this game tickles the right part of my brain

Great speedrun game with a good aesthetic and some fun to optimize gameplay.


+ Excellent sense of momentum
+ High skill ceiling
+ Well implemented leaderboards, replays, workshop content

- Repetitive level design
- Unnecessary story shoehorned in

Fun game for what it is but it has too many glitches on ps5


Genious idea, exellent execution. I did not get into the speedrunning side of things but just playing through the story mode was very fun. A steal for the price.

It's honestly really disappointing how I just enjoyed this game less and less as I got further into it. The game's mechanics are on point - the sense of speed is very much here, and it's easy to feel like a badass hooking and swinging around. But it gets insanely bogged down by the inconsistent level design. The first levels are wide open arrangements of platforms in the air that demand you think outside the box and head off a beaten path in order to get the best time possible - something that genuinely got me excited for the rest of the game, improving times through experimentation like that with such a useful moveset? Hell yeah.

Then, as the game goes on, levels shift towards being more closed in "boxes" that prioritize precision over speed. In a game that, with it's time-based scoring and rankings, tells you speed is important. This isn't "the levels get harder" - the difficulty spike is extremely noticable, and you go from replaying levels to improve your time to replaying levels because you have to hook yourself through a tunnel just big enough to fit through. It leaves you with zero drive to play them again to improve your time.

While this is the biggest issue for me because of how genuinely great the controls are, there are other things I'm not a fan of here. The aesthetics are great, but then you realize that all levels use the exact same background and block designs. It never gets switched up - aside from the DLC that is. There's also the story. I get it, this game isn't supposed to really have much of a story, it's "you go fast". But I would have rather it didn't have any at all instead of what it has. The story is another thing that gets worse as time goes on - you start with this command line intro and you get dropped into a cybernetic world and meet the tutorial character. Cool. In between levels there are some brief dialogue cutscenes that are neat. Then by the end of the game, the antagonist is...just kind of ignored. There wasn't even a credits roll. The story only truly concludes in the DLC, which even then the conclusion there feels off but that's its own review.

It's not all bad though. Aside from the positives I already mentioned, the music is amazing. And the visual style, while repetitive, is still pretty good. And when the game lets you feel like a badass, you sure as hell feel like one.

Anyway, in conclusion this game has an incredibly strong start but progressively takes a sharp dive downhill. It's got a great foundation, but the mileage varies a lot with how it's built on.

a hidden gem that you need to try