Bio
video games are fun and cool! yippee!! every genre has value and makes me smile!!! :3

tactical shooters do not make me smile.
Personal Ratings
1★
5★

Badges


Replay '14

Participated in the 2014 Replay Event

Loved

Gained 100+ total review likes

Elite Gamer

Played 500+ games

Noticed

Gained 3+ followers

Gamer

Played 250+ games

N00b

Played 100+ games

Liked

Gained 10+ total review likes

Favorite Games

Milk outside a bag of milk outside a bag of milk
Milk outside a bag of milk outside a bag of milk
Slime Rancher
Slime Rancher
Ultrakill
Ultrakill
Mega Man X: Command Mission
Mega Man X: Command Mission
Spiral Knights
Spiral Knights

527

Total Games Played

000

Played in 2024

007

Games Backloggd


Recently Reviewed See More

i really wish i could say that this is one of my favorite games i've ever played, and i really do love most of it, but being forced to walk on a path full of fodder enemies you have to kill over and over again each time you just want to retry a boss is possibly the worst piece of game design i've ever experienced in any game. the bosses themselves are awesome, and hard as they are i never felt discouraged by them but walking for 2+ minutes (i timed it) after every death is an abhorrent, obnoxious, pointless waste of time that adds nothing to this beautiful game but frustration. i so genuinely love everything about DS1 besides that issue, but i just can't bring myself to finish it in this state.

i'm dropping DS1 and skipping to the newer entries since i've heard they don't have this issue. i really wish that one bad piece of game design didn't sour the whole experience for me, and if bonfires/spawn points were much closer to bosses i'd give this game a 10 in a heartbeat. i'm not angry, and i'm not exactly disappointed, either. i'm just depressed

if i knew playing with balls was this fun i would've done it earlier

funky anxiety simulator with silly little monkeys?? yes please!