Frizzy
Bio
video games are fun and cool! yippee!! every genre has value and makes me smile!!! :3
tactical shooters do not make me smile.
video games are fun and cool! yippee!! every genre has value and makes me smile!!! :3
tactical shooters do not make me smile.
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Replay '14
Participated in the 2014 Replay Event
Loved
Gained 100+ total review likes
Elite Gamer
Played 500+ games
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Gamer
Played 250+ games
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Played 100+ games
Liked
Gained 10+ total review likes
Favorite Games
527
Total Games Played
000
Played in 2024
007
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i really wish i could say that this is one of my favorite games i've ever played, and i really do love most of it, but being forced to walk on a path full of fodder enemies you have to kill over and over again each time you just want to retry a boss is possibly the worst piece of game design i've ever experienced in any game. the bosses themselves are awesome, and hard as they are i never felt discouraged by them but walking for 2+ minutes (i timed it) after every death is an abhorrent, obnoxious, pointless waste of time that adds nothing to this beautiful game but frustration. i so genuinely love everything about DS1 besides that issue, but i just can't bring myself to finish it in this state.
i'm dropping DS1 and skipping to the newer entries since i've heard they don't have this issue. i really wish that one bad piece of game design didn't sour the whole experience for me, and if bonfires/spawn points were much closer to bosses i'd give this game a 10 in a heartbeat. i'm not angry, and i'm not exactly disappointed, either. i'm just depressed
i'm dropping DS1 and skipping to the newer entries since i've heard they don't have this issue. i really wish that one bad piece of game design didn't sour the whole experience for me, and if bonfires/spawn points were much closer to bosses i'd give this game a 10 in a heartbeat. i'm not angry, and i'm not exactly disappointed, either. i'm just depressed