Zamish
Bio
Just trying to review every game I’ve beaten excluding multiplayer games.
I hate Rebao
Just trying to review every game I’ve beaten excluding multiplayer games.
I hate Rebao
Badges
Gone Gold
Received 5+ likes on a review while featured on the front page
Loved
Gained 100+ total review likes
Pinged
Mentioned by another user
N00b
Played 100+ games
Shreked
Found the secret ogre page
Roadtrip
Voted for at least 3 features on the roadmap
Liked
Gained 10+ total review likes
Favorite Games
149
Total Games Played
019
Played in 2024
005
Games Backloggd
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A short and sweet metroidvania that gets everything that it wants to do done in a couple of hours. The art in this game is also very beautiful with multiple areas that you could just look at and appreciate the time that was put into it. The bosses are the other biggest part of the game with all of them being different enough and standing out from the normal gameplay loop. Cute game and I’m looking forward to the sequel.
MO:Astray is an interesting game where the story and atmosphere really set it apart from any other platformer, however, it tends to hide what makes it so different. A lot of this game is controlled through jumps rather than normal running which can take a little getting used to, but ends up being a lot of fun. The puzzles and interactions with other enemies are also something that makes this game stand out.
The one fault is that it takes the voice memos from Bio Shock and just puts the whole story exclusively in those short memos. This makes it so if you want to understand the story, you have to actively search for everything, which ruins the pacing and makes everything tedious. It also ends up with you getting a broken story because you miss some memos. Still a fun game, but could've been simplified down into a more digestible story.
The one fault is that it takes the voice memos from Bio Shock and just puts the whole story exclusively in those short memos. This makes it so if you want to understand the story, you have to actively search for everything, which ruins the pacing and makes everything tedious. It also ends up with you getting a broken story because you miss some memos. Still a fun game, but could've been simplified down into a more digestible story.
Generally, this is a more polished version of the first game. Everything has been refined and made better, with interesting new abilities and tools at your disposal. The one area that just fell off was the level design, which sucks because that's what made the first games of parkour so great. A lot of the time, there is only one real path to take to get to the objective, unlike the first game. This makes you take the same path every time, making the game a lot more stale than it should be. It really hurts the whole experience especially as it's an open-world game, where you expect it to be a lot more creative with its path taking. The story still isn't anything special and that's expected, but all the atmosphere is still there and in full effect. Although still a fun experience and more great Mirror's Edge, the lack of a great map takes the experience down a notch and makes this game a worse sequel.