Goof Troop é daqueles jogos que resiste ao tempo e se mantém maravilhoso até os dias atuais.
Um dos primeiros jogos com campanha completa em cooperação, ainda é uma joia de design com muito a ensinar para multiplayer cooperativo.
Seu tempo curto torna quase dispensáveis os passwords, apesar de que uma criança provavelmente precisa de mais tempo pra compreender os quebra-cabeças e passar de setores mais difíceis, sendo necessário o uso dos passwords na falta de save game.
E é respeitando todas as limitações que se pode extrair o melhor de Goof Troop.
Um dos primeiros jogos com campanha completa em cooperação, ainda é uma joia de design com muito a ensinar para multiplayer cooperativo.
Seu tempo curto torna quase dispensáveis os passwords, apesar de que uma criança provavelmente precisa de mais tempo pra compreender os quebra-cabeças e passar de setores mais difíceis, sendo necessário o uso dos passwords na falta de save game.
E é respeitando todas as limitações que se pode extrair o melhor de Goof Troop.
Complete playthrough. Reading that it was one of the inspirations for the superb UNSIGHTED was what brought the SNES classic Disney's Goof Troop back to my attention, an overhead-perspective 2D puzzle game starring Goofy and Max from the 1990s animated TV series. Gameplay here is fairly slow-paced, as Goofy explores a series of five maze-like environments, solving puzzles primarily by block-pushing, hitting switches and defeating enemies with thrown barrels. It's all nicely satisfying on the whole, albeit at times with the potential for frustration from the lack of an in-game map.
With only five stages taking perhaps 15-20 minutes to play through, it's all over very quickly. A key selling point or the game, though, is the well-implemented co-op mode, albeit not one that I used. There were, though, a handful of puzzles that could have been tweaked a little for the single-player mode, primarily where a very tight time limit was in effect that would be fairly trivial to overcome with two players. These were, though, mercifully rare and don't have much impact on the overall enjoyably satisfying gameplay.
With only five stages taking perhaps 15-20 minutes to play through, it's all over very quickly. A key selling point or the game, though, is the well-implemented co-op mode, albeit not one that I used. There were, though, a handful of puzzles that could have been tweaked a little for the single-player mode, primarily where a very tight time limit was in effect that would be fairly trivial to overcome with two players. These were, though, mercifully rare and don't have much impact on the overall enjoyably satisfying gameplay.
Éste es uno de esos clásicos que no muchos videojugadores conocen. Basado en la serie de televisión del mismo nombre nos pone en el papel de Goofy y Max quienes tienen que rescatar a Pete y PJ que se encuentran cautivos en un barco pirata. Es uno de esos juegos que se disfruta mejor en compañía, ya que sus mecánicas y su estilo de juego, lo hacen el cartucho perfecto para unir fuerzas y resolver enigmas con la ayuda de un amigo. Si lo anterior no es posible, de igual manera es un título que se disfruta gracias a su divertida temática y su buen concepto. Capcom hace un buen trabajo con este cartucho para SNES antes de dedicarse a su franquicia de zombis estrella. Recomendado para aquellos videojugadores que quieran jugar un clásico poco conocido.
A fun top down, multiplayer puzzle adventure where Goofy and Max try to save Pete and PJ from uh checks notes pirates who kidnapped them thinking Pete is their captain who was eaten by a whale, then from the captain himself who wants to kill Pete and PJ for usurping him!
Highly recommend playing with a pal!
Highly recommend playing with a pal!
mikami dont miss
goof troop is a capcom zelda-like before capcom even got to do their own zelda with minish cap, and the end result is something that is a tad ahead of its time. the thing that sets this apart from zelda is 3 major things, and these things are so major, i don't even like saying this is a "zelda-like"
1: no combat. well kind of. you can pick up and throw things to kill enemies, or use the grapple to push them off a ledge, but thats about it.
2: its very linear. there will be 1 or 2 branching paths, but the path that isnt the main one wont take you far and will usually lead to an item you need on the main path anyway
3: co-op. while zelda would get co-op for a couple of its games much much later, goof troop predates that, and its very clear it was made with the co-op as the intended way to play, since each player can only hold 2 items at a time, and thats true for solo as well, meaning there will be one or 2 times you have to backtrack, but you never have to go far. its also an incredibly short game. about an hour and a half long, which is a sweet spot for a co-op session, but abysmal for a single player game. but its still very fun, even if there wasnt a lot there. good levels that dont go on for too long, good bosses, good gameplay, good music, good game
i give this game a boopin 7/10 asses
goof troop is a capcom zelda-like before capcom even got to do their own zelda with minish cap, and the end result is something that is a tad ahead of its time. the thing that sets this apart from zelda is 3 major things, and these things are so major, i don't even like saying this is a "zelda-like"
1: no combat. well kind of. you can pick up and throw things to kill enemies, or use the grapple to push them off a ledge, but thats about it.
2: its very linear. there will be 1 or 2 branching paths, but the path that isnt the main one wont take you far and will usually lead to an item you need on the main path anyway
3: co-op. while zelda would get co-op for a couple of its games much much later, goof troop predates that, and its very clear it was made with the co-op as the intended way to play, since each player can only hold 2 items at a time, and thats true for solo as well, meaning there will be one or 2 times you have to backtrack, but you never have to go far. its also an incredibly short game. about an hour and a half long, which is a sweet spot for a co-op session, but abysmal for a single player game. but its still very fun, even if there wasnt a lot there. good levels that dont go on for too long, good bosses, good gameplay, good music, good game
i give this game a boopin 7/10 asses