Reviews from

in the past


Full Throttle is definitely point n click at its finest from LucasArts and DoubleFine's remaster does it well. The story is more on the serious side compared to LucasArts games in general, but that doesn't mean it loses its charm.

The gameplay is more or less similiar to previous games, there's a few sequences that could be seen as annoying (the bike fighting scenes, the demolition derby, etc.) but they are more repetitive than anything. Perhaps not a big fan of the "action wheel" at it is at times unclear what each option means (had this issue with Sam & Max as well).

Overall, great game with GREAT soundtrack! They just don't do 'em like that anymore, recommended for all fans of point n click to play.

I've been playing through some classic lucasarts point and click games and I think I've enjoyed this the most as the game play changes it self up and the story is so short and sweet

Sadly didn't live up to nostalgia the way Curse of Monkey Island did. I still had a pretty good time, just not as good as I had hoped. Also a shame the remaster didn't improve the framerate, the fast sections are headache inducing.

Nice story, art, but a bit outdated gameplay

A point and click that my boyfriend had picked for me to play in our game wheel. Overall had an okay time playing


Leta páně 1995 nechyběly Full Throttle nemalé (r)evoluční ambice „jak přistoupit k adventurnímu žánru jinak“. Snažil se o jiné zasazení než bylo v žánru zvykem, o dospělejší přístup, o filmové podání příběhu, hvězdné dabéry, o oživení zažitého ovládání SCUMM adventur, akční minihry apod. Neměl toho v merku zrovna málo. A výsledek byl v mnoha ohledech rozporuplný, v mnoha jiných předběhl dobu; přesto své nepopiratelné kvality i kouzlo měl, ne že ne. Vznikla tedy kultovka (umocněná léty trvající nedostupností digitální verze), která nyní po více než dvaceti letech přichází s remasterem v graficky učesané podobě (i možností původního vzhledu) a s několika málo zásahy do designu (zrušen otravný pixel hunting u dvou tří hádanek, přidány achievementy).

Hlavní kámen úrazu tehdy byl krátký rozsah umocněný nulovou výzvou a nudnými minihrami. Což v době vzniku, kdy adventury byly na výslunní, nabízely těžké puzzly a dlouhou herní dobu, byl nezvyk a šok. Co tehdy, ona herní doba necelých čtyřech hodin, ze kterých nemalou část zabírají animace a čas se nahání skrze neadventurní vsuvky „jezdi na motorce prašnými cestami, systémem kámen-nůžky-papír bojuj s jinými motorkáři a čekej až se ti náhodně vygeneruje to správné setkání, aby si mohl pokročit dále“, zarazí i dnes. I tak je to solidní přímočará adventura, kde však druhá polovina kvalitou i nápady zaostává za tou první a kde díky až příliš hrrr ději pocitově schází jeden až dva akty před utnutým finále, které navíc vyznívá do ztracena a otevřeně pro případné pokračování. Jako by tvůrcům došel čas či rozpočet a tak finální pasáže poněkud odfláknuli. Ostatně cca hodinu před koncem (po třech odehraných hodinách) vám hra ukazuje, že jste „teprve“ v polovině, aby pak nesportovně načítala mnoho procent dokončení čistě za minoritní úkony, takže než se nadějete, je zničehonic konec. Paradoxně tak je první polovina delší té druhé; jakkoli nelogicky to zní.

Co se naopak povedlo je stylizace, neohrané zasazení (něco mezi prvním Mad Maxem a Sons of Anarchy), skvěle napsané dialogy, drsnější humor, který se necpe do každé věty, postavám padnoucí dabing, nejeden vtipný easter egg a v zásadě i dějová linie (až na zmíněný závěr a to, že se to odehraje mezi příliš málo postavami čili vznikají nepravděpodobné náhody). Řešení puzzlů samotných není špatně vymyšlené (byť nápadité také ne; výjimky jsou dvě řešení pohrávající si s výběrem akce), neobsahuje nelogické nesmysly, ale díky tomu že máte k dispozici sotva dva předměty, jednu dvě lokace a tři aktivní body, tak se nelze zaseknout, ani kdybyste na krásně chtěli. Schafer tedy hned svou prvotinou dokázal, že nápady ani vize mu nejsou cizí, ovšem zároveň že ne vše co si usmyslel, uměl dotáhnout ke kýženému i zábavnému výsledku. Bylo to jasné již tehdy a dnes je to ještě více do očí bijící.

Another classic point and click done right for its time but not making an argument for the genre to be revived.

Crazy how these old point and clicks from the 90s are still pretty solid today. I enjoyed this one a bit more than Day of the Tentacle. Maybe because of the Sons of Anarchy vibes. Maybe because of Luke Skywalker. We may never know, but I had fun playing and with the story. Oh yea, and the soundtrack was awesome too!

PS, this is a quick and easy 100% for achievement hunters if you use a walk through.

i guess it was pretty cool for its time

so real fuck that big company ass

Recommended
4.3 hrs at review time
Gameplay 5/10
Music and sound 5/10
Screenplay 5/10
Technical 5/10

Full Throttle Remastered es un juego que volví a disfrutar después de muchos años de haber jugado la versión original. Pese a la nostalgia del juego, sigue siendo igual de lindo y entretenido que mis recuerdos allá por el año 2000

For some reason I never played this, confusing it with Beneath a Steel Sky and thinking I'd already started but never finished it.

The story is interesting, though I'm a little confused on the setting, it seems almost post apocalyptic but there are still corporations, so clearly not everything has gone to do the dogs.

I didn't feel like there were too many moon logic puzzles, but some were more frustrating than they needed to be. There were a few where I was doing the right thing at the wrong time or didn't realise a gameplay aspect.

But I think I really have two bug bears and both are about the ending where it (a) goes too quickly and (b) has fail states. It really felt like it kind of plods along and then the finale goes wooooosh.

But at the same time you've got this whole section where there are multiple things that you have to do which are mostly on a timer and it kind of felt like I was in a game of Dragon's Lair. It's nice that the game doesn't overly set you back when you fail during this section, but it was kind of frustrating to hear the same lines multiple times.

Anyway, it was a good time, though shorter than I expected and I don't think I'll be back again. Glad it was on Game Pass and it finally pushed me to play it.

Okay, fine, a half-star for the shitty puzzles. We all know which ones they are. Otherwise, fantastically upscaled art (it looks like what I forced my imagination to make the Smoothing option look back in the '90s!) and audio along with typically interesting commentary from Tim Schafer and Co. do justice to one of the greatest adventure games ever made.

Short enough it can be finished in an evening, full of quick wit writing, incredible style and an all-time lineup of voice performances from Roy Conrad, Mark Hamill, Hamilton Camp, Maurice LaMarche and all the the rest - what more could you ask for from a point-and-click, especially so far removed from its heyday when more foundational games like Day of the Tentacle or more ambitious games like Grim Fandango are meeting players without the mental fortitude and muscle memory required to deduce solutions to their absurdly obtuse puzzle designs.

Unfortunately, and I can't guarantee this is true, but something about playing this on a Dual Shock 4 rather than mouse and keyboard made it impossible to pull the trigger on the chainsaw fast enough to steal the bike from the Cavefish and I'm definitely sad about that. But I also played this game about once a month for, oh, my entire childhood so I didn't need the third act to get what I needed out of this.

English | Español

A good adaptation of one of the most charismatic LucasArts point 'n click adventures. It still is as enjoyable today as it was 27 years ago. Funny and irreverent, it has a lot of personality.

Una adaptación más que decente de una de las aventuras gráficas de LucasArts más carismáticas. Sigue siendo tan disfrutable hoy como en su estreno hace 27 años. Divertida e irreverente con mucha personalidad.

A fun little time, and I like that it includes both sets of graphics

Ben having a "kick" verb on its own is terrific formal storytelling, and nearly every design decision is just like that: deeply in service of telling its lean and mean biker noir story.

Also, this game comes pretty damn close to solving the long-running How To End An Adventure Game puzzle.

Good game, unfortunately impossible to beat without a guide in several situations, as it often used to be in 90s adventure games.

This is peak male performance

muito legal, joguei junto do meu pai e foi uma ótima experiencia

Aquí no hay piratas peleando a espada con insultos, pero hay moteros peleando con cadenas, motosierras, palancas de hierro y demás parafernalia.

Aquí el villano no es un pirata fantasma/zombi, pero es un empresario corrupto, que es peor.

Aquí no hay una gobernadora de armas tomar, pero hay una mecánica de armas tomar.

Vamos, que esto no es Monkey Island, pero también mola lo suyo.

(He jugado tanto la versión original como la remasterizada, mi reseña es idéntica para ambas.)

Kötü oyunun kötü remastered'ı.

Pro tip: just cast Mark Hamill as a villain if you want your game to be good.

I'm not too big on these kinds of point-and-click games on consoles, and while I didn't stick with this, it was kinda cool to dip into it on Game Pass. I can see why it gained such popularity.

Was originally playing for the platinum but hated it so much I had to stop.

Apesar de eu ter rejogado esse jogo esse jogo só pra pegar conquistas, eu amo de paixão toda temática e estética do jogo. Recomendo demais


particularmente não sou o maior fã de jogos point and click, então nem tive saco pra ir atrás de rejogar tudo de novo só pra pegar a última conquista que perdi

Poderia ser um 10, mas é preciso ver videos de como passar em algumas partes, ou tu fica 3x o tempo do jogo tentando todas as possibilidades.

Pra um adventure é até ok, mas não é um bom jogo hoje em dia

Great story and characters but the gameplay is shit