Despite a really charming design and a very perceptible desire to do well, GNOG falls into some sad failings. Composed of nine "boxes" – mixtures of puzzle boxes and dioramas –, the title encourages you to manipulate the different elements to activate the whole: you'll have to pull levers, press buttons or slide wheels. If the sense of repetition is mitigated by the very different environments and a short enough experience not to suffocate, a noticeable frustration is present by the difficulty of manipulating objects. The VR is capriciously calibrated and it is not possible to interact with the objects unless our little gripper is right on top of them – I'm not even talking about the rotational movements which are a complete aberration, never explained in a tutorial. The experience was neither detestable nor enjoyable, but it made the time pass. Perhaps I would have preferred to spend it differently, though.
This is an extremely creative and unique 3D puzzle game. Kind of gives me the vibes of "The Room" - You're presented with a puzzle case and you have to use everything within it and outside of it to your advantage to solve it. This was really fun and i liked to 100% it - Thief level was tough. Otherwise the music in this was really good. Love it. Recommend
This inventive and goofy puzzle game was something really quite interesting to behold, especially in PSVR. Each puzzle is similar to that of a complex illustration from a child’s picture pop-up book. Each knob, lever, and pulley cleverly interacts with everything around you, which helps to develop a habit of fooling around with everything that lays before you. The music was also super weird but incredibly fitting, too!
Full Review: https://neoncloudff.wordpress.com/2018/04/14/now-playing-april-2018-edition/
Full Review: https://neoncloudff.wordpress.com/2018/04/14/now-playing-april-2018-edition/
A short and simple tactile puzzle game. It's the kind of game where the puzzles could be solved without too much problem by simple trial and error, but the experimentation of messing with the various heads to see what works and what does not is a large part of the charm of the game for me.
Each of the heads has its own aesthetic that ties into how that puzzle is solved. A short and pleasant little experience.
Each of the heads has its own aesthetic that ties into how that puzzle is solved. A short and pleasant little experience.