Reviews from

in the past


yeah i really hate half life 1 mechanics, this was horrible

It's cool asf to see Valve go all out with this anniversary

Very nice little demo of what's to come. Not much else to say on it other then that.

Played via the 25th Anniversary Update for Half-Life, which added Uplink as a playable chapter without the use of mods.

Not a lot to say about Half-Life: Uplink, that doesn't mean that it's bad but simply put, it's an abridged version of the action you see in the actual game, and for a demo it works marvels. As I said about the later on demo of the same style for Half-Life 2, I like that these demos ultimately gave you a fully-fledged piece of the GoldSrc engine to mess around with, and since there's no actual cut content you can experience what Half-Life has to offer but in a bite-sized more enclosed manner as a nice little treat to get accustomed to how the movement, gunplay and enemies work before jumping into the actual game.

Kinda neat ig
I should probably be studying

Edit: I passed the exam :D


Meh. Not really worth your time unless you're a big Half-Life fan. Still a neat bit of history I guess but even for a tech demo its a bit underwhelming.

it's an extra twenty minutes of Half-Life and it comes with the steam version now so hey

Honestly a shame that it took this long for Uplink to be readily accessible on Steam. This 20-minute slice perfectly encapsulates everything good (and bad!) about the original Half-Life, but as a kid who dug through Cuttng Room Floor pages looking at all the unused content (Hello, Mr. Friendly), I'm just happy that this is readily accessible to more people. By 1999 you didn't have to "sell" Half-Life to people anymore, so its even crazier this goes as hard as it does. Now give us that E3 Half-Life 2 tech demo so I can be like those guys who oogled at the barrel physics.

Underrated tech demo. Side note, for anyone wondering why it seems rushed, it's because it was. The developers that worked on the tech demo were only given 2 weeks to push out a demo, and working with the goldsrc engine at that time was ass.

greg coomercels stay winning

Eu sabia que essa demo existia e que não era coisa da minha cabeça

Feels like it had a deeper influence on the GoldSrc mod scene than the full game did.

Yeah, I can see why this chapter got cut from the game.
the arenas suck ass and are just no fun it fight in.

Very little enemy variety too. it's like 90% just HECU grunts.

Also for the majority of the demo you only really have the MP5 with very little ammo supplied and hand-grenades. Half-Life's grenades notoriously suck so being having to use them as your primary weapon is nightmarish.

While it is kinda neat as a piece of Half-Life history, it has no value beyond that.
This getting scrapped from the final game was for the better.

uplink is a solid vertical slice of Half-Life. I don't think it contains the magic of the game, but the it covers quite a bit of the gameplay in a very short amount of time. Half-Life fans should check it out, and someone interested in the first game should play it as a feeler instead of waiting on a train for 5 minutes.

While playing this, I thought "Wow, it's like a mini Half Life! How cool!" then I thought "Gee Matt, really? Almost like it's a demo specifically created to just show off Half Life."

Some of my favourite things HL1 has to offer, in an adowable bitesized little demo. I always yearn for this gigafacility built out of meringues and drywall. Even as a Valve Oldhead I'm still amazed by how much oldass legacy content I've never heard of can still find ways to bubble to the surface. Anyway dis is nice 😊, touches on what I wish HL1 included more of in the way of secret areas & rewards by interacting with the world. Good-humoured and lovely, just like you dear reader x