A must play! Excellent indie game. More fun than Braid and almost as good as Fez.
Not too difficult in the beginning but I had to check walkthrough from time to time in the end. But what makes this game great is that you almost can solve most puzzles if you just give it time. And the nice piano music soothes you. However, the colors can make your eyes really tired, this game is probably the most extreme I have experienced in that regard. But no epilepsy flashing, just too strong plain neon colors, but thanks to the simple graphics and slow tempo you can just lower the brightness.
Please spread the word and play Hue!
- Strong colors on screen with no “eye- and OLED burn in-protection option”, thus Incoukd only play max 1 hr each session even if I used EXTREMELY low LED brightness on my LG C1 49”.
Not too difficult in the beginning but I had to check walkthrough from time to time in the end. But what makes this game great is that you almost can solve most puzzles if you just give it time. And the nice piano music soothes you. However, the colors can make your eyes really tired, this game is probably the most extreme I have experienced in that regard. But no epilepsy flashing, just too strong plain neon colors, but thanks to the simple graphics and slow tempo you can just lower the brightness.
Please spread the word and play Hue!
- Strong colors on screen with no “eye- and OLED burn in-protection option”, thus Incoukd only play max 1 hr each session even if I used EXTREMELY low LED brightness on my LG C1 49”.
The only reason I didn't finish this game is because I ran into a soft lock partway through that made it impossible for me to enter a ship (I think) that was supposed to take me to the next level. I'm not too bothered by that, however, because the story was so one note and predictable that I'm fairly certain I already know how the game ends despite having never seen it anywhere. Hue's colour switching mechanic is interesting on paper, but dull in practice. It's little more than a gimmick for the vast majority of the time and the levels are far too simple to carry its dead weight. Also, for a game centred around colours, it's kind of visually bland imo. The best thing about Hue is that it's a short and simple pallet cleanser to play in between more substantial games. The world needs games like Hue, so I'm ultimately glad it exists, but even as a pallet cleanser, it's little more than a footnote.
This is the kinda indie title that you could probably lump together with Braid in terms of quality, but without any of the pretentious nonsense associated with it. Overall the mechanics are very interesting with this being a dual stick platformer having to switch between various colors to make puzzles work that often reminded me of Mighty Switch Force. Honestly though I do find Hue to have a sort of lack of identity that the rest of the game doesn't really have a problem with. Hue just isn't an interesting character, but the platforming itself is. If you want a solid puzzle platformer, play this game, it's a solid 4 hours, and you likely have it from PS+
This game was a major disappointment. It takes such a cool concept for a puzzle game and struggles to go in the right direction with it.
Mark Brown from the YT channel Game Maker's Toolkit talked about something that I really feel correlates with this game. It is a puzzle game, but it has very difficult platforming as well. Not generally an issue for me, but this game executes badly on it. But what Mark Brown said was some people will just want to do the puzzles, and some will just want to do the platforming. It is rare you can have both in there. Some games have succeeded at this (like Portal), but this is not one of them.
The ramp up on difficulty is pretty stark, and having to redo puzzle portions of a room because you failed the platforming section of the room is really irritating. Platformers aren't usually an issue for me (I beat both Ori games on 1 life mode), but this game is different just because this concept works against the platformer genre a lot (with just a couple of exceptions that were creative).
Platforming in this game is difficult because you have to activate very specific colors at very specific points, but the color wheel is very easy to accidentally select the wrong color on because of the number of colors. This isn't a game where you just have to push a button to change a state back and forth, there are numerous states that are possible. This game failed at staying focused on how best to work with this concept, which is very obviously making a straight up puzzle game.
Mark Brown from the YT channel Game Maker's Toolkit talked about something that I really feel correlates with this game. It is a puzzle game, but it has very difficult platforming as well. Not generally an issue for me, but this game executes badly on it. But what Mark Brown said was some people will just want to do the puzzles, and some will just want to do the platforming. It is rare you can have both in there. Some games have succeeded at this (like Portal), but this is not one of them.
The ramp up on difficulty is pretty stark, and having to redo puzzle portions of a room because you failed the platforming section of the room is really irritating. Platformers aren't usually an issue for me (I beat both Ori games on 1 life mode), but this game is different just because this concept works against the platformer genre a lot (with just a couple of exceptions that were creative).
Platforming in this game is difficult because you have to activate very specific colors at very specific points, but the color wheel is very easy to accidentally select the wrong color on because of the number of colors. This isn't a game where you just have to push a button to change a state back and forth, there are numerous states that are possible. This game failed at staying focused on how best to work with this concept, which is very obviously making a straight up puzzle game.
Completed with 100% of trophies earned. A well-designed puzzle game, Hue's core mechanic of switching the world between one of, eventually, eight different colours to reveal/hide platforms, obstacles and other objects makes for a refreshingly different experience. Graphics are simplistic but effective given the focus on colour, and any game with colour-blind options definitely gets my approval on that front. The puzzles themselves are generally fairly straightforward for most of the game, but do start to become quite complex in the later stages, ensuring that they remain satisfying to solve. As a completionist it would have been nice for the collectibles to be more meaningful and have some way in-game to help to track them down as a few are very well-hidden, but a using a guide for these wasn't much of an inconvenience.