DoubleGunz_on_YT
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If you just can't get enough of these opinions... come on over. ;) https://www.youtube.com/doublegunz
https://www.twitch.tv/dgunz
If you just can't get enough of these opinions... come on over. ;) https://www.youtube.com/doublegunz
https://www.twitch.tv/dgunz
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It can be very fun when you're playing with the right people. This can be said for most multiplayer games, though. Outside of that, it's a solid game. I don't think there's too much that's outstanding here. Most things that this game excel at were in the first iteration, like the tactile and involved feel of the weapons/items, the difficulty, the humor of the accidental team kills, the button prompts, and the somewhat fast-paced mission structure.
I'm glad the game exploded with success; hopefully it's a lesson to other developers/publishers that something fairly simple can be appreciated by many. Not every game needs to be a grindfest that encourages you to continue spending time and money on a constant basis just to keep the game "fun".
I'm glad the game exploded with success; hopefully it's a lesson to other developers/publishers that something fairly simple can be appreciated by many. Not every game needs to be a grindfest that encourages you to continue spending time and money on a constant basis just to keep the game "fun".
Man, am I a sucker for snappy and responsive UI. Rarely is that pulled off well in the first place... but add in colourful and flashy bits to the mix and it is STILL quick? That's a job well done.
This is probably the second best take on roguelike deck builders so far (though it could also be Cobalt Core). There are plenty of ways to continue to challenge yourself as you "ascend" through the difficulty levels. After beating the game once with every deck and then beating gold rank (or whatever the highest one is) on one deck, I was content. I put the game down after about 60 hours of play or so.
I think something that became apparent after I understood the game well enough was that this game feels a bit too luck based to be a truly fantastic game like Slay the Spire. In StS, I always feel in control of my destiny. Here, it feels as though I can get screwed super early over and over. Not only that, but late in to a run you can just get stonewalled suddenly. The difficulty curve is very strange.
The first few antes are hard unless you get great synergy immediately. If you can get past ante 3 you're likely going to easily get to ante 7 or 8. But then.... there's a good chance you're gonna lose. It just kinda feels strange in that way.
Outside of that, I loved my time with this game! It's very satisfying learning how things work together and how to position your cards.
This is probably the second best take on roguelike deck builders so far (though it could also be Cobalt Core). There are plenty of ways to continue to challenge yourself as you "ascend" through the difficulty levels. After beating the game once with every deck and then beating gold rank (or whatever the highest one is) on one deck, I was content. I put the game down after about 60 hours of play or so.
I think something that became apparent after I understood the game well enough was that this game feels a bit too luck based to be a truly fantastic game like Slay the Spire. In StS, I always feel in control of my destiny. Here, it feels as though I can get screwed super early over and over. Not only that, but late in to a run you can just get stonewalled suddenly. The difficulty curve is very strange.
The first few antes are hard unless you get great synergy immediately. If you can get past ante 3 you're likely going to easily get to ante 7 or 8. But then.... there's a good chance you're gonna lose. It just kinda feels strange in that way.
Outside of that, I loved my time with this game! It's very satisfying learning how things work together and how to position your cards.
I don't really know why these games receive the praise they do.
My brief history with LM as a series:
I love Luigi as a character. Always have. He was always my choice as a kid in every Mario game. I was super excited when Luigi's Mansion 1 came out; he was finally getting his own game! Played it at launch and was very disappointed. It's boring.
Since then I've avoided the series, but this year I decided to finally try out 3. It received enough praise at this point that I was willing to give it another chance.
Nope. It's still pretty boring. I like the presentation. It's a pretty game, and the way Luigi emotes is great. The music adds to the silly/spooky vibe - it's great too.
Everything else, though - meh. It just felt like a chore to scour each room and suck up a bunch of coins that felt meaningless. Puzzles are generally the low point of every game I play, and this game is essentially nothing but puzzles.
It's just not for me. There's little to no challenge and there wasn't anything pulling me forward or encouraging me to continue exploring. It also began to feel repetitive very early on. After 7 hours or so, I'm out.
My brief history with LM as a series:
I love Luigi as a character. Always have. He was always my choice as a kid in every Mario game. I was super excited when Luigi's Mansion 1 came out; he was finally getting his own game! Played it at launch and was very disappointed. It's boring.
Since then I've avoided the series, but this year I decided to finally try out 3. It received enough praise at this point that I was willing to give it another chance.
Nope. It's still pretty boring. I like the presentation. It's a pretty game, and the way Luigi emotes is great. The music adds to the silly/spooky vibe - it's great too.
Everything else, though - meh. It just felt like a chore to scour each room and suck up a bunch of coins that felt meaningless. Puzzles are generally the low point of every game I play, and this game is essentially nothing but puzzles.
It's just not for me. There's little to no challenge and there wasn't anything pulling me forward or encouraging me to continue exploring. It also began to feel repetitive very early on. After 7 hours or so, I'm out.