I have sunk like 30 hours into it and eeeeeh...
I was really into at first. The core gameplay loop of mowing down enough goons to fill the population of a small country and then leveling up and buy skills for your characters got its hooks in me good. But the longer I played the more it felt like a chore.
I was reminded of how similarly I felt playing Hollow Knight earlier this year, but whereas Hollow Knight’s core gameplay was fun and the filler between those parts were boring, Hyrule Warriors’ core gameplay got bogged down by its own breadth of content, making it feel worse. I was gonna 100% the campaign until it locked collectibles behind exclusive characters and events. Then I just beat the main campaign and quit two levels into the FIFTH postgame campaign. I was gonna complete at least the first Adventure Map but the mechanics suck ass.
My biggest regret is not being able to unlock all the characters (I wanted to play Yuga damn it) but I just COULDN’T be fucked anymore.
There are some cool shit like the remixed songs, the attention to detail on characters, and the original designs (HW Ganondorf best Ganondorf).
I wanted to make Hyrule Warriors my grindy no-thinking stream game for when I start streaming later this month but after two negative experiences with the game today I am officially burnt out. I hope Age of Calamity focuses on quality over quantity.
Super addictive core gameplay loop with a fanfiction-tier story and wears out its welcome. You'll never run out of content with the adventure maps. You'll also never run out of ocean water, but I wouldn't advise drinking it.
I was really into at first. The core gameplay loop of mowing down enough goons to fill the population of a small country and then leveling up and buy skills for your characters got its hooks in me good. But the longer I played the more it felt like a chore.
I was reminded of how similarly I felt playing Hollow Knight earlier this year, but whereas Hollow Knight’s core gameplay was fun and the filler between those parts were boring, Hyrule Warriors’ core gameplay got bogged down by its own breadth of content, making it feel worse. I was gonna 100% the campaign until it locked collectibles behind exclusive characters and events. Then I just beat the main campaign and quit two levels into the FIFTH postgame campaign. I was gonna complete at least the first Adventure Map but the mechanics suck ass.
My biggest regret is not being able to unlock all the characters (I wanted to play Yuga damn it) but I just COULDN’T be fucked anymore.
There are some cool shit like the remixed songs, the attention to detail on characters, and the original designs (HW Ganondorf best Ganondorf).
I wanted to make Hyrule Warriors my grindy no-thinking stream game for when I start streaming later this month but after two negative experiences with the game today I am officially burnt out. I hope Age of Calamity focuses on quality over quantity.
Super addictive core gameplay loop with a fanfiction-tier story and wears out its welcome. You'll never run out of content with the adventure maps. You'll also never run out of ocean water, but I wouldn't advise drinking it.
Despite not really being a Zelda fan, I got damn obssessed with this game back when it came out, and dumped around 300 hours total across it and all its content. I often played it in two player with friends as well. It was a generally good time! Though I doubt I'll ever go back to it after how long I put into it.