Reviews from

in the past


Super fun fan service game, if you like the entire series, this'll be an absolute treat. There's a wealth of content, too.

Finished before on Wii U and replayed a little on Switch. This musou was surprisingly fun to play, even if with the average level designs you can expect from these kind of games.

i've tried on 3 separate occasions to get into this and i just can't.

Me gusta el género hack and Slash para un spinoff de zelda, y está muy logrado, los personajes jugables representan genial su forma de luchar. Se puede volver un poco repetitivo así que hay que jugar con calma, pero es un buen juego

I'd been waiting years for my brother and I to finish Hyrule Warriors, assuming we'd finish it together, but given that he'll be buying the DX version of the game on Switch soon, I asked if it was okay if I finished it myself and he of course said yes x3. So I spent the last four or so days doing the last six missions in the main story, the Cia's Tales DLC levels, and unlocking the extra weapons and characters locked behind the main Adventure Mode. I was worried after giving my review of Fire Emblem Warriors that perhaps I was looking back on Hyrule Warriors with rose-tinted glasses, but I am so glad that I was wrong with that worry. Hyrule Warriors is still one of the best Musou games Omega Force has ever put out, and I've had so much fun over the past 20 or so hours of playing it re-confirming it that to myself.

There are only some 15 characters in the main game, not counting the 15 or so more through the DLC, but with the extra weapons characters can get, those weapons are effectively extra characters themselves, in a way (at least given how many characters only have one weapon while characters like Link have like seven). But with so many characters they feel SO different! Only two buttons, a heavy attack and a light attack, and usually similar chains of both, but the ways that each character and weapon have a different cadence to how their attacks flow, how some have attacks carry them forward with momentum, charge up a power bar, or even overheat their abilities, make every character and weapon feel special. I'd look at a character and be like, "Oh I don't really remember this character" or "I don't remember liking this character" and I'd discover eventually "WOAH this character plays SO crazy! I love it!"

So many of the final levels on hard mode were giving me SUCH Dynasty Warriors 3 vibes, and in the best way. Big open levels connected through different corridors, but with different objectives and items of importance on each of them that each level is a giant exercise in strategy on how best to complete it. Particularly in the Adventure Mode, trying to get those A-ranks, trying for the most efficient path through a level to get those time-stamps or get to those heart containers or skulltulas in time is just SO much fun. Levels in Hyrule Warriors aren't obvious paths that feel like work to just reach the end of, they feel like an exercise in defeating an enemy force, crafty in its own ways and keeping precious loot from you!

Verdict: Highly recommended. This is far and away my favorite Musou game. The co-op between the two screens is ingenious, the level design is great, and the each character is special, awesome fun to play in their own way. The fan-service is excellently done, and the voiced asides between levels detailing the military strategy taken by characters from Legend of Zelda never cease to be funny X3 . The DX version on Switch has all the extra Adventure Mode maps and more than doubles the character roster, so even though it doesn't have the nice co-op mode the Wii U version has, I'd still recommend all that in one easy place over the Wii U version despite the Wii U version's cheap base price combined with the DLC being very similarly priced.


Pretty fun game where you get to go ham on minions. Sad thing is that this game is not canon to the og Timeline

Playing this game in split screen mode in 512p with sub 30fps gives off a powerful feeling that you don't feel nowadays.

Impa is fucking broken and i love it

Only played the story mode because i didnt yet unlock the power of longform video content to autistically accompany me during the mission mode when i played this as a kid.

Lots of good dumb fun, made me happy to be a Wii U owner back when it came out. The updated version on the Switch might be one of the most content-rich games ever made.

literally made me hate zelda

When this game came out, I wanted to play nothing else. This was the coolest game in the world for me at the time, having all these Zelda characters revisiting all these iconic places from the whole series. And then one day I just stopped playing it and completely forgot about it. Honestly, this game fell off so hard, and yet I don't know why. I just remember Epona being busted

never played a musou game before, but slap on a zelda skin and yeah I'll spend a retarded amount of hours battering bokoblins sure, other than the absolutely goated designs of some characters I don't think this game or musous in general have a lot going for them

The only musou game I have played and I'm not gonna lie...I only played it cause I love Zelda.
However it turned out the game is surprisingly addictive. Running around in the map and fighting brainless mobs is both intense and relaxing at the same time. The map inspired by the original Zelda is huuuuge. No exaggeration, but this is one of the most rich content games you can play. The definitive edition even more.
Although it didn't convert me in a musou fan, I had a great time with it.

I guess I'm just not a Warriors series guy. I had heard of Dynasty Warriors for quite some time & never tried it, but when they released this (which I assume is essentially DW with a Zelda coat of paint), I decided to take the plunge. And I mean, it's alright. Fighting ridiculously huge hoards of enemies is really fun for, like... maybe 15-20 minutes? Played maybe a level & a half before deciding I had my fill. It's fine, but the fun of its core gameplay loop just doesn't last that long for me personally.

Loved playing multiplayer at 10 fps.

I really like this game, I've beaten it multiple times, however I do see its many faults. It's not perfect but it never tries to be perfect. I will always have fond memories of this title.

I know people didn't like Cia but she was a big lesbian awakening for me so I love her no matter what anyone says

A fun, unserious game. Playing this game co-op with the 2 screens is a very unique experience that can only be had on this stupid console.

I love spinoff games that allow you to play as NPCs from other games in the franchise; especially a franchise like Zelda with sooooo many interesting characters. The fanservice in this game is off the charts, but the gameplay can get stale. Still, it's great for what it is, and I'm glad it exists.

Très vite répétitif et lassant

the most memorable bonding experience i had with my dad was playing this game with him but it's kinda tainted now because he cheated on my mom and divorced her

Ultimate Zelda fan service. Also Link is voiced by Eren Jaeger in this game which is cool.

Something was in the air when Koei Tecmo cooked this one up


Maybe worriers games are for me

Nintendo allowing other developers to create The Legend of Zelda games has resulted in both terrible and great games. Phillips were responsible for the infamous Zelda CD-i games, while Flagship/Capcom created the Oracle games and the marvelous Minish Cap. This time, Nintendo have allowed Koei Tecmo to create a spin-off, using the talents of Omega Force and Team Ninja.

Hyrule Warriors takes after Koei Tecmo’s Dynasty Warriors series, providing a hack-of-slash game filled with massive armies for Link and friends to fight their way through. The game revolves mainly around controlling keeps, which are square rooms filled with respawning enemies, in order to control the flow of the battle. To gain control of a keep, you need to kill enough minions for the keep boss to appear. Defeat the keep boss and your minions will start spawning there. There are also smaller outposts dotted around the map which will spawn enemies until you defeat the outpost captain and take it for yourself.

The basic minions in the game are essentially cannon fodder. You could plough through thousands with ease, even on the hardest difficulty setting. This doesn’t mean that fighting them is useless. On top of killing them to take control of keeps, it’s also wise to thin down large groups to make them more manageable for your own troops. Dispatching these minions will also fill up your special attack gauge, allowing you to unleash (shockingly) a special attack.

While there are some stronger minions which have health bars, most of the combat skill required is against enemy commanders. These commanders have more health and will also block and use a range of different attacks. Most of these are defeated fairly easily on Normal difficulty, while on harder difficulties you will need to do a lot of blocking and dodging and will need to learn how they telegraph their attacks in order to react accordingly. After their stronger attacks, they will become vulnerable and a Weak Point Gauge will appear. If you’ve reacted properly to the attack, you’ll be able to counter attack to whittle down their weak point gauge – bring this down and you’ll pull off a stronger attack.

The combat is fairly straightforward. You have a dodge button, block button and a light and strong attack. Using the light/strong attacks, you can create various combos, many of which are gloriously over the top and very fun to watch. Each character has their own set of special weapons (although a few only have one), and each special weapon provides a unique set of attacks that feel very different due to the combos. It’s a lot of fun taking a new character or weapon out for a spin. The game also has L-Targeting for focusing on important enemies, an item button for using bombs. arrows and other items (most of which have temporary power-ups that dead enemies can drop); and finally a magic metre. Collect enough magic bottles to fill this up and you can enter a “focus mode” which makes you stronger and lets you unleash a devastating attack.

While most enemies aren’t a challenge on normal mode, that doesn’t mean that the battles as a whole are easy. Through Legend Mode (the main story campaign), Hyrule Warriors will provide you with different scenarios and tactics for you to counter. You will need to learn when the best time to take keeps is, as well as deciding to ignore cries for help and focus on the objectives while your allies get defeated and flee. The different scenarios keep the campaign interesting from start to finish, and it took me around 18 hours to complete on normal mode, including a fair few failures along the way.

The story itself is entertaining, while simple at times. A “mysterious” dark force corrupts a sorceress called Cia, who launches an attack on Hyrule, starting with Hyrule Castle where Zelda. Impa and a trainee called Link are. The adventure takes them into different time zones – those of Ocarina of Time, Twilight Princess and Skyward Sword – and to some familiar locations for Zelda fans. Some of the twists are glaringly obvious due to being repeated from previous games and one in particular feels silly by the time it’s “revealed”, due to the reactions of other characters. However, the story revolving around the new characters Cia and Lana is genuinely interesting.

Throughout the story missions, you will encounter bosses. These bosses, in true Zelda fashion, require you to wait for them to expose their weak spot and use the required item to stun them before you pummel them. The boss fights are a lot of fun, especially when contending with other nearby enemies.

In each mission you will collect various items. Rupees and materials will let you buy upgrades for each character from the bazaar while you will also find many weapons, which are different versions of the special weapons with unique stats and bonuses, which can be combined at the smithy. Some of these even have a different look to them, for example, Impa has Giant Blade, which comes in Giant’s Knife and Biggoron’s Knife versions. Hidden throughout missions are gold skulltulas, which appear under certain conditions. Finding these will improve the bazaar and unlock illustrations.

Free mode is the same as Legend Mode, except that you can use any unlocked character rather than the ones that Legend Mode limits you for each mission. You can still use this mode to gain resources for upgrades as well as finding gold skulltulas. The other significant game mode is Adventure Mode.

Adventure Mode’s menu takes place on the overworld from the original NES Legend of Zelda. Each “screen” of the map represents a different challenge, which ranges from small challenges to large battles that take place on the same maps as Legend Mode, but with unique scenarios. These will sometimes have all features such as making all attacks “devastating” or spawning hoards of cuccos, which you don’t want to attack. At the end of each mission you will receive a ranking, and some items need to be unlocked with an “A” ranking. By completing missions, you will find item cards. which are used to unlock rewards (which you then win by completing the mission it’s unlocked for). Unfortunately, this method means that you’ll need to repeat some missions to get the required items.

Adventure Mode also has a network feature. Network Links will appear on your map. This will create a harder version of that mission, but will yield greater rewards (which will be better still if the Network Link is a friend). If you win, the Network Link will also receive a bonus. All three modes of the game also feature local co-op where a second player can join via a Pro Controller or Wii Remote & Nunchuck. Player 1 plays on the GamePad screen while player 2 gets the TV to themselves.

The graphics for Hyrule Warriors are fairly basic, which means that it runs extremely smoothly even with hundreds of enemies on screen at once. The style of the game gives it a pleasant look which captures the Zelda feel in its character and level design. The graphics do take a noticeable downgrade in co-op, with much reduced anti-aliasing and noticeable pop-in. The soundtracks mainly consist of rock versions of various familiar Zelda tunes, which fits rather well with the gameplay.

Hyrule Warriors is a solid Dynasty Warriors game that successfully captures the world of Hyrule. The Zelda characters feel like you’re playing as Zelda characters, and each one is a lot of fun to play with, which makes up for the relatively small amount compared to other Dynasty Warriors games. It is a shame that the characters only come from three Zelda titles, with only a few references to other games – the most significant being the moon from Majora’s Mask. There is plenty to unlock and the game features accomplishments, which get posted to Miiverse and has a handy progress list to keep gamers occupied for quite a while.

Final Verdict

While it may seem simple at first, Hyrule Warriors has fun combat and requires you to think about the whole battlefield instead of mindlessly slashing through enemies. It may be a Dynasty Warriors game, but it still has a Zelda feel and the extra polish you would expect from a Nintendo game.

++ Satisfying
++ Fun to play locally with friend

The first like two levels are cool but there is no change in the gameplay after that and not enough interest in the story to justify that slog of Y Y Y Y Y X Y X X X YYY X X X