In terms of a follow up, this was much better than the first one. Expanding the amount of DC characters used, creating a new system of items to collect and the interesting choices for guest characters make this game worth it. It also shows how much better Netherrelm studios are getting with their fighting games.
Está majo y se nota que Netherrealm está un paso por delante de la mayoría de los estudios de juegos de lucha en cuanto a como hacer modos historias cinematográficos.
Pero los controles al igual que la mayoría de los juegos de lucha 2D se me hacen innecesariamente complicado y todo lo que acompaña a la historia está excesivamente enfocado en grindear y monetizar.
Pero los controles al igual que la mayoría de los juegos de lucha 2D se me hacen innecesariamente complicado y todo lo que acompaña a la historia está excesivamente enfocado en grindear y monetizar.
As a fan of NetherRealm Studios, I thoroughly enjoyed their fighting game take on superhero combat. I loved the fact that loot customized the the way the heroes looked, often in extensive ways. I was also a huge fan of the AI combat aspect. It made grinding out some of the multiverse events more palatable for me, especially when it came to the more difficult events. I am not very good at fighting games, so this feature helped me feel like I was still making progress and not limited too much by my own skill at the game.