Mass Attack is a wonderful new light on the Kirby series, and proves that a pikmin-esque platformer can work. While there are a few flaws with the touch controls lag and camera issues when there are a lot of Kirbys around; Mass Attack still shines through with its robust Kirby throwing/ solving gameplay and medal fetching side-quests. With a bunch of mini-games and a lot of levels to explore, Mass Attack is an excellent and highly replayable addition to the series.
No início ele é bem divertido, seus gráficos são lindíssimos e a música é ótima.
MAS MEU DEUS...
Que fases desnecessariamente gigantescas. E não é como cada fase apresentasse uma mecânica que divertiam bem durante esse tempo todo. Além das medalhas que são um saco para consegui-las (principalmente pelo fato de precisar coletar as rainbow medals para liberar o último mundo, q não tive paciência para coletar btw. Talvez em outra jogatina).
A ideia é boa, mas acaba cansando pela forma que são construidas as fases.
MAS MEU DEUS...
Que fases desnecessariamente gigantescas. E não é como cada fase apresentasse uma mecânica que divertiam bem durante esse tempo todo. Além das medalhas que são um saco para consegui-las (principalmente pelo fato de precisar coletar as rainbow medals para liberar o último mundo, q não tive paciência para coletar btw. Talvez em outra jogatina).
A ideia é boa, mas acaba cansando pela forma que são construidas as fases.
not so great controls combined with the not so great ai lead to a lot of frustrating moments and it makes gold medaling all the levels more tedious than challenging. mediocre level design and 95% of all problems in this game can be solved by furiously swiping your kirbys at it and it ends up making the game boring and tedious real fast. every world has the same fucking lay out. the game is piss easy and makes it really hard for your kirbys die in combat, they'll most likely die from getting crushed due to ai and controls. bosses are lame and boring to fight with the only exception being the final one. the food system is is ok, after you reach the cap of 10 kirbys there's no point in going after the main collectable unless you want the game to come to a screeching halt for a second just to let you know you got a useless 10000 points. the game cockblocks you right before the final world and makes you go back through EVERY level in which you haven't collected a rainbow medal which is fucking annoying and adds to the tedium. story is whatever it's a kirby game. ost is not half bad and there's some good sprite work. the pinball, shoot em up and rpg minigames go way too hard for no reason and are the best things about this game.
This game is so under appreciated and I think it's one of my favorite gimmicky Kirby games. It's so much fun to use the intuitive gimmick to it's fullest and I felt like I had mastered controlling 1 million tiny Kirby's all at the same time. The music is great of course, the level design is some of the best in the series, the gimmick never gets old, and the game is an endless train of constant charming moments. Ok now that we got through that small part of the game, we can talk about the sub games which are the best in the entire franchise and what really carry this game. There is not a single bad sub game here, my favorite being the pinball one. It's genuinely fantastic and I don't think there's a bad thing about this game. It's a shame it basically came out when the 3DS did, I feel like this game never gets talked about enough despite it being so unique and one of my personal favorites.
This review contains spoilers
The game was fine enough to keep me engaged. I like how some Kirby games like this are experimental in the formula. The touch controls got old pretty fast, so it got kind of annoying to go through levels sometimes.
I didn’t like that the last world was locked and you needed all of the rainbow medals to get to it. It felt like the game was forcing unneeded padding to make you play longer.
I didn’t like that the last world was locked and you needed all of the rainbow medals to get to it. It felt like the game was forcing unneeded padding to make you play longer.