Contiene todas las virtudes y defectos del persona anterior (Persona 2: Innocent Sin). Perdiendo un poco la sorpresa y una historia algo menos interesante. Quizás es un poco innecesario pero la calidad que tiene es innegable.
Los protas me han gustado un poco menos que los del Innocent Sin, pero siguen siendo de los más completitos de la saga, y ver de nuevo a todos los pjs de P1 y P2 es un gustazo. Pedazo de "trilogía" se marcó Atlus, muy contento con estos 3 Personas "clasicotes".
Como último matiz a Eternal Punishment, creo que me hubiera molado más con menos duración y más rollo epílogo, de unas 15-20 horas (hoy en día seria un DLC sin duda). También influye que lo he jugado muy seguido y es repetir mismas localizaciones y misma estructura.
Los protas me han gustado un poco menos que los del Innocent Sin, pero siguen siendo de los más completitos de la saga, y ver de nuevo a todos los pjs de P1 y P2 es un gustazo. Pedazo de "trilogía" se marcó Atlus, muy contento con estos 3 Personas "clasicotes".
Como último matiz a Eternal Punishment, creo que me hubiera molado más con menos duración y más rollo epílogo, de unas 15-20 horas (hoy en día seria un DLC sin duda). También influye que lo he jugado muy seguido y es repetir mismas localizaciones y misma estructura.
Definitely an improvement over Innocent Sin, the combat uses the same system as Innocent Sin but it's more challenging this time and really encourages you to take full advantage of the system, and the negotiation system is more streamlined too. The dungeon design isn't as good in my opinion, but the other gameplay improvements make up for it. The story is a satisfying end the great story of Innocent Sin, and the characters, while their dynamic isn't as good as the party dynamic in Innocent Sin, the individual characters are amazing and are totally different from anything the series has done. However, making Maya a silent protaganist was a terrible decision, as it completely wipes away her personality and being silent doesn't fit into her character like it did with Tatsuya.
I really don't understand the weird ass combat change where you have to go through 3 fucking menus to input a set of moves. It's implying that this game is less strategy focused and more spammy, but the challenge of the game would tell you otherwise. The game itself is not an insane challenge, but there were bosses where I would have to change my moves every other turn, which is annoying when you need to go through these menus to do so. I really enjoyed the characters of IS, and was insanely disappointed with how they played almost no role in this game. The new main team is very good, and I think everyone was very well written besides Maya getting an obvious downgrade because this game really totally needed a silent protagonist. The story, while good, was kind of just IS again but adding the memory loss aspect to it and swapping the characters.