Reviews from

in the past


10/10 game to play while high

- Sam

i dont like this kind of game because whats cool about this? how about you make an actual game?

a delightful romp through the most visually diverse maze-like world that feels incredibly random yet utterly coherent all at the same time. in a lot of ways, it is more of an experience than a true "game" per se, but fuck it. games are art, and this is just as much of a game as anything else.

you're trying to see all 10 'postcards' (for which there is a counter in the pause menu), but due to its large interconnected world, it can be extremely difficult to tell if you have been somewhere already, which can make finding the last few a bit of a slog. there is an ending, with credits, but i think it is totally fair to stop whenever you are no longer having fun.

effortlessly funny and enjoyable with so many fun and unique concepts for rooms that had me smiling and laughing the vast majority of the time. it feels deeply personal, and inspires me to make something of my own someday too.

This game feels like being a mouse set loose in an experimental art gallery, it's a mixed-media bombardment that's impressive for just how much it packs into the format of walking between doors

i loved and also hated,how poetic


i don't believe i got very far (i definitely didn't get 10 postcards), but having never played any thecatamites games, i was very pleasantly surprised by this strange world i found myself in. it's cute, funny, and occasionally profound.

The name says it all for this one. At first I assumed it was an ironic deployment on some 20 Jazz Funk Greats shit, like “haha, postcards! Those cheesy little idealized frames for your gaudy-ass vacation where you went to someone’s home like it was a carnival.” And I guess that’s a read you could take if you were being incredibly uncharitable, but then you’d have to explain the weight which lifted every time I plugged through the chaos of thecatamite’s thorny satirical comedy and into a large, unobstructed picture of a human’s written accounts of... Experience?

That’s what this whole game’s about, right? We talk about texture a lot in games, often in the utilitarian sense, but here it’s being employed to such an extreme extent. This collage type of game has been made many times, yet it’s this one which elides barriers and nearly all traditional forms of interaction games have to show just how MUCH we are responsible for, good or bad. It certainly helps that thecatamites has a truly deft pen and easel game. There's some really striking zine-like moments often tied up with genuinely funny byte-sized characters in here.

I hate to speak in such general terms for a game which has some HIGHLY specific pathos coursing through it, but I guess that’s inevitable. It’s hard to convey this decathlon of synapse roadways that loop into and through and above and below and around each other with words alone.

A slow incursion into the depths of hell... Or maybe a chill exploration with funny characters!

Dozens of intersections happening on every room: the cult to capital, our faith in broken structures with empty meanings, the game industry (duh), the dissemination of information in broken systems of transportation, gamification of arts and culture fused with the instrumentation of the police and the state... AND FISH!

And, even then, a joyful spirit spreads through the several hotels, with its humour and cautious optimism around people and the protagonist. So you leave a positive review. 9/10 would come back another time!

bizzare wander sim art game. yume nikki if it was good. wonderfully eclectic in all the right ways, but by its nature there's a lot of aimless wandering which turns me away a tad. it's still pretty good though

anyway I liked the room and I give it A+

Surreal and incredibly endearing. The art style is absolutely delicious. I frequently got very lost and somehow that was part of the fun. Because the story (if there even is one, which there isn't really) is so scattered and disjointed, it felt almost like playing with a dollhouse, imagining my own little story for the little characters I encountered. Poking around and checking every corner for secrets felt rewarding even when it didn't actually yield anything. I had fun.

- L

This game looked weird and fun but unfortunately it was a bit overstimulating for me.

1 like to this review and I will get Pesky tattooed on me

I smiled basically the whole time I played this

BEAUTIFUL BEAUTIFUL BEAUTIFUL POOOOSTCAAAARDS!

Kinda calls into question what exactly a "game" is since all you do is walk around and look at things but you know what? When the stuff you're looking at looks like this you don't ask any questions. Just enjoy the ride and enjoy your stay.

I really, really like this game. You will too.
This game is (most of the time) the most mechanically simple I have ever seen and yet through lovely mixed media art and clever, silly characters and world's made from them, it really pulls off something I'm not sure I've ever seen and not sure how I can truly describe.
I played this game during one of the worst periods of dissociation in my life and it pulled me out real quick, it's such a labour of love and has such an essence of fun and creativity. It's one of the most surreal games I've played and is somewhat similar to Subway Midnight (although this came before) in it's mechanics and perspective switching and it has that same kind of clear creative exploration from the designer that makes the game feel really human.

I really can't provide too much I'm afraid y'all are gonna just have to play it lol

A tru adventure game a-la Yume Nikki. The briskness and woolly verbiage of Magic Wand still makes it my favourite TheCatamines game, but 10 Beautiful Postcards better demonstrates the author's strengths in art and humour - and that it is still possible to uproot decades of conventional videogame wisdom with W, A, S, D and a little optimism.

Those of you looking for the type of creative art game experience only itch.io can offer might enjoy this one.

You play as a little hand drawn character exploring a kind of art gallery looking for 10 postcards. The game starts off in a kind of 2D hand-drawn plane where there is no real collision detection with the world and you can even move faster than the screen so you can position your character off-screen if you're not careful.


The jankiness can make it difficult to grasp what to do at first, but as you explore the hotels the perspective changes to a third-person where you're flying on a duck to traveling underwater, to first person navigating a maze, back to 2D where you control a claymation eye. The visual aesthetic is all over the place, but somehow consistent.


It can be somewhat confusing trying to navigate the art gallery trying to find all the postcards, I think I only found 8 before reaching the credits, but its relatively short length makes it worth experiencing. 3.5/5

Stephen thecatamites yo tambien odio el trabajo asalariado y los hoteles