Reviews from

in the past


An ambitious roguelike Castlevania with interesting ideas but probably the most underbaked execution I’ve ever seen.
If this was a studios first game I’d be impressed, but it is so rough I’m amazed it was released in the state it is.

It’s intended to have Smash Bros. style controls which just barely works.
Every enemy in the game has the same(ish) skill set as you, but are much much better than you and are constantly reading your inputs, insta-grabbing, and perfect parrying you.

I played in co-op which is apparently supposed to have friendly fire on, but I can’t imagine a more hellosh experience when confined to a small battle arena with this combat system.

You might be curious to try it out and see how well it executes on its ideas: do not.

Also the online is occasionally non-functional.

Aesthetically pleasing, but boooring.

Your progress in this game is largely dependant on how much onset carpal tunnel syndrome playing smash brothers on gamecube gave you. That is to say if you know what a shield drop or a haxdash is then this game won't last you very long.

This was probably finished after a healthy and short development cycle so I don't blame them for the final product but its lack of content sticks out a lot if you dare compare it to any other rogue like this past decade, it has co op making it a very pleasant expansion to subspace emissary. It's worth the price of admission if you can get the soundtrack with it.

I have a deep love for this developer, and this is the game that started that. The aesthetics are stunning, and it's just oozing style - But, that being said, the controls can be extremely frustrating to the point of taking away from the experience. I still grade it heavily on a curve because despite the frustrating beat-em-up controls, I had a fantastic time and look fondly on it to this day. I still say it's worth it to check out, just be warned it will make you work for it. Just know going in, the jank is part of the charm.

I regret not playing this on PC. It's got jank but I bet it'd be more bearable if it didn't run like shit. Bizarre designs and unique gameplay kept me going though.


REALLY strange game design. this is basically a 2.5D metroidvania with.. smash brothers-like controls? kind of???????? music has its moments, the visuals are extremely muddy, the map is a tower with 4 sideways paths. I felt there wasn't much of a difference between the "easy" and "hard" rooms (which the game tells you about).

i don't know what to say about tbis
... it has strange and interesting visuals, a very in-depth and ponderous combat system, and a bizarre story added. I like it the most.out of the ace team games I've played. I may come back to it and pick away some more

The OG dead cells. Extremely janky game, but really fun at times

while it is jank and a lot of the enemy attacks feel kinda bullshit in how hard it is to react to them, when you really take full advantage of the game's mechanics (the cancel mechanic in particular) it can make it difficult for enemies to even get a hit on you. actually has a good amount of combo flexbility, though boss design is kinda wack and the way enemies can literally instantly grab you with no time for you to react whatsoever is extremely rude design. still fun regardless, especially messing around in training mode.
I often see comparisons to fighting games but I'd say it most resembles a platform fighter in the way it handles, as there are normals to cover each direction (including nair, fair bair, and the up air and all) though the special cancels are something seen less often in the more prominent platform fighters.