Reviews from

in the past


A bare-bones, shambling corpse of a Metroidvania.

Several frustrating bugs hold this back from being a decent-but-short Metroidvania. Trying to change controls crashed my game, so I kinda just had to make the controls work. In one instance, my dash and projectile attacks just stopped working, so I went back and checked the controls menu again...and found that they had mysteriously been remapped to keys from the controller bindings.

I also managed to do a dash jump through the air and collide with an invisible wall at one point, which dropped me instantly to my death. I don't think the wall was intentional.

The main thing I want to say about this game is that it incorporates a mechanic I absolutely love -- the ability to execute a jump after leaving a platform at any point before you hit your next surface. This leads to unique ways to strategize platform navigation and I can't appreciate that enough. If this were less buggy, I'd probably have finished it and given it a higher rating.