Ryan4815
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Nothing here!
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Elite Gamer
Played 500+ games
Popular
Gained 15+ followers
Loved
Gained 100+ total review likes
GOTY '23
Participated in the 2023 Game of the Year Event
Gone Gold
Received 5+ likes on a review while featured on the front page
Shreked
Found the secret ogre page
Gamer
Played 250+ games
Liked
Gained 10+ total review likes
Noticed
Gained 3+ followers
2 Years of Service
Being part of the Backloggd community for 2 years
GOTY '22
Participated in the 2022 Game of the Year Event
On Schedule
Journaled games once a day for a week straight
N00b
Played 100+ games
Busy Day
Journaled 5+ games in a single day
Favorite Games
623
Total Games Played
058
Played in 2024
201
Games Backloggd
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Very well put together Metroidvania with exceptional quality of life features making it very smooth to play. Ubisoft have clearly taken inspiration from gems of the genre such as Hollow Knight and Ori (particuarly Will of the Wisps).
First impressions aren't great, with basic movement abilities, dull character work and a nothing-burger of a storyline. The title soon picks up speed though, with each new unlock offering interesting usage in both traversal and combat.
The map is large and full of optional platforming challenges and simple puzzles. Except for one late game area featuring a naval battle frozen in time, there is not much originality to the locations you'll be jumping around. The expected temples and forests give way to sewers and mountains respectively. Each area would have benefitted from a few more traversal or combat tweaks specific to the locale.
It is refreshing seeing AAA studios tackling a genre that has been predominantly served by the indie scene in recent years. I hope both Ubisoft, with Lost Crown, and Nintendo, with Metroid Dread, see enough success to greenlight sequels.
First impressions aren't great, with basic movement abilities, dull character work and a nothing-burger of a storyline. The title soon picks up speed though, with each new unlock offering interesting usage in both traversal and combat.
The map is large and full of optional platforming challenges and simple puzzles. Except for one late game area featuring a naval battle frozen in time, there is not much originality to the locations you'll be jumping around. The expected temples and forests give way to sewers and mountains respectively. Each area would have benefitted from a few more traversal or combat tweaks specific to the locale.
It is refreshing seeing AAA studios tackling a genre that has been predominantly served by the indie scene in recent years. I hope both Ubisoft, with Lost Crown, and Nintendo, with Metroid Dread, see enough success to greenlight sequels.
A nature documentary visual novel with beautiful art and music that evokes a keen sense of place, firmly submerging you in its aquatic alien world. Following a new-born whale over the course of it's childhood years, the narrative is both touching and informative. The world building here is excellent, offering just enough intricacies and tangential information without overwhelming or distracting from the core tale.
The entire run-time is about an hour, and crazily it's also free, so I would strongly recommend anyone gives it a try. One of the most engrossing pieces of video game world-building I've experienced, and certainly the most I've connected with a visual novel. I can't wait to see our whale calf mature into adulthood in Part 2.
The entire run-time is about an hour, and crazily it's also free, so I would strongly recommend anyone gives it a try. One of the most engrossing pieces of video game world-building I've experienced, and certainly the most I've connected with a visual novel. I can't wait to see our whale calf mature into adulthood in Part 2.