Fun character designs, flattering artstyle and charming set up for a board game! The mechanics and different win conditions make runs varied enough for short play sessions with friends and allow some flexibility in your game plan, but the certain win conditions needed to unlock amulets in the newest version make it so when you get screwed over by rng while trying to do a specific victory, you feel like you're just ambling around annoying other players. It gets better when playing with friends over vc, like any other tabletop, but they might hate you or the game if the CPU decides to hardfocus them, which they do more often than not, the CPU is very aggressive towards each other.
Fun and addicting but the matches can run rather long. The UI is awful, but the mechanics and character designs are neat enough.
As of late, their cross-platforming has made the game virtually unplayable and riddled with bugs. The last few times I tried to play, I wasn't able to find any matches to join so I ended up selling my dice and character skins on the steam store and haven't touched it since.
I'm hoping it gets the love it needs despite my doubts as it was a favorite of mine for a long time.
As of late, their cross-platforming has made the game virtually unplayable and riddled with bugs. The last few times I tried to play, I wasn't able to find any matches to join so I ended up selling my dice and character skins on the steam store and haven't touched it since.
I'm hoping it gets the love it needs despite my doubts as it was a favorite of mine for a long time.
This review contains spoilers
Armello is the type of game that is rooted, intentionally or otherwise, too heavily in the style of a board game. For a game like this to see play in my library it has to perform the same function my collection of physical board games will: to bring my friends together to have a good time for an hour or two. This game is simply not appealing enough in any aspect for me to feel comfortable asking my friends to buy it and spend their time on it.
TLDR: A fairly fun game that integrates a board game environment with cards and has multiple ways to win. However, queueing up for a game can be long sometimes and the gameplay gets a bit dry after a while. Overall, it is a good time but needs a little bit of tweaking and improvement.
Amount of time I've played: 83 hours
Platform I played on: PC/Steam
Environment: A board game setting with hexagons that you move around in. Not a huge dynamic environment, but the locations of the towns, dungeons, stone circles, etc are randomized. If you have the DLC for Seasons, it will change between the four seasons, but not worth the price point unless it is on sale. Autumn looks very pretty.
Sound: Nothing important or remarkable about the sound. It sounds good, but it's not where the primary focus of the game is. Background music is unremarkable to me and I turn it off when I play. The roll of the dice can be very satisfying depending on which die you have equipped.
One thing I really liked about the game: The art style in the game is super cute and while I don't normally like games focused around animal characters, this one is an exception because it is well done.
One thing I would change about the game: I would honestly just increase the popularity of the game. I think more players would mean they would update/work on the game more and it would definitely improve. The queues are so long sometimes that it's more reasonable to just run a game with AI. And even if you do get online teammates, a lot of them leave.
Amount of time I've played: 83 hours
Platform I played on: PC/Steam
Environment: A board game setting with hexagons that you move around in. Not a huge dynamic environment, but the locations of the towns, dungeons, stone circles, etc are randomized. If you have the DLC for Seasons, it will change between the four seasons, but not worth the price point unless it is on sale. Autumn looks very pretty.
Sound: Nothing important or remarkable about the sound. It sounds good, but it's not where the primary focus of the game is. Background music is unremarkable to me and I turn it off when I play. The roll of the dice can be very satisfying depending on which die you have equipped.
One thing I really liked about the game: The art style in the game is super cute and while I don't normally like games focused around animal characters, this one is an exception because it is well done.
One thing I would change about the game: I would honestly just increase the popularity of the game. I think more players would mean they would update/work on the game more and it would definitely improve. The queues are so long sometimes that it's more reasonable to just run a game with AI. And even if you do get online teammates, a lot of them leave.
I was obsessed with this game for a few months, but my interest in it dropped pretty quickly. Matches are outrageously long and slow and the UI and AI is atrocious. Obviously, this was meant to be played online with real people, but then a single match can run you 30-40 minutes! Still a fun time for a while though!
A board game that relies far too heavily on RNG.
You never feel in control of your fate because you either get everything you need, or nothing and just had no chance whatsoever at winning.
And woe befalls whoever decides to try multiplayer where you will inevitably face a team of 3 and just be a constant casualty to their infighting.
You never feel in control of your fate because you either get everything you need, or nothing and just had no chance whatsoever at winning.
And woe befalls whoever decides to try multiplayer where you will inevitably face a team of 3 and just be a constant casualty to their infighting.
Beautiful game in the style of Game of Thrones but with anthropomorphic animals, however, sadly it's ruined for being too difficult and it's very RNG. When playing online you'll get other players putting spell cards or trickery cards on you, making it impossible to get into the palace, and you also need to have good gear to survive which isn't easy to come by. The game is not fun if you can't win your battles, which is a real shame...