I really loved this game before they changed how leveling and perks worked. You used to be able to pick any mid fight, but then they changed that. With that and the leveling changes, comebacks became a thing of the past and it just became a snowballing shitshow. I'll always fondly remember the game from before that period, which I'd rate like 4.5/5, but the state it is in after is just shit.
While not officially supported anymore yet still playable, Awesomenauts is and has been virtually the only 2D Moba in any form of relevance. Despite it not only fulfilling an interesting niche for platformer fans that want to combine the ability usage and team play of Mobas, it also is very aesthetically pleasing with its strong character designs that not only look great, but also are very easy to pick up and play within the game. Fans of Mobas, even now, should give Awesomenauts a shot as it provides its own unique thrill and twist on the genre.
This game was so good. I'm only giving it a 3 because the balance slowly got worse, the monetization got worse (as all games that go from pay to f2p do) and because you really cannot play it any more as all the current players are just slavs who spent way more time on the game than you did.
I think the MOBA genre is interesting to people who like RPG-style approaches to stats, but the typical one plays like a shitty broken down car. Turning it into an actiony platformer-type of game was SO fun. Amazing music, very coherent art style, 3v3 made multiplay very easy. Just Ronimo drifted and had to do other things.
But how has nobody else made a game like this before???
I think the MOBA genre is interesting to people who like RPG-style approaches to stats, but the typical one plays like a shitty broken down car. Turning it into an actiony platformer-type of game was SO fun. Amazing music, very coherent art style, 3v3 made multiplay very easy. Just Ronimo drifted and had to do other things.
But how has nobody else made a game like this before???