Reviews from

in the past


Banjo-Kazooie tá ali pra mim, junto de Crash Bandicoot e Sonic Adventure como os jogos mais lindos que eu já vi em seu respectivo console. Simplesmente sou muito fã desse low poly e uso de cenários de praia e florestas com cores fortes.

O roteiro é salvar a irmã do Banjo, Tooty, mas não é pra isso que estamos jogando ele. Jogamos ele para viver uma aventura incrível por cenários gigantescos que escondem segredos por todos os cantos (inclusive segredos que viram lenda urbana), ver a dinâmica caótica do urso e do pássaro que parecem não se entenderem, mas estão juntos de qualquer forma, ver as coisas aleatórias em que o Mumbo Jumbo vai te transformar em cada fase, descobrir que não é só nas fases que existem as peças coletáveis, se perder nesse castelo gigantesco da Gruntilda... Cara tem muita, mas MUITA coisa pra se fazer nesse jogo. Então, a Tooty que lute.

Eu peguei pra completar a primeira vez esse jogo usando um guia da revista original Nintendo World, foi muito bom, me senti uma criança de novo.

Eu nem tenho nenhuma piada pra escrever aqui, esse jogo só é maravilhoso.

lindo perfeito, adoro ursos, me adiciona quem for

N64 peak 3d Platforming. What a blast. Even the hub world had so much to check out and explore. I had such a good time making sure I got every collectible in every zone

If you want the game that really put its stamp on the Collectathon genre, look no further than Banjo-Kazooie. It's an immaculate and timeless game; it's honestly hard to find much I can say about it. The presentation is charming, funny and weird. The music is absolutely delightful. The platforming and exploration is tightly designed.

I feel like Banjo-Kazooie as a near-perfect game as it is, has lent itself to a sort of mystique that has only been challenged by sequels or spiritual successors, all of which just don't have the secret sauce that B-K has. A lot of the follow-ups to B-K in both direct and indirect terms suffer from serious bloat problems (ahem Tooie/DK64)

Banjo-Kazooie is like a gourmet cut of lean beef; it cuts out most of the fat bullshit, and you're left with a short but beautifully designed and elegant game that runs like clockwork.


kinda fun but you need nostalgia goggles to have fun

FAVORITE GAME OF ALL TIME
Everything is perfect, the gameplay is fun because it knows how to use simplicity to create a really refined experience, and outside of gameplay everything is just fun from the music, to the artstyle, characters, dialogue, etc just very awesome all around. It also has like the coolest history of any game ever and the speedrun is also sick

Alto plataformero, muy divertido, mecánicas divertidas controles algo toscos pero mejorable jejeje

My sister and I adored this game to the end. I remember we bought this on the off chance of it just looking kind of cool by the commercials? But we were still unsure. But us only being kids at the time, we were just dying of laughter, and having a blast collecting collectibles and honey combs, and exploring a wide variety of different seasoned maps. Banjo-Kazooie put Rare on the field, it was an instant classic. It quite possibly rivaled even Super Mario 64. Hell, I would say it’s actually better than Mario 64. It’s that’s good.

Its like Mario 64 if it was good

this was actually the first game I vividly remember playing and kinda set the standard for me when it came to collect-a-thons and 3D Platformers, incredibly straight forward gameplay and unique move set makes this a very easy game to recommend to anyone of any age to enjoy, the british humor is a nice touch as well, while its age does show its head if you're playing the XBLA versions you shouldnt have much issue as there are a few QOL features such as notes being saved on exiting and re-entering levels where as in the original N64 due to limitations exiting a level would reset non priority collectibles such as notes

TLDR: this was the first game I remember playing so I love it for that.

J'ai jouer a se jeu mais j'ai peu de souvenir c'est une dinguerie

Looking back on the games I played over the course of my childhood, I've noticed that some of my most memorable gaming expirences came from Rare. Before I discovered Banjo-Kazooie, I played and beat the GBA port of Donkey Kong Country 2 and the DS remake of Diddy Kong Racing, but out of those two games I found Diddy Kong Racing DS to be much more interesting. I frequently looked up information online on how to unlock everything that the game had to offer. Apon doing so, I eventually discovered that there was a whole other version of the game that came before it with a few characters that weren't in the DS version. This is how I discovered the existence of Banjo. It wasn't until I connected my Xbox 360 to the internet for the first time a few years later that I would rediscover Banjo-Kazooie and download the demos of this game and its sequel Tooie. Not long after, I was able to purchase both of them and enjoy them to my heart's content. The Banjo-Kazooie games quickly became some of my all-time favorites, leading me into developing a fascination for the developers that made them. I've even attempted speedrunning this game on the 360 version multiple times with my best time being around 5 hours. Having just finished another playthrough of this masterpiece, I will say this is easily Rare's best collect-a-thon and one of the best 3d platformers ever made.

There are a lot of positive things to say about Banjo-Kazooie. The graphics are nice, the characters are funny & memorable, the worlds are enjoyable to explore, and the size of said worlds are just right. One big issue with some of the games that came after this one such as Donkey Kong 64 & Banjo-Tooie are that the worlds are just too damn big and require a lot of backtracking. WIth Banjo-Kazooie, all the objectives & goodies are scattered throughout the levels in a way that isn't intrusive. The only exception being one jiggy you'll have to backtrack for in the middle part of the game, but unless you're aiming for 100% completion it is totally optional.

As far as negatives go, the controls can be a little confusing. It could be since my last playthrough was a couple years ago, but I had some trouble remembering the imputs for a few moves or just accidently doing the wrong thing. It was never something I thought about until I played this version but that's probably because of the obtuse design of the controller. The other issue is something that the 360 version fixes which involves having to recollect the Jinjos and musical notes if you died. It can be very aggrivating to go through the process of getting them all again, especially if you die in any of the later worlds. However, the reason this issue exists is because of hardware limitations so its somewhat excusable.

Banjo-Kazooie is Rare's most iconic IP and rightfully so. Its tight level design, beautiful worlds, and memorable cast cement this game as the best 3d platformer on the N64. Between Banjo-Kazooie & Mario 64, I'd say the bear & bird duo gave the Italian plumber a run for his money.

Um exemplo a ser seguido quando falamos de jogos de ação-aventura, este jogo é lindo, cheio de cores vibrantes e uma jogabilidade fluida e intuitiva. Sua trilha sonora é cativante, envolvente e cheia de vida. Confesso que há um excesso de colecionáveis, o que poderia aumentar o fator de replay de algumas fases, mas às vezes isso causa certa preguiça. No entanto, é um ótimo jogo e recomendo bastante a experiência.





There is nothing harder than attempting to follow in the footsteps of a revolutionary masterpiece like Super Mario 64. And yet, no studio in the world was better equipped than Rare--after all, they completed this herculean task once before.

In a lot of ways, Banjo-Kazooie did for 3D platformers exactly what Donkey Kong Country did for 2D platformers. Much like how the Donkey Kong Country games solidified the baseline established by the early Mario titles, Banjo-Kazooie made great strides for the 3D platformer genre. No one can doubt Mario 64's influence, but much of the tropes of platformers of the time stemmed from Banjo-Kazooie, not Mario.

It's worth praising the work that went into bringing the stages of Banjo-Kazooie to life. Gruntilda's Lair dwarfs Peach's Castle, featuring far more puzzles and secrets. Banjo Kazooie's stages are filled with colorful characters and surprisingly solid writing. The texture work is absolutely phenomenal--Banjo-Kazooie looks better than anything on the N64 has a right to. And, last but not least, there is the absolutely legendary soundtrack. Praising the soundtrack is done to death at this point, but more understated, however, is the impeccable crossfading.

It's hard not to consider Banjo-Kazooie a massive success, and don't get me wrong, it is. But, all the same, I find myself preferring Super Mario 64. Banjo-Kazooie's huge scope is impressive, but I can't help but feel it distracts from the actual point of a 3D platformer: the platforming. It's telling that Banjo-Kazooie's most frustrating and least enjoyable moments (like the fan room in Rusty Bucket Bay) are the ones that lean more heavily into actual platforming. Mario 64 has, still, the best movement system of any 3D platformer ever. In comparison, Banjo-Kazooie's platforming is a bit passé.

I almost think Banjo-Kazooie has been put into the wrong genre. The things Banjo-Kazooie is remembered by are the zany challenges (like the Furnace Fun Quiz), the transformations, the characters, the evolving worlds, the music; not the platforming. Banjo-Kazooie is a great game, but I'm not actually convinced it's a great platformer. This, honestly, almost doesn't matter though. Banjo-Kazooie is by no means conflicted: it knows what its strengths are, and it chooses wisely to make those strengths the focus.

Banjo-Kazooie stands on the shoulders of giants. It may not eclipse its predecessors in the way Donkey Kong Country did, but what Banjo-Kazooie did achieve is remarkable all the same.

what i played of it was incredibly fun, but the controls and the camera were just so tedious and i always found myself getting frustrated at them, so i might come back to it at a later time

I am hopelessly in love with collectathons, and this is a very very good one.

I lost all my saves.
Perdi todos os saves.

A worse Mario 64. I’m sorry but it hasn’t aged well

This review contains spoilers

Um dos meus jogos favoritos de todos os tempos, provavelmente o meu favorito empatado com DKC 2. Fechando pela primeira vez sem save state noto poucos problemas, mas que podem incomodar bastante quem tá conhecendo o jogo, sendo o maior deles talvez o jogo não guardar as notas musicais que o jogador recolheu quando os personagens morrem ou saem do mundo. Pra mim foi um desafio divertido continuar vivo até pegar as 100 notas do primeiro ao penúltimo mundo, mas no último mundo, o Click Clock Wood, foi bem estressante devido ao level design extenso e a facilidade de cair de uma certa altura e morrer neste. O penúltimo mundo, Rusty Bucket Bay, também não é dos meus favoritos talvez pela temática, talvez pelo design, e me parece ser uma opinião popular entre os jogadores. Também tive dificuldade com a câmera e o controle dos personagens debaixo dágua em alguns poucos momentos, mas não sei se é um problema do jogo ou de se jogar com um teclado ao invés da forma como foi pensada com joystick.
Mas estas falhas são fáceis de compreender quando nos lembramos que saiu só dois anos depois de Super Mario 64, que inventou este subgênero de plataforma. Banjo Kazooie evolui o que o jogo do encanador italiano estabeleceu, seus méritos são muito maiores que suas falhas. É divertido, carismático, te faz querer explorar e fazer 100% de cada mundo e até do covil da Gruntilda que serve de hub (e vai por mim, vai ajudar muito pegar o máximo de peças de quebra cabeça e notas musicais). Ainda sobre os mundos gosto da maioria, principalmente Trasure Trove Cove, Freeezeezy Peak, Goby's Valley, Mad Monster Mansion e até o Click Clock Wood pode ser divertido se tu aprender como evitar as quedas ou cair sem morrer, além deste ser muito criativo. É desafiador, não imaginava que podia passar sequer pelo programa de auditório da Gruntilda antes da batalha final, em ambos senti que valeu muito a pena sentir o nervosismo e enfrentar os desafios. Este jogo me conquistou na adolescência, e jogando depois de alguns anos reafirmo que continua ótimo nos dias de hoje. Torço pra que estes personagens ganhem um jogo novo e bom para que mais pessoas conheçam e se se divirtam igual eu com o jogo original, enquanto isso ainda tenho Banjo Tooie para desbravar.

I didn't went crazy on my first playthrough, but the second one was pure joy. Really great 3D collectathon platform alongside Mario 64 (obv) and Spyro.

Final boss fight can be a little bs if you don't upgrade your health at maximum, you are warned.

I think it speaks volumes of Banjo-Kazooie's stellar soundtrack that Grant Kirkhope is sort of the darling face of classy old Rare now. It's definitely a deserved accolade- no matter how unorthodox it might be that a composer overshadows the rest of the dev team, don't see that too often.

Beyond great music and precise platforming, what really sets the bear-and-bird's outing apart from its contemporaries is that cheeky, irreverent English humour and charm. The kind of game that has you smiling the whole way through, unless you don't realize you have to break in through the windows in Rusty Bucket Bay. Slightly bullshit, but went straight back to smiling when I hear all the lovely sound design again. Jinjoooo.


With the highly competitive era of the N64 & PS1, where there seemed to be just about one masterpiece coming out every month. This game still managed to write itself in the history books as one of the titans of it's era. Rare creating a game that many see as close to the levels of quality as Mario 64. Although I must say, as much as I love the game I can't say I see that personally, but moving on.

The movement in the game is impeccable, It's not the precise and fluid buttery smooth movement from Mario, but still an an incredibly well made movement, with loads of options on your set on how to travel around the vast world in this game. Which only helps to create an even large incentive to explore and collect more items.

Banjo Kazooie in my view is one of the best Collect-a-Thons the genre has seen. Really only failing to be the best in it's era due, to the simple fact that Nintendo released one of the greatest games of all time during it. Even still, it still uphelds itself today as one of the golden standards of the Collect-a-Thon genre. And one that every game developer, large or indie. Should look on to when it comes to developing a fun collecting experience.

I won't speak much about the games soundtrack. Because listening to it simply speaks for itself.

Banjo Kazooie to me is incredibly close to being a perfect game. And from seeing my rambling here you might even wonder why it isn't. Simply put, the game is finally starting to show some age, with a recent short play test of the game. I found myself a little bored, not as glued to the screen as I found myself growing up. An issue that would likely be resolved had the game received as much love as Mario 64 has, with it's very impressive modding community keeping the game up even to modern standards with 1920x1080 support, and 60fps. And Ocarina of Time also getting similar love with ShipofHarkinian(which if you are interested in playing Ocarina tdpay, should absolutely be the way you do so!). Banjo however has not received the same support, the game continues to become more and more outdated. I'm not one to complain much about frames and resolution, but Banjo is starting to show its age, and its something we need to accept. Banjo likely will eventually get a remake. Until that day however. Banjo to me is a solid 9/10

El mejor plataformero 3D del Nintendo 64.

Me Mumbo, best shaman in all game.

Yeah, we'll see about that, bonehead.