During the beta phases I actually prefered Battleborn over Overwatch and ended up playing both at release.
However, Battleborn died off super fast due to Overwatch just simply overshadowing it to a point where it was nearly unplayable, which is unfortunate, as this game was actually a lot of fun and had some cool mechanics to it.
However, Battleborn died off super fast due to Overwatch just simply overshadowing it to a point where it was nearly unplayable, which is unfortunate, as this game was actually a lot of fun and had some cool mechanics to it.
imaginate ser un pendejo de 18 años yendo a laburar en un deposito con olor a meo de rata 12 horas por dia de lunes a lunes por 2 pesos y un dia ves que sale un juego llamado BATTLEBORN y es de la empresa que hizo Borderlands y se ve muy bien y se ve divertido y tiene ONLINE entonces vas a un reseller porque tu pais todavia no existia (pero no como ahora sino como antes de que pongan metodos de pago en pesos) y pagas con la plata que tanto te costo conseguir. cuando por fin llegas a casa despues de haberlo dejado instalando 1 dia entero porque tu internet es una mierda resulta que nadie esta jugando al juego, te quedas 1 hora buscando jugadores pero nadie aparece. "debe ser mi internet" pensas, pero despues ves las noticias y entonces ves los memes, barely born and already dead.
Gearbox comeme bien los huevos y de postre el culo
Gearbox comeme bien los huevos y de postre el culo
I really respect what Gearbox was trying to do with this title, it just happened to release at the worst possible time. The comparisons that this drew to Overwatch were both unwarranted and unfounded. I firmly believe after having played both extensively that the only similarity this game holds with it is in art style. Yes, they are both shooters, but this game is much more like a MOBA that happens to center around shooting as the shooter elements are fairly light in comparison. At best I would possibly consider classifying it as an arena shooter, but the MOBA roots are so deep on this one that you would still be misrepresenting it as such. I dug the hell out of this game, but it was far from perfect. It remains one of those special titles that I love it almost as much for what was broken rather than what was fixed. RIP.
I think it's unfair for most of these reviews to say something along the side of "It lost to Overwatch". I personally was really interested in both games, and loved the idea of playing both at the time for my main FPS games.
The issue I would say this game, was the marketing department. This game tried to be everything all at once, and it really failed spectacularly on both ends.
For the single-player, it was extremely barebones with only a couple of mission formats, along with some characters being completely unfeasible unless you had a full queue of friends playing with you. Which, this game never had too many players to begin with, so of course that was a challenge, but a lot of the characters just never really fit well with the meta as a whole. I remember a ton of sword wielding characters couldn't just get close to enemies without having a pocketed healer. Whoever designed this element of the game was just obviously not thinking, and my main time had with it was playing base characters like Oscar Mike, suffering through the exposition to say at least I "beat the game".
For the multiplayer, this seems even less Overwatch-based, so I still can't believe I see people making the comparison. It much more operates within the Dota/LoL MOBA structure than the Overwatch 6v6 objective modes. Which, I think that confused a lot of people too, who expected kind of a simplistic PvP because they kept marketing this game closer to Borderlands (loot rarity, class systems, skill points, etc) but, it really was just a complex MOBA in the vein of those other games, who already had HUGE playerbases and tournaments. It was hard to make the case to switch over to Battleborn when Dota and League had huge tournaments and could be not only gratifying in gameplay, but also financially.
In general, the Marketing team butchered this game by trying to make it everything it wasn't supposed to be. It tried to encapsulate Borderlands fans, MOBA fans, and be a looter shooter all at once, but none of it really mattered when no one played it, and nothing about it really made a difference in how you played the game.
A spectacular failure, that believe it or not, was 2k's biggest investment. Yup, this game had more spent on it than all of Borderlands 2. Yikes. Regardless, I think they earn a half-star for creativity on the designs of the universe, but other than that, this game is dog shit.
The issue I would say this game, was the marketing department. This game tried to be everything all at once, and it really failed spectacularly on both ends.
For the single-player, it was extremely barebones with only a couple of mission formats, along with some characters being completely unfeasible unless you had a full queue of friends playing with you. Which, this game never had too many players to begin with, so of course that was a challenge, but a lot of the characters just never really fit well with the meta as a whole. I remember a ton of sword wielding characters couldn't just get close to enemies without having a pocketed healer. Whoever designed this element of the game was just obviously not thinking, and my main time had with it was playing base characters like Oscar Mike, suffering through the exposition to say at least I "beat the game".
For the multiplayer, this seems even less Overwatch-based, so I still can't believe I see people making the comparison. It much more operates within the Dota/LoL MOBA structure than the Overwatch 6v6 objective modes. Which, I think that confused a lot of people too, who expected kind of a simplistic PvP because they kept marketing this game closer to Borderlands (loot rarity, class systems, skill points, etc) but, it really was just a complex MOBA in the vein of those other games, who already had HUGE playerbases and tournaments. It was hard to make the case to switch over to Battleborn when Dota and League had huge tournaments and could be not only gratifying in gameplay, but also financially.
In general, the Marketing team butchered this game by trying to make it everything it wasn't supposed to be. It tried to encapsulate Borderlands fans, MOBA fans, and be a looter shooter all at once, but none of it really mattered when no one played it, and nothing about it really made a difference in how you played the game.
A spectacular failure, that believe it or not, was 2k's biggest investment. Yup, this game had more spent on it than all of Borderlands 2. Yikes. Regardless, I think they earn a half-star for creativity on the designs of the universe, but other than that, this game is dog shit.
In it's hayday, which was shortly lived, it was my all time favorite game. I love FPS games and also really enjoy the competitive style of MOBAs. It was a perfect blend. Plus the humor of Gearbox, which at the time I loved but can definitely admit that it can be a lil grating. It had some the my favorite character designs from Miko the mushroom sage, to Kelvin an iceberg monster that is actually a collective hivemind, to Benedict who was a bald eagle who sounded like Matthew McConaughey. It was real fun and real creative. Sadly the game is no longer playable so I can only look back to it via memories. It was abandoned by the player base long before it died though.
No one is brave enough to admit that this game was actually so good it's just these stupid fuck devs tried to challenge overwatch for some god forsaken reason so they released a game that could have been better polished and not the same joke the entire time but maybe that's asking for too much. Either way this game was sick as fuck and didn't have designs like overwatch that made me wanna spoon my eyes out and fling them to my dog's food bowl