Reviews from

in the past


Тяжело сказать что-либо про Капхэда, чего уже не было сказано за все эти годы. Пожалуй, всё очевидное и так лежит на поверхности. Но, быть может, в этом и кроется проблема? Задумывались ли Вы о том, что каким бы внешним великолепием не пестрило произведение, по-настоящему красит его лишь контекст? Контекст - вот чего мне действительно не хватает. Нигде и никогда форма не превалирует для меня над содержанием. Вы можете сотворить наикрасивейший мультфильм за всю историю мультипликации, но для меня ему и грошь цены нет, если за всем этим фасадом не стоит хотя бы толика красноречия и острого ума.
Я ни в коем случае не принижаю тот громадный труд, что ушёл на проработку великолепной визуальной составляющей. Моя претензия заключается в том, что за воистину изобретательной демонстрацией великого множества ярких и экспрессивных образов не стоит ничего, но могло бы. Словно прекрасный на вид букет, прислонившись к которому, ты осознаёшь, что это просто декоративные цветы, способные порадовать только глаз и не более.

whoever designed doggone dogfight and the robot guy is pure evil

9.7/10

great game but really hard also played this on ps5 but no option to select that

Cuphead is a great game to play with a friend and rage at. Beating bosses are also satisfying that it makes the gruelling pain of dying over and over and over again worth it. The animation is also very detailed and it also distracts me from the game and makes me die a lot. Every boss in the game is fun to fight (except high noon hoopla) and when looking back on the game footage, you realise how fair this game actually is. The DLC was excellently made. Everything in the dlc was good (except high noon hoopla). Some gripes with the game are that the airplane levels seem more like torture devices because they sometimes feel like overwhelming bullet hell. The run and gun levels also seem kinda forced in, and I feel that 6 more bosses would be better that the run and guns. Other than that, Im glad that this game got a show, and they did an amazing job for an indie game. Im exited to see what this studio pumps out next.

Got platinum in it after 60+ hours, then they released a DLC and fucked me up.
10/10


Once you figure out how to exploit the limitations of its unique animation style, the focus of the game changes from merely defeating bosses to cracking them which at its best can liberating, and at worst demystifying.

One of the best. Don't have much to say about it really it's just amazing and you should probably try it out. It's also definitely not as hard as most people make it out to be

I feel the love in this game

Estética,músicas,chefes,personagens e fases marcantes que não acabam. Indie bem trabalhado e feito com amor.

Punishing in the best way. Loved it

Um dos melhores jogos indies que já joguei, é lindo, é desafiador, é carismático e as músicas... Nossa, as músicas

Absolute perfection, no other indie game will ever get quite as good enough as Cuphead

This game isn't hard because of the challenging bosses and somewhat unfair stages. This game is hard because it's difficult not to stare in awe at how perfectly crafted the animation is.

Cute artstyle and inventive ideas... to a point. The old cartoon homage while derivative at moments (like the Tom & Jerry or the Brutus from Popeye inspired bosses) does bring some interesting ideas for the enemy design and sometimes some simple backstory and characterization in the attacks, and that's where the identity of the title really shines...

But as a piece in the videogame medium taking influence from a cinematographic art form, the countless references to classic run and gun and shoot em ups from which I can observe an inmense obsession to remember Treasure, Capcom and Konami games (and others) make me realize that as an experience it feels less willing to impress in a cinematographic and "narrative" way than those 80s and 90s titles.

Yeah, Grim Matchstick is better animated and has more complex attacks than the dragon from Megaman 2, but it's a sole boss fight dedicated to him, and as such losses the impact of the sudden memorable appearance it had at the end of a long level.

Yeah, the King Dice boss presents a nerve wrecking experience to beat at only three health points while presenting some memorable boss design. But Cuphead's hard as nails attitude while satistying to conquer sacrifices more variety to not be too much of a marathon in its three health points. Variety compared to what? To the Dice Maze level from Gunstar Heroes of course, from which one of the bosses found here also makes a reference to the "Melon Bread" enemy found in that level.

In the D(elicious)L(ast)C(ourse) there's a boss fight reminiscent of one of the alternative second stage minibosses of Contra the Hard Corps. There's no urgency in beating the boss other than getting rid of the dogs on airplanes as quick as possible to finish it and not slip up, while Contra had you battle it in a rush to reach an abandoned facility that continued the remaining of the level, an exhilarating experience one after the other.

My main problem with the title and the reason I consider it an involution to older games is its status as a glorified boss rush. Oh wait, Alien Soldier already was a boss rush, but there was connective tissue between them in the form of short level sections that set them up.

Yes, you can buy weapons outside of levels in the map (in a Wonder Boy-esque pig shop, wait, a Westone reference as well?) but the true content of the game being these boss fights while relegating actual platforming levels as a side glance just doesn't impress me, and the less it does as it continues to reference Gunstar Heroes green chaser shots, Truxton (oh Toaplan too?) bombs, Contra barricades, a cat-like machine in the background that attacks with its paws from either side of the screen (Clockwork Tortoise's Batman & Robin? Wow that's obscure), Dragon Quest slimes (ok, this is getting out of hand) and a Devil that feels like Lucifer from Ghouls and Ghosts in its first fase just to nod at gamers who played those things instead of coming up with something that overcomes them into an exciting presentation. The closest the game comes to this is in the eerie small introduction of the last boss in the DLC, setting up the reveal of the villain. Oh... It's superfluous you say? Well, just do as they did here and as long as you beat the section stablish a checkpoint for the boss if it's too tiresome to play a whole level and one of these challenging bosses.

So yeah, it's a decent cartoon, but as a game I'm not impressed by the spectacle and it wasn't as hard as I thought it would be (my brother had abandoned it and an irl friend said he tried playing it with a friend of his and also had to give up).

It's not only a great-looking game or a challenging game. It is really fun to play and all the bosses are very well-designed.

you know exactly what im gonna say so ill spare you the time and just say im not the biggest fan of the run and gun levels, the rest of the game rules in every aspect

Definitely the hardest game I've ever beat till now. I love the quirky boss designs with nostalgic art styles. I appreciate the brothers for taking time to build this marvel.

First game I played with one of my friends, and the reason I upgraded from a 360 to an Xbox One. 5 years later, I beat the entire DLC with that same friend in one sitting, went home, bought it for myself, and got all achievements. Safe to say this is an amazing game, not just from an art standpoint, but a (mostly) fair and enjoyable challenge.

Stellar gameplay, difficulty, music, artwork, and controls. I would know, I S ranked every boss (except that bastard Saltbaker). This might just be the best game ever made.

I have mastered this game and I can say wholeheartedly that this is one of the greatest games of all time. This game has one of my favorite styles, it is based off 1930's cartoons with silly animations. It has a well-crafted 2D style and is an amazing boss-rush game. This game has 5 main sections, Isle 1, Isle 2, Isle 3, Devils Casino, Delicious last course. They all have perfectly crafted bosses with a very good difficulty, having most players dying at least three hundred times a run. The DLC Is one of the most amazing things in this game. It was in development for five years, only having a few bosses but it was worth the wait. This game has an incredible charm system and health system. It is a masterpiece. Recommended.

Beautifully brought together animation and gameplay. It's hard in the best way a game can be.

superfun platform with well made run&gun levels. The design and level design of the bosses is flawless and a really good soundtrack that fits the atmosphere makes the game even better.


Cuphead is one of the best shooter platformers,probably the best one to this date since Metal Slug X.

The presentation is beyond amazing, it trully carries the game to the next level of quality.

If you ask me why this masterpiece is not 5 stars is only because I don't like how Ms. Chalice plays, which is a shame, the only other negative is how smoke bomb is pretty much a mechanic that should be by default in the moveset if the characters.

Regarless, PLAY IT, FOR THE LOVE OF GOD, THIS IS THE MOST CHALLENGING AND REWARDING PLATFORMER I'VE PLAYED.

Não comprei a DLC ainda, mas qro deixar registrado o meu progresso desde o inicio.

Reza a lenda que a cada lua cheia inventa-se um DLC digno do seu preço de retalho; a comunidade gaming ainda sofre pesadelos com a famosa armadura para cavalo em The Elder Scrolls IV: Oblivion. O The Delicious Last Course por 7,99€ (ou em conjunto com o jogo base por 26,99€) é, em bom calão português, uma autêntica pechincha.

O jogo base, apesar de ser delicadamente difícil, detém dos visuais mais originais no género, claramente inspirados pelos desenhos animados de Max Fleischer. Em conjunto com a jogabilidade dentro do estilo 2D Action-Platformer, e um enredo surpreendentemente lúdico, o estúdio MDHR conseguiu produzir um dos videojogos que mais se destacou na última década e este novo DLC veio reforçar a sua posição quiçá por mais uma.

Apesar de uma curta longevidade, The Delicious Last Course apresenta-nos novas armas, ,charms, alguns segredos por descobrir, seis novos bosses para defrontar e a introdução da Ms. Chalice como personagem jogável. Não é segredo que Cuphead é brutalmente difícil (porém justo!) e o estúdio decidiu manter essa mesma dificuldade tão característica, mas é aqui onde a Ms. Chalice pode fazer a diferença: apesar de não conseguir utilizar qualquer charm, ela traz consigo um duplo salto, uma esquiva para ultrapassar obstáculos, um dash parry e quatro pontos de vida.

Pode não parecê-lo, mas mesmo com estas benesses é uma personagem equilibrada e equiparável aos outros dois protagonistas. Outro ponto que me surpreendeu pela positiva foi o castelo do King of Games, uma mudança a pique dos níveis tradicionais até então por lutas com mini-bosses que premeiam a vitória com moedas para desbloquear o que for necessário.

Talvez o mais impressionante aqui seja a qualidade de tudo presente nesta nova aventura; são imensos mas pequenos detalhes nas várias animações tanto dos níveis em si ou dos bosses encontrados. Isto dita montanhas sobre o trabalho feito pelo estúdio MDHR e exemplifica muito bem a paixão e amor que existe por este projeto.

Posto isso Cuphead – The Delicious Last Course, pelo preço solicitado, apresenta excelentes razões para amantes do título base não obstante a sua curta longevidade. Numa última nota pessoal não sou grande fã da dificuldade ou até do estilo artístico empregue, mas mérito e reconhecimento tem de ser atribuído quando este é merecido e neste caso todos os indivíduos presentes na criação deste videojogo estão de parabéns.

| Plataformas | Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S e PC
| Género | Plataformas
| Estúdio | Studio MDHR
| Publicadora | Studio MDHR
| Preço | 7,99€

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See more @ https://dummies.pt/iddummies-fornada-no4-de-indies/
Mini-review written in European Portuguese
Played on Xbox Series S
Published on 26/07/2022