Reviews from

in the past


The a.i is fixed, enemies are actually fun to fight, and the combining weapons feature is a perfect addition. Up until the ending, this game is perfect and super replayable. However, the ending section sucks. The mutated zombies are unbalanced and makes navigating the map go back to the abyssmal standards of Dead Rising 1. However, still the majority of the game is really good.

The combo weapons were cool! I liked the additional mechanic of needing to find and get medicine to your daughter every X amount of hours. It doesn't quite have the same charm of the first game, though I think that's mostly from the game switching over to a Canadian developer.

Devoir apporter des médicaments à sa fille toutes les 2 secondes nique l'amusement du jeu

Love it not the best one but it was not as good as 1 or off the record

Goody ahh zombie game. Never cared to finish it properly but it's fun to just mess around.


just what mama used to make.

Queria tanto matar os zumbis, mas a criança tinha que tomar o remédio, que saco cara...

A worthy sequel that takes many steps forward and a few back. I wanna make it clear that I really love this game. Obvious from the rating. However I think this game in many ways does everything the first game does but slightly worse. Yet the original is so fantastic that a game slightly worse is still a great time. I wanna start off saying I like a lot of the new additions. Such as the casino setting and the new types of gameplay and scenario possibilities that brings along with the combo weapons.

I’ll start off by saying I personally prefer the mall of the first game over fortune city. I just prefer the more small town type of vibes but the more grand and expansive vibe of fortune city is quite nice. Similar to the first there’s a great effort to make the location feel real and tbh it feels like an incredible and vibrant location for a possible vacation or night out. That is if it didn’t have zombies everywhere.

Thankfully the zombies are just as great as ever. The way they move and interact with the environments/player still brings a lot of personality. Most importantly killing them is just as fun and never gets old. There’s a great variety of weapons both useful and novelty. What I do love is the addition of combo weapons. This is just so fucking cool and it’s fun to spice up combat. I do wish finding items for a combination was a bit more easy and some are way more useful than others (tbh the spiked bat was enough to get me through most bosses) but it’s still a brilliant concept and it’s executed really well here. Even if it can be time consuming and you have to find a work bench to make the combo weapon, the effort you put into making these weapons feels really rewarding and the weapons are really creative and awesome.

Will continue later

The ultimate madam web of video games

The worlds worst best video game, not enjoying this game is akin to not being entertained by try not to laugh videos from 2011

Give this game 13 pizzas

probably better than otr i guess

Honestly, having finally finished Dead Rising 2, it’s kind of a wash as to which of the games is better- there’s an admirable attempt to shore up some of the balancing issues of the first but it never really lands with the same force of its predecessor.

I guess the major thing is the setting itself- Fortune City feels like a fundamentally less compelling location to learn, its layout is too massive to be inviting to casually explore, and most of your objectives clustered around the eastern side and center of the map. Most crucially, it’s a location that provides less of the escapist thrill that Dead Rising 1 so neatly tapped into by giving you free reign over a shopping mall. In that, there was a great feel to window shopping for your next improvised weapon or collectible- what would you do in a zombie apocalypse?- here it’s way less interesting to run through the blur of the different casinos and exotic stores, big chunks of the map feeling redundant to explore when they offer such similar items and attractions.

It’s ostensibly made up for by the new combo weapon system, where two random items can be combined to make some freakish killing tool, but it ends up being a little flat in practice- instead of picking up a sledgehammer or an ax for their crowd control and damage, you pick up both and combine the two into one weapon that’s good for crowd control and damage, a tunnel vision setting in where you should only grab items designated with the blue “combo” icon and can safely disregard the rest.

Despite all that, its fundamental interactions are a lot stronger this time around. You’re given the same open-ended objectives of killing psychopaths and rescuing groups of survivors, but because there’s nothing so dominant as the chainsaws from DR1 (at least, that I could find) fights demand a bit more thought: of carving out enough time to actually fight them properly, and doing enough prep work in terms of weapons and healing items to successfully outlast the boss. Actually describing the process of the fights-“you have to avoid their telegraphed attacks! and find space to heal!”- is no great thing, but this simple process is something you need to engage with much more honestly, and is a consistent source of tension throughout. Even the survivors, who are so docile and durable as to remove most of the challenge of escorting them entirely, get some extra utility if you opt to use them as extra firepower on some of the tougher encounters. Doesn’t have some of the near-transcendent upsets of the original, but is able to maintain a steady pulse for the duration.

There are some other good additions to the setting as well, with inclusion of cash and the doses of the drug Zombrex serving as meaningful resources to work towards in the longer stretches of downtime, and speak to a game that nicely follows-up the chaos of the original; a national tragedy turned into a routine protocol that’s been co-opted and monetized from every angle- where the first game descended into complete anarchy, here it’s business a semi-usual, hitting up slot machines in the hopes of winning big, and agonizing over a system that makes grotesque profits on a life-saving drug. The story proper is a little dry, and Chuck with his more defined history and motivation, doesn’t fit as neatly into the role of a player avatar as Frank did, but as with the rest of the game it's bolstered by these smart background details.

A big missed opportunity that’s really going to stick with me is with the "Terror is Reality" gameshow that appears briefly in the intro and serves as an excuse for the supplemental online mode- easy to imagine how it could’ve been interwoven with the rest the game, serving as an easy justification to flood the map with a new horde of adrenaline-junkie psychos in the later days, and doubly a waste given how nicely it could’ve played homage the gladiatorial setting of Dead Rising’s spiritual predecessor, Shadow of Rome. And, semi-related, but Chuck’s BMX background feels similarly underused as well, the Fortune City strip not offering a great playspace for tricks, and the big, climatic-feeling setpiece where you chase after a train coming far too early in the story. Would be a much better lead-in to the finale than the repeated fetch quest in overtime mode.

Still floored that the best climax to any of these games is in the Case Zero DLC, where you’re pulled away to help save another father-daughter pair with only minutes to spare before your own race through a quarantine checkpoint. Ties together all its themes and honors the mechanical identity of the series in a way no other Dead Rising game manages to.

This review contains spoilers

For personal reference more than anything else. Still have done spoiler warning just in case though.

Second time doing a full playthrough after the first being around 2 years ago. Did 72 Hour Mode and Overtime Mode.

I feel like I'm slowly starting to learn that while some more experimental games can be really annoying at times they still provide more interesting experiences, whereas games that are technically sound but play things quite safe can be on the more boring side. I think this is true for my experience playing the first two games in this series, 1 was so frustrating but it was quite a bit more fun and 2 felt fine but left me quite bored for the last third or so of the game.

The game certainly improves things now but it feels like an overcorrection, the survivor A.I is now so good that I was able to just not worry about survivors who were following me and run full speed ahead to the security room, I think I wouldn't have minded them to have a little difficulty to them but its still so much preferable to the first game so I can't say I mind all that much. The game is also less difficult but its practically a cakewalk now where I easily managed to do the majority of the content without really meaning to and without feeling any pressure except for on Day 3 where things actually picked up and were quite exciting for a little bit but then it just plummeted hard afterwards. I don't think its wrong to complain about this as I believe a balance between the two games could have been found with the right amount of difficulty.

Its still good, the gameplay is still fun and there were many improvements that were only positives in my eyes, the transceiver calls are good now, you can see when next to a door to a new area whether or not a survivor is close enough to come with you or not, the skill moves now feel more natural to do (click L3 for dodge roll and quickly shake the left stick when grappled to do a DDT or backdrop). This really feels like I'm only scratching the surface with this as there were many things that I noticed.

The mall from the first game has been replaced by a bigger location consisting of casinos, malls, bars and an arena (really only the lobby for most of the game though) and having spent years playing this game and Off The Record set in the (mostly) same area I've grown quite accustomed to it. I really do like it and I think the setting works for the game. The only thing I'll say is that I think the first game did a better job of differentiating areas, making it instantly recognisable to me where I was at all times. This game on the other hand has four big casinos that each act as their own area and it does take me a second to remember what each one is, they usually have something that helps though (Yucatan with the tigress exhibit, Slot Ranch with the stage).

As for the story, I didn't really like it. I could sort of remember it from when I last played but I thought that because I probably didn't pay quite as much attention to it as I would this time, I'd have a better time and notice more interesting things, thinking that this game would have a story of a similar quality to the first. Unfortunately its just some boring "oh no I've been framed and I need to clear my name" plotline. There was a pretty neat twist (although it was probably obvious to like 90% of people) that I'd forgotten about concerning who exactly were behind the whole thing and the game actually got kind of interesting when the character acting as spokesperson for that group stated the reasoning but by this point I'd mentally checked out so I didn't really care too much.

One of the biggest problems is the characters. Protagonist Chuck Greene is one of the dullest main characters I've ever seen, he belongs to that archetype of characters who I think are described as 'Sad Dads' but has next to nothing that makes him stand out, he comes out with one liners but the incredibly dry delivery and the jokes being crap just seem to accentuate his lack of personality rather than improve it. His daughter Katey, I swear is just there for him to have a reason to continue with the plot and something to fight for, she's just a child so I should probably cut her some slack but I just didn't care about her. Rebecca feels like exactly what you'd think if you saw a character described as a journalist, the only personality she has outside of that is acting weirdly sexual. Speaking of weirdly sexual, the twins are just the same 3 or 4 sexual innuendos repeated until they turn out to have some relevance to the plot but it doesn't really matter because they die a second later. Sergeant Boykin I think is supposed to be like the troop leader from Full Metal Jacket and that seems to be his whole character.

The only characters I had a remote interest in were Stacey who, as the leader of CURE, seemed to be a pretty interesting character as her belief that the zombies shouldn't be killed for entertainment seemed to actually be taken seriously by the game, which as the only thing I've seen be even slightly close to this is when a main character has a loved one turn into a zombie and they don't want to kill them, this was quite interesting, but Stacey only gets like one interesting conversation before she soon gets demoted to Katey's replacement new mother/ Chuck's replacement new wife. TK was pretty interesting as he was charismatic and then towards the end seems to hate Chuck's guts and tries to fuck him over so hard because Chuck stopped him from getting more money (I think this is the reason). Sullivan has that interesting moment towards the end before that boss fight but he also feels like an odd choice for a twist villain and trying to work out whether his actions make sense or not is sort of fun but also make my head hurt.

I was actually able to defeat all the psychopaths in this one and they weren't particularly good, storywise they feel a little more fleshed out than what I saw in the first game but I didn't really care about the majority of them. Gameplay wise, they practically all felt the same, avoid when doing a big attack that can do a lot of damage and then attack until they do the big attack again. I also seemed to eat some damage with basically all of them but I was hurting them a lot more then they were hurting me so it felt like it made sense to do. There were a couple of standout ones though, Ted and Snowflake I liked as Ted was easily the most likeable out of any of these characters and I was happy that you could save Snowflake. Bibi was just entertaining and a nice change of pace from the normal fights. I wish the game had more stuff like these two, not even as psychopaths but just this goofy and out there bullshit as it felt really charming and gave the game a bit more personality.

With the first game I felt that there were some songs from the soundtrack that stood out as being really good and this game manages to give what felt like a whole soundtrack that I enjoyed. There's this really relaxing sound to a lot of the areas' tracks that gave off a really nice atmosphere and I even enjoyed a fair few of the boss fight songs despite it being a heavier sound which I'm not normally into.

Overall the game is still enjoyable, it offers an experience that not many games offer which makes it stand out more and in all honesty I'd probably rather come back to this game before coming back to the first one but it feels far too easy and I wish that the game had difficulty options or something. The story and characters also feel way too boring and generic, even with some of its interesting ideas, especially coming off of the first game. Good game just wish it was better.

love chuck and the psycho bosses

Undoubtly the best game on the franchise

I love this stupid game so so much. We need more "turn your brain off" games like these that aren't afraid to take themselves seriously.

Armas combo. Al actor de voz del prota es un buen tío.

Dead Rising 2 is the perfect zombie apocalypse sandbox – absolutely ridiculous and a ton of fun! Mow down zombies with lawnmowers strapped to chainsaws? Check. Throw plates at them like ninja stars? Yep! The story's kinda silly, and managing survivors can be annoying, but there's just so much dumb joy in finding crazy ways to survive. If you like over-the-top zombie action and crafting wacky weapons, this is a must-play.

its fun and enjoyable but the again pisspoor ai and excessive loading screens (on xbox 360 especially there was literally just minutes of loading after cutscenes which is kinda ridiculous) make this not as good as it could be
gameplay itself its great, love the whole casino setting and rebecca/stacey

The grind in this game is not spoken about enough.

For me this is an improvement in almost every way to Dead Rising 1. I'll give credit to the first for being way more oppressive feeling and difficult. But for me this improves on the ideas of 1 to much to say I prefer 1 to 2.

I think it's neat the story continues on from 1 by just having the world accept that zombies exist and they can be problem. But Zombies also can be controlled both physically and with the use of medicine they can suppress infections. The main character this time around is Chuck who's a player in a new sports gameshow that uses Zombies as game pieces. While playing a show in Not-Vegas there's a zombie outbreak that Chuck is blamed for. So it's up to you to survive the zombies and clear your name. Another plot element is your daughter is infected so you have to keep giving her shots to suppress the infection.

In terms of gameplay it's like the first but everything feels smoother. Moving feels smoother, fighting feels smoother, and completing objectives feel smoother. The AI is vastly improved so survivors that you take back to the safe house not only feel like they can defend themselves but also help you out. Even ignoring AI improvements for survivors just QOL of life changes like being able to heal survivors makes life much more easier. The main gameplay change is being able to combine items to make certain weapons. So now it makes a lot of normally pretty useless items into worthwhile pickups. Like normally the jewelry and flashlight items are worthless on their own but when combined makes one of the best melee weapons, the lightsaber. The game also doesn't stop you from making any combo weapon as long as it exists in game you can make it even if you haven't officially discovered it. For added fun there's also a Co-op, pretty much the whole game can be played with someone online, which is always a positive. There's also a cash system now and shops that can be used to buy combo recipes or hard to get weapons\items. They've also fully retained the time mechanic from 1 although I think this one feels a slightly more forgiving but it can still feel tough racing the clock. Which I feel enhances the experience and makes every choice or action so impactful since wasting a minute can cause you to lose out on a side mission or even the main quest.

I enjoy the setting since I'll admit I prefer the vibrant colors and atmosphere of Not-Vegas. While I get the mall in DR1 is meant to look gray, ugly, and oppressive doesn't mean I have to prefer that. Also since this is a Vegas inspired area there's loads of little things to interact with like slot machines and other random games. There's even playable poker.

For this is what a sequel should look like. The only reason I could think not to play this is to play the Off the Record version of the game. Overall this just a fun zombie beat-em up game that has a timer system to make things more tense.

I like chuck a lot and the ost for this game was also pretty amazing! It's not Frank and Willamette, but I still found tons of joy in this game. Especially during co-op!!

Começa frustrante, mas depois que você pega o jeito é viciante demais, não tem como. Na verdade, estou jogando pela QUARTA vez. Sim, acreditem se quiser. E eu adoro essa merda. Ainda quero criar coragem de realmente jogar o primeiro e quem sabe dar uma chance para aquela coisa estanha do Off The Record, mas não dá, este aqui pra mim é divertido demais e é um jogo que me prende muito fácil. É cheio de limitação e defeitos e ainda assim consegue reagir bem a diversas situações in-game melhor do que jogo lançado recentemente. Como que tanka????

eu não sabia zerar esse jogo porque minha mente de criança só queria matar os zumbis e foda-se


Matar zombis es muy divertido.
Intenta además tener una trama seria con drama humano, que a mí me gusta. Pero lo básico es que matar zombis es muy divertido.

An incredible sequel that ended up defining the franchise and that the rest struggled to live up to. Only partly surpassed by a remake using the same base but even further refined with its own changes that don't invalidate this game still existing.