Reviews from

in the past


much like the first remake it decent still not a massive of the art style

"Attention, Blisk! I am Cryptosporidium of the planet Furon. This planet is now a territory of the Furon Empire, and your asses belong to me!"

If you sat me down with this Destroy All Humans game, didn't tell me what it was, had me play it, and then made me guess what I just played...I think we'd be there for hours before I landed on this being a "sequel." It often felt like more of a copy-and-paste of the first remake than anything.

Faithful recreation but unlike the first remake, this one actually left out content from the original. (Looking at you Ninja Gongs in Japan) Overall good recreation with a ton of love poured into specific sections of the game, but some others are kind of lacking.

This review contains spoilers

Destroy All Humans! 2 - Reprobed by Black Forest Games is a literal Destroy All Humans simulator where you...Destroy All Humans...too? Look I don't know I'm not funny, but I'll tell you what this game is actually funny. The original game to me is one of my favorite games of all time and when I saw the release trailer for the original Destroy All Humans remake I was excited for it...mostly because I was hoping they would make a remake of this game. And of course they did so I had to get it, which shoutout to my buddy Casey for getting it for me, you f u c k ing chud! Gonna go to the positives before I state my main problem with this remake.

The gameplay is fantastic, to me I love it but it's also reminiscent of a PS2 game because the remake almost faithfully recaptures basically every little piece of the originals. Basically if you played the remake of the first one you'll get more of the same except new stuff like added guns, a couple of new abilities, etc. It is basically an alien murder game and you go around completing main mission/side missions, destroying buildings, reading peoples minds for funny quips, leaving prank calls for the local police department, etc. You can go on foot and glide everywhere with either the jet pack or the hover board (which I'll discuss in a bit) as well as go into your UFO and destroy whole buildings from there. There's a lot to really unpack and I don't think I can do this game justice, but what I can say for the most part is that the game play aspect like everything else does what the original does but feels more smooth and controls a lot better in my honest opinion. And a lot of that is what struck me about this game compared to the original; it just feels more accessible compared to the original on PS2/Xbox. There were no hover boards in the original but now you can move faster, Psychokinesis now throws people all the way into the stratosphere, like the game feels great. I can't give enough props to this game for being what I believe a remake SHOULD be.

The plot basically sticks verbatim to the original PS2 version as well. You play as Crypto once again as the KGB blow up your mother ship for an unknown reason, and you have to figure out why they did it and whose controlling the strings so you can kill them. In between you run into alien fertility god cults, ninjas, parodies of James Bond, a seductive Russian spy, and all sorts of parodies and pastiches from old sixties culture. The beginning of the game says that this game is a product of it's time, and the truth is while it is with a lot of humor that might be considered tasteless now, I still think that this game is a hilarious satire that dunks on the stupidity of everyone while throwing out references left and right, fourth wall breaks, etc.; it might be just rose tinted glasses but truth be told I thought the original as well as this game was hilarious with everything it had going for it though I'd understand if other people really didn't dig it. To me it's still a great story, not mind blowing but it's a lot of fun to be had and you'll be traveling around the world [spoiler](mostly San Francisco, London, Tokyo, Tunguska and a moon base[/spoiler] compared to strictly just the United States in the first games. Some of my favorite side missions include setting up a satellite to "phone home", dealing with a parody of Mothra and getting rid of the eggs, hunting down a "Yeti", and the Arkvoodle Cult stuff.

The graphics/sound design/art design; it's made in the Unreal Engine 5 so it looks good graphically; I guess my only gripe is that in a way I kind of miss the old style that didn't make everyone look totally like a caricature but with the way this game handles it's satire honestly it fits so I can't really complain and they did the same with the first one. Also as far as I know the sound design is basically the same with the original PS2 game (though maybe with some stuff changed that I barely noticed) so if you like how the original sounded it'll mostly be the same.

The only bad thing I can personally say about this game: dear god this remake has glitches. For the most part they're just hilarious: one glitch I was replaying a level and I used the little Gojira pet you can choose before my game crashed. I came back on to the actual free roam and the little monster was still following me around shooting people; then eventually I don't remember if they died or not but when they did they clipped through a building and expanded in size to what the normal model in Takoshima looked like. Another example is you can body snatch a human and go to a nearby payphone to prank call or get rid of/bring police to your location; somehow I found one in Tunguska (The cold Soviet Union area) that had the voice lines of those from the first area in Bay City, and that was only one. Cars will randomly flip around for no reason, and sometimes missions will glitch out like the Mothra parody mission where you'll try to drop eggs in the volcano and the base will be open before suddenly closing or they'll say I pissed off Moghra when the meter was barely full. Frame rates will randomly drop sometimes and textures can take a while to load as well. It was a strange combination that honestly definitely needs to be patched to some degree. Otherwise that's the only bad thing I can truly think of.

If I were to say anything it would be this, I'm thankful that Black Forest Games has been remaking these games. I love the original two but truth be told if you go back and play them now while they're good some might find them a bit too old for their tastes, and these games (and the future of the franchise) honestly deserves more. And in a weird age of remakes where I personally feel certain games deserve it (this series, Demon's Souls, etc.) and certain games don't (The Last of Us mainly, though Dead Space while apparently great follows up) this game to me is what I felt a great remake should be. My hope is that while I wish the original games would be ported to PC (I will die on the port every game hill), that now that Black Forest has remade the first two they'll go through and remake the so-so Big Willy Unleashed and the franchise killer: Path of the Furon, and make them better. That being said, please patch the performance issues and glitches. I personally feel it's worth the money and sunk a lot of time into it but what you value the game at is really up to you. Again thank you very much to my dude Casey for getting this game for me for Christmas, but f u c k off you can't get my sister's number lol.

From Steam Reviews: https://steamcommunity.com/id/gamemast15r/recommended/


como se não bastasse a péssima otimização, que me obrigou a parar o jogo logo no começo à espera de uma nova atualização, a história é pouco interessante, a inovação do ponto de vista da gameplay é nula e as piadas simplesmente não funcionam como funcionavam no primeiro. chatão.

The humor in this game is sooooooo overwrought and lazy, so many dude weed jokes

I think DAH2 really outstayed it's welcome. It's a technically good game and a faithful remale - and that may be all you're looking for. But, DAH2 really felt stretched thin with it's fatuous dialogue options, repetitive missions and gameplay, The R. Lee Ermey / Jack Nicholson schtick isn't quite as funny. It's just the same game as the first reskinned with mostly the same mechanics and missions. About half way through, I started skipping cutscenes and rushing through missions just to get it over with.

I played the original version of Destroy All Humans! 2 a few years ago. My thoughts on that game were that the gameplay was an overall upgrade from the original, but almost everything else was a downgrade, especially when it came to the characters, narrative, and themes. And while I enjoy this remake more than the original game, it hasn't done too much to change my opinion on that.

The gameplay is great overall. The weapon arsenal is creative and fun to use. I loved using the asteroid gun the most, flattening an entire neighborhood without having to use the saucer still gives me a huge rush of dopamine. There were a few weapons I didn't use too much (I don't think I used the borrow beast gun at all after I unlocked it), but I had a blast with the ones I did use. The maps are also incredibly fun to explore, and doing so was probably my second favorite part of the game, next to blowing everything up of course. There's so much detail put into the maps that I found myself stopping every once in a while to just look around at the scenery, I particularly loved the American map the most (probably because I'm American, and it reminds me the most of the first game).

However, as I said before, while I enjoy the gameplay, the overall narrative and thematic direction are a huge downgrade when compared to the first game. The original game's main point was to satirize 1950's Americana through the lens of what the people at the time feared most: Aliens (which were a metaphor for communism, the thing they actually feared most). You could argue that the first game was basically an alien horror film parody, where instead of fighting against a specific cast of characters, the alien fights against its own audience. The entire game was built around this thematic idea, and it worked out brilliantly, both in the original version and the remake.
For the sequel, they decided to take a different approach. Instead of satirizing American culture through the lens of something that dominated the culture at the time, they decided to make this one...a James Bond parody? For some reason? Other than the fact that this game takes place in the 60's, which was when Bond originated and became popular, I seriously cannot figure out why they decided to go in this direction.
I've actually been watching Bond films over the past year, I've watched everything prior to Goldeneye, so I have at least a decent understanding of the Bond from this era. And in all honesty, the parody is extremely surface level. The game only parodies general concepts from Bond media such as: globetrotting, Russia being the bad guys, and conventionally attractive woman being in the story for Bond/Crypto to get with. The only other elements of note are the references to the films, such as certain mission titles and the character Dr.Go! who is a parody of Dr. No. Aside from that, there really just isn't much to the whole Bond angle in this game, and it just ends up bringing down the experience as a whole.

On top of that, the story also feels somewhat disjointed at points, especially when it comes to the side missions. In the first game, every mission felt like a step in the direction of one of the two main goals: finding Crypto 136 and overtaking America. But in this game, there are just so many missions and plot elements that feel odd at best and downright counterproductive to Crypto's goals at worse. Everything after the American section, but before the Russian section just feels meandering, like the story is pretending to build up to something, but since we already have a strong idea of what that is, it just ends up feeling like nothing. I honestly can't even remember why Crypto went to Japan at all. I think it was to find some files? Or maybe they found out the Russians where there, so they went there too? It's completely out of my mind.
Though what really distracted me where some of the side missions. Aside from the missions for Holopox or The Arkvoodle Cult, I seriously couldn't figure out why Crypto was bothering with any of these missions. Why did he care about a random guy who dodged the draft? Why did he help cops from all countries arrest people? Why did he help the Russians damage America, the country he's president of? I know why I, as a player did that, but why did Crypto? He has no reason to at all. This is probably one of the most frustrating, and easily avoidable, circumstances of ludonarrative dissonance I've seen in a game recently. It's not a deal breaker, but man, is it annoying and weird.

My stance on the game hasn't changed much over the years, but that was mostly my opinion on the 2006 game, but this isn't that game exactly. This is a remake, a very impressive, and simultaneously, somewhat disappointing one.
The additions to this game as a remake are all fantastic. I loved the new collectibles scattered throughout the maps, they felt far more rewarding to find than just the alien artifacts. Unlocking concept art, posters, and music were genuinely rewarding, and I hope future remakes of any games add extra collectibles like this.
I also loved the insane plethora of skins for Crypto, unlocking skins by completing optional challenges was always so rewarding. Some of the skins were exceptionally creative too, I think my favorite had to be the Soviet outfit you get late game.
The detail put into the world was also a high point for me. Seeing mud get tracked onto Crypto's shoes, or seeing the snow disappear beneath his feet was legitimately amazing. The graphical update this game got is nothing short of spectacular. It gave the game a whole new breath of fresh air that even the 2020 remake of the first game didn't achieve (this is probably the only area I'd say this game surpasses the 2020 remake).
And I also have to give them credit for adjusting the horrendous ending. The ending of the original game is one of my most hated endings of all the games I've played. It' s repulsively misogynistic and just downright disturbing. Even if they were trying to parody Bond endings, the way they did it was uniquely bad. However, in this remake, they adjust just a little bit, to make it far more palatable. They didn't change any of the dialogue at all, they just changed the scenery and added one small moment that wasn't in the original ending that just slightly changed the context to make the scene less horrible. This was a pretty smart move, it's a nice way to still preserve the original intent of the game while still understanding that some of the elements were incredibly bad, even for 2006. (I wish they did something similar for the Family Guy-esque racism in the Japanese section, but I don't think that would have been as feasible).

Unfortunately, there are elements of this remake that fall short of the expectations the first remake set, specifically in terms of performance. I could never hold a stable fps throughout the whole game, which is in large part to how intense the game is graphically. I got used to this over time, but what I couldn't get used to were mechanics just not functioning as they're supposed to. Sometimes progress bars wouldn't load, npcs I was escorting would just run in the wrong direction, and the most infuriating of all, the proximity radar at the bottom of the screen that is used to help you find collectibles just wouldn't work sometimes. These small bugs and glitches aren't too heinous, but they build up over time and ruin part of the experience. I hope they get ironed out in the near future.

Overall, I enjoyed my time with this game, but I still can't recommend it over the 2020 remake of the original game. This game is fun and definitely worth it for the nostalgia, and the new editions are greatly welcomed and strongly improve the experience. But even with those improvements, the fact that this game is a mostly directionless Bond parody with very little to offer story wise, especially compared to the first one can't be overlooked. But hey, if you want a silly game where you play as a not-so-evil anymore alien, this is definitely the game for you. I'm wondering if THQNordic are going to give the same treatment to Big Willy Unleashed and Path of the Furon next.

As someone who actually grew up with the originals, I must say that these remakes are the cream of the crop.

The first one was a faithful recreation, but this one expands on key areas that were sorely lacking due to the limitations of the original. I enjoyed everything in this game, from the outdated humor to the references I didn't get when I was young, and thoroughly recommend it for anyone looking for something more simple, destructive, and just plain fun.

•Graphics | 8/10
•Gameplay | 8/10
•Story | 6’5/10

First impression Verdict | 8/10
• This game is a must play! The first few hours have been a blast! It’s pure nostalgia! But in fresh coat! They redone it from scratch by keeping the story as it was. Even if you didn’t play the older games you’ll certainly have blast as well. It’s a semi open world with main missions, side missions, tasks. But if you want to take a break from those, you can explore your current town looking for collectibles and most important of all you can DESTROY anything and anyone you want to! I always preferred the first one (story) but this one has also a special place in my heart. If they continue remaking these games im curious to see if they’ll make new DAH games with new stories after these. Because they’re doing a great job already. Small minus point there’s some minor bugs here and there but nothing that some patches can’t fix.

The first Destroy All Humans remake was an unexpected but faithful translation of that cult game. An endearing yet average title from 2005 can only be enhanced so much, but Black Forest Games did modernize enough to justify its existence. Destroy All Humans 2 – Reprobed is similarly bizarre since it is unusual to remake a game and its sequel a few years later. Even though it is also a better rendition of the original experience with its share of explosive, alien-driven antics, it’s also less impressive because of the prior remake in addition to being poorly balanced.

Read the full review here:
https://www.comingsoon.net/games/reviews/1235722-destroy-all-humans-2-review-ps5-worth-buying

Um pouco mais difícil que o primeiro, mas é tão bom quanto.

This was a fun nostalgic game for someone who played the original back on the PS2. I enjoyed the aesthetics and the art style. Collecting and using all the weapons was quite enjoyable plus PK throwing people into space never got old.

That said, this was one of the few games where I really noticed pop-in. I normally don't see pop-in but playing on PS5 it was super distracting.

Also, for me, the side missions became pretty repetitive pretty quickly so grinding out the Platinum trophy proved to be a slog.

Spent countless hours on the original in my youth. As a remake, this exceeds expectations. Each map has a ton of love and thought put into it, full of life and tiny set pieces. Its all very charming while rampaging through these cities.

If you ask me, the game peaks in Japan. Theres lots of fun in making ninjas and yakuza fight each-other, and the most memorable boss in the whole game. Still, the remainder offers tons of fun and exploration afterwards, and if you dont do everything all at once, you can always return to these areas to do cult missions and odd jobs.

Crypto is sweet... well he's not sweet, but he's kind. Okay, he's not kind, but he's cute... in a mutated rodent sort of way.

A truly great semi-modernized remake, and an example of a remake done right, Destroy All Humans 2 Reprobed is retro in its sensibilities, and knows it's a AA game.

The art style here is great. Rather than go for realism like the original, Reprobed goes full on cartoon. The environments and lighting for this 30 dollar budget remake are fantastic. The character models are more hit or miss, but its more a question of if you hate caricatures.

The story isnt the best, essentially just an excuse to let Crypto travel the world and hit on his designated Bond girl, but the twist at the end is totally unexpected, and underexplored, but pretty funny.

But the important part of the game, Destroying All Humans, is just fun. Flinging them around, burning them or pulling their brain out via anal probe makes up most of the objectives, and for good reason because it didn't get old by the end.

At 15 hours to 100%, there's not a ton of stuff here, and the side missions are even a little stuffed with filler, but at a budget price, you can't go wrong. I recommend this to anyone who either liked the original, or just wants some schlocky but good looking B-tier sandbox action.

Also worth noting, aside from some strange crash when grabbing pointless post game collectibles, I had no performance issues or bugs on PS5. So that's just my experience.

I only played the Original DAH 2 once when i was younger, so getting to play this remake was fantastic!
I personally feel the first games remake was a little better than this one but i enjoyed it just as much and being a first playthrough due to not remembering the original well was alot of fun!

Graphics are brilliant, there's been some bugs like npc's floating around the pavement like they're in a car but just suspended in mid-air and some other graphical ones but nothing game breaking or bad at all, nothing takes away from the fun of this game

Combat and controls are mostly the same to the original remake, easy to get to grips with and fun, i played on Mouse/KB and had no issues at all

Soundtrack is decent, i do like the little tune that plays when it shows the title of missions though
Plus the new weapons mixed in with original ones are great fun and gives you plenty of stuff to use

There's side quests along with main quests and most quests have optional objectives to complete if you're going for the 100% like i will be
As of writing this i'm already on 30 hours and that's just completing the game and collecting all collectables so far, these hours will be rising further!

Great game, should definitely play it

Destroy All Humans 2: Re-Probed is pretty much exactly as i remember it being from my childhood - which is both a good and bad thing.

If you’re wanting a mindless game with a mediocre story and some on-the-fence accents with decent gameplay then look no further.

The major issue is, it keeps faithful to the ps2 classic by retaining the mission structure, which, 99% of the time is just: go here, scan brains to find next location, go there, scan brains again to find your target, kill you target.

Like I said, great for mindless entertainment.

I gotta be honest for a sec, I had more fun playing the Saints Row reboot than this.

This has been the most apathetic I've felt for a game this year, I feel like one of the reasons why the original DAH2 stood out a lot more compared to the original DAH was 2 offered a lot more quality of life changes that made the game overall better than the first; but DAH1 remake added in most of them so in the DAH2 remake it just feels like more of the same.

One of the faults I had with the game was its style of humor and story, The story and characters for the most part I found uninteresting.
The story takes a lot of inspiration from Bond movies of that era, where you're globe trotting around the world fighting baddies with a stupidly hot blond babe to stop the crazy Russians from destroying the world, but most of it feels like a very surface level of what Bond movie actually are, story's pacing is also pretty bad, the whole time you're in Japan doesn't really go anywhere and feels like a huge waste of time by the end, and I didn't really find Crypto as the main character very interesting outside of his occasional funny joke or one-liner. Also his new love interest is about as interesting as a one-off Bond female love interest, ie not very interesting (at least that's what I've seen from the very VERY little I've seen of James Bond).
The story is full of twists and turns and more stuff being added to the lore but in general, I just didn't care; nothing really grabbed me. DAH1 remake didn't have an outstanding story but it wasn't trying to tell one, it was just a fun wacky alien story satirizing the 1950s era Americana with its red scare and McCarthyism; the closest it got was Crypto uncovering the secret American super agency but even then it wasn't taken as seriously as DAH2 wanted.
They also didn't really do a good job representing the areas of the world that you explore in the game the same way they did in the first game, I suspect it's mostly because they were more focused on making it based around its Bond-style but most of what they have isn't the best, I'd argue the only areas where they even bothered to try was the American areas and UK area, and even then they don't do much with them.

This point might be very subjective but I didn't find this game very funny, like at all. The first game's humor mostly derived from poking fun at 50's era America and all of it's faults, and for better or for worse it held up fairly well, here it's not really the same. In this game they do make jabs at 60's era American culture for about the first 4 hours, and then it mostly just becomes either taking low blows at other countries but not fully understanding their culture the same way they did with making fun of America making hit less, a lot of dick and sex jokes that I personally didn't find funny, 4th wall jokes that got tiresome very quickly, and a lot of stereotypes that border on "almost" flat out racism. Now I know they gave a disclaimer at the beginning of the game saying that the content in the game is from 2006 so it contains content that is offensive by today's standers, but still hearing the Japanese NPC talk in broken English, or hearing a Japanese cop say stuff like I bet in America everyone gets to be black if they want to" or "what are you looking at, at you ever seen a Japanese man walk black before" is a little off-putting and I don't personally find stuff like that funny.

The gameplay in this I found fun at times but boring after awhile, I found the game way too easy at times even when I was playing on the hardest setting,
In my opinion they gave you too many weapons to start off with; you get the zapper and the heat ray less than 2 hours into the game, and at that point you pretty much have every gun you're gonna need because every other gun is either too situational to be used in a firefight, or not nearly as effective as using the zapper and heat ray. I find this so strange since the first game's overall difficulty felt a lot more balanced.

The missions are also pretty forgettable, outside of the one Godzilla boss in Japan I can't remember a single mission that stood out the same way other missions in the first game did. Both in what was going on and how you were doing it.

But the biggest that honestly ruined my time with the game was the awful amount of bugs I encountered while playing.
I played this right after finishing the Saints Row reboot and where the bugs in that game sometimes enhanced my enjoyment; here it just annoyed the fuck out of me because it's not even the fun kind of bug, it's the kind of bug that gets in the way of immersing me.
I encountered god-awful FPS slowdown,
screen tearing in cutscenes,
seeing cars and NPCs loading and dispersing in the distance,
T posing models, models T posing mid-cutscene, NPS not following me when I need them to do it for a mission forcing me to reload a checkpoint, being softlocked out of missions because I respawned outside of where I needed to be forcing me to have to restart the mission, audio not matching the mouth in cutscenes, some sounds not playing in cutscenes, audio just not playing in some cutscenes, some cutscenes not having proper sound mixing, voice audio talking over itself, voice audio repeating what it just said instead of moving on to the next sentence, not being able to play the main story mission forcing me to restart my game, visual effect sticking on the screen until I closed the game, not being able to talk to a character for some missions forcing me to restart the mission and my game, and worst of all out of nowhere spontaneous crashes; it happened to me like 7 times, making this the most crash prone game I've played on a console, where in SR reboot it only happened like once, and yes I was playing with the Day 1 patch.
idk how the game got released in this state or why I haven't seen anyone else talking about it but it definitely ruin a lot of my time playing the game.

This really disappointed me because Destroy All Humans is one of my favorite of the 5th gen, but seeing the state that this game is in, and the fact that I didn't really even like a lot of what the base game even has to offer, it kinda makes me a little worried about the rest of this series. But if you do go through and make a remake of either Big Willy's revenge or Path of the Furon I will be there day 1, seeing bad games get remade into something actually good by fixing the problems those games had is something I'd love to see.

A worthy remake that improves on the original in most aspects while only falling short in some minor areas. The levels look great and feel 'alive', most of the weapons have been buffed and perform better, and multiple missions were expanded upon to make them more interesting. The remake was quite buggy, with numerous graphical glitches, and mission objectives falling off the game world, but the generous checkpoint system alleviates some of issues.

Full video review: https://www.youtube.com/watch?v=z9GCZsbK_2g

Destroy All Humans! 2 - Reprobed is an excellent remake of the classic 2006 game. For me, it doesn't hold up quite as well as the the original game did, but it's still an excellent addition if you're looking for more Destroy All Humans action. Some are going to point to the cut content as a point of contention, and while that is concerning, I feel that the upgrades to the visuals, performance and controls the remake provides, far exceed a bit of missing dialogue.

KEY WAS PROVIDED FREE FOR REVIEW

Full video review: https://youtu.be/ga4HOJGE-cY

Two years later and another remake is out. I had a good time playing through the first one in spite of its flaws, so I was lookng forward to giving the second a look.

Visuals & Map Design
The first thing I noticed this time around is how much better this game looks compared to its predecessor. I’m not talking the art style - that still maintains the same goofy, retro look - but more so the map density, the level of detail, the models - all of that. The studio has done a great job not only in faithfully recreating the look of the original 2006 game, but improving upon what they did just two years ago in the first remake. The environments were already pretty good in the first game, but in 2 they feel much less barren and WAY more varied.

Gameplay
Right at the start you already have access to a bunch of abilities, but that only grows as you progress and while not all of them land, the ones that do are very fun to use and the pacing is managed well enough that there’s always something new to look forward to.

The gameplay in general maintains that distinct mid-2000s vibe where the focus is on just having fun and not really worrying about little things like what equipment is the best to upgrade or “is this the best way to tackle this mission”? It’s very freeform and I honestly miss this kind of game design - it’s one of the reasons why I got into gaming in the first place.

Mission Design
Just like the first remake, the mission quality varies wildly here. You get the occasional really good mission that introduces a new ability and weaves it into the gameplay in a fun way followed by another three or so boring missions that alternate between simply “go here, destroy this, repeat” missions and the dreaded escort missions. There are so many escort missions that it kinda ends up feeling like the default, even if some alternate between walking and riding the saucer.

It really brings down the experience at times, makes it feel monotonous in spite of all the fun equipment and such you have access to. For an experience that is roughly seven or so hours long, it is very disappointing that they had to resort to such repetition to fill that time.

Story
In the first game, I found the story to be enjoyable enough. Here though? It’s kinda average. The same cheeky humor is here, but some of the jokes kept getting repeated over and over and it just wasn’t funny anymore. I don’t know, it just felt the first had a better handle on things and was more witty, less reliant on crude humor, making this one feel like an overall downgrade.

PC Performance
As a side effect of the visual upgrade, the game is definitely more taxing than the first. That’s fine, I far exceed those requirements anyways. However, that did not stop these absolutely wild fps fluctuations from the steady 90-100 or so down to 40. It was still playable and I definitely could have remedied the issue by lowering settings even further, but an fps fluctuation of 60 is quite a lot and more optimization would be very welcome here.

I also ran into a few bugs, including NPCs not moving at all, textures flickering during cutscenes, and micro freezes when opening certain game menus. I didn’t have anything else outside of those issues, but they felt worth mentioning regardless.

Overall
Destroy All Humans! 2 - Reprobed is a decent remaster of a decent game. Although not quite as refined as the first remake, it does have better environments, more weapons to play around with, and a larger scope. However, it also suffers from the same monotonous mission design as that first game along with having a subpar story and some technical issues too. Really, if you liked the first remake, then you’ll probably like this one and won’t need a review to tell you otherwise.