Reviews from

in the past


The humor in this game is sooooooo overwrought and lazy, so many dude weed jokes

sometimes when you polish something it shines and sometimes when you polish something it falls apart and your wife gets mad at you because actually its SUPPOSED to be that dusty?? (this is the second one)

Destroy All Humans 2 helped define my teenage years, and I'm really glad to say that this remake does the original justice.

If you've played the first one, then you're no stranger to how this is gonna play. I will say that the added SKATE system greatly improves mobility, even better than the original.

Personally, I didn't really enjoy the added content. The Poxbot that stops the game to explain how to press R2 felt unnecessary, and some of the added visual gags really didn't hit the mark for me.

Other than that, this is easily the best out of the Destroy All Humans series. I kinda hope that Black Forest goes back to improve Path of the Furon, because that needs some tweaking. We can all forget about Big Willy Unleashed.

Full video review: https://www.youtube.com/watch?v=z9GCZsbK_2g

Destroy All Humans! 2 - Reprobed is an excellent remake of the classic 2006 game. For me, it doesn't hold up quite as well as the the original game did, but it's still an excellent addition if you're looking for more Destroy All Humans action. Some are going to point to the cut content as a point of contention, and while that is concerning, I feel that the upgrades to the visuals, performance and controls the remake provides, far exceed a bit of missing dialogue.

KEY WAS PROVIDED FREE FOR REVIEW

como se não bastasse a péssima otimização, que me obrigou a parar o jogo logo no começo à espera de uma nova atualização, a história é pouco interessante, a inovação do ponto de vista da gameplay é nula e as piadas simplesmente não funcionam como funcionavam no primeiro. chatão.


They took a lot of the great elements out of this like some neat gameplay mechanics, the character designs are lesser, missions have been nerfed and cutscenes have been cut or altered which includes the ending! The bugs, glitches, and pop-ins were all just relentless throughout my playthrough and truly defeated the purpose of this remake's existence.

its like if they made a sequel to Destroy All Humans 1 but made it bad

System: PlayStation 5
Rating: 76/100
Playtime: ~15 Hours

A game that clearly "feels" like a PlayStation 2 era game, but with the polish that makes the game look very nice as you're playing. The gameplay loop is a simple one, but for the most part feels good compared to the modern era of open world games being a huge slog to get through eventually.

The missions in this do end up feeling repetitive, but it's still a fun time to use the weapons in your arsenal. The game has a solid length, and especially if you stay with just the main missions, it doesn't ask for too much of your time. It's definitely worth a try, and it makes me wish we got a new entry in the series.

One of those sequels that takes what worked well in the original and just improves on it. The story is silly but a lot of fun and the length of the game is about run so it doesn't over stay it's welcome. Gameplay is pretty smooth as well.

This game is currently in the Humble Choice for February 2024, this is part of my coverage of the bundle. If you are interested in the game and it's before March 5th, 2024, consider picking up the game as part of the current monthly bundle.

Updating a PS2 game for modern audiences, kind of.

Destroy All Humans 2! Reprobed is the follow-up to the Destroy All Humans Remake from Humble Choice April 2022, and it feels almost similar in quality. Take a PlayStation 2 game, update the visuals and graphics, and attempt to retain what made the original stand out such as voice acting. The experience here is good and delivers on the sequel. While it’s not a completely different experience it still delivered a game for players that wanted a second helping of this franchise.

Still, when I say modernized the game, there are limitations, the game still has the old fade out at the end of missions, some of the gameplay elements are a little static, and there’s an older feeling to the game. Now I love Playstation 2, it’s what I’m spending a lot of time playing currently, but if players don’t have a love for that era in gaming, this is going to feel quite rough. Also Destroy All Humans 2 was not as great as the original, so in that way, it’s a bit of a step down.

Pick this up if you like the original Destroy All Humans, especially the remake, and want more. I think they did a better job with the remake here, but the original sequel was a touch weaker, so it evens out. The humor also feels a little dated, not cringy necessarily, but I don’t know the last time I heard or thought about hippies from the 60s. It’s just not a reference that's common in 2024.

If you enjoyed this review or want to know what I think of other games in the bundle, check out the full review on or subscribe to my Youtube channel: https://youtu.be/hVGME-pBU7g


I gotta be honest for a sec, I had more fun playing the Saints Row reboot than this.

This has been the most apathetic I've felt for a game this year, I feel like one of the reasons why the original DAH2 stood out a lot more compared to the original DAH was 2 offered a lot more quality of life changes that made the game overall better than the first; but DAH1 remake added in most of them so in the DAH2 remake it just feels like more of the same.

One of the faults I had with the game was its style of humor and story, The story and characters for the most part I found uninteresting.
The story takes a lot of inspiration from Bond movies of that era, where you're globe trotting around the world fighting baddies with a stupidly hot blond babe to stop the crazy Russians from destroying the world, but most of it feels like a very surface level of what Bond movie actually are, story's pacing is also pretty bad, the whole time you're in Japan doesn't really go anywhere and feels like a huge waste of time by the end, and I didn't really find Crypto as the main character very interesting outside of his occasional funny joke or one-liner. Also his new love interest is about as interesting as a one-off Bond female love interest, ie not very interesting (at least that's what I've seen from the very VERY little I've seen of James Bond).
The story is full of twists and turns and more stuff being added to the lore but in general, I just didn't care; nothing really grabbed me. DAH1 remake didn't have an outstanding story but it wasn't trying to tell one, it was just a fun wacky alien story satirizing the 1950s era Americana with its red scare and McCarthyism; the closest it got was Crypto uncovering the secret American super agency but even then it wasn't taken as seriously as DAH2 wanted.
They also didn't really do a good job representing the areas of the world that you explore in the game the same way they did in the first game, I suspect it's mostly because they were more focused on making it based around its Bond-style but most of what they have isn't the best, I'd argue the only areas where they even bothered to try was the American areas and UK area, and even then they don't do much with them.

This point might be very subjective but I didn't find this game very funny, like at all. The first game's humor mostly derived from poking fun at 50's era America and all of it's faults, and for better or for worse it held up fairly well, here it's not really the same. In this game they do make jabs at 60's era American culture for about the first 4 hours, and then it mostly just becomes either taking low blows at other countries but not fully understanding their culture the same way they did with making fun of America making hit less, a lot of dick and sex jokes that I personally didn't find funny, 4th wall jokes that got tiresome very quickly, and a lot of stereotypes that border on "almost" flat out racism. Now I know they gave a disclaimer at the beginning of the game saying that the content in the game is from 2006 so it contains content that is offensive by today's standers, but still hearing the Japanese NPC talk in broken English, or hearing a Japanese cop say stuff like I bet in America everyone gets to be black if they want to" or "what are you looking at, at you ever seen a Japanese man walk black before" is a little off-putting and I don't personally find stuff like that funny.

The gameplay in this I found fun at times but boring after awhile, I found the game way too easy at times even when I was playing on the hardest setting,
In my opinion they gave you too many weapons to start off with; you get the zapper and the heat ray less than 2 hours into the game, and at that point you pretty much have every gun you're gonna need because every other gun is either too situational to be used in a firefight, or not nearly as effective as using the zapper and heat ray. I find this so strange since the first game's overall difficulty felt a lot more balanced.

The missions are also pretty forgettable, outside of the one Godzilla boss in Japan I can't remember a single mission that stood out the same way other missions in the first game did. Both in what was going on and how you were doing it.

But the biggest that honestly ruined my time with the game was the awful amount of bugs I encountered while playing.
I played this right after finishing the Saints Row reboot and where the bugs in that game sometimes enhanced my enjoyment; here it just annoyed the fuck out of me because it's not even the fun kind of bug, it's the kind of bug that gets in the way of immersing me.
I encountered god-awful FPS slowdown,
screen tearing in cutscenes,
seeing cars and NPCs loading and dispersing in the distance,
T posing models, models T posing mid-cutscene, NPS not following me when I need them to do it for a mission forcing me to reload a checkpoint, being softlocked out of missions because I respawned outside of where I needed to be forcing me to have to restart the mission, audio not matching the mouth in cutscenes, some sounds not playing in cutscenes, audio just not playing in some cutscenes, some cutscenes not having proper sound mixing, voice audio talking over itself, voice audio repeating what it just said instead of moving on to the next sentence, not being able to play the main story mission forcing me to restart my game, visual effect sticking on the screen until I closed the game, not being able to talk to a character for some missions forcing me to restart the mission and my game, and worst of all out of nowhere spontaneous crashes; it happened to me like 7 times, making this the most crash prone game I've played on a console, where in SR reboot it only happened like once, and yes I was playing with the Day 1 patch.
idk how the game got released in this state or why I haven't seen anyone else talking about it but it definitely ruin a lot of my time playing the game.

This really disappointed me because Destroy All Humans is one of my favorite of the 5th gen, but seeing the state that this game is in, and the fact that I didn't really even like a lot of what the base game even has to offer, it kinda makes me a little worried about the rest of this series. But if you do go through and make a remake of either Big Willy's revenge or Path of the Furon I will be there day 1, seeing bad games get remade into something actually good by fixing the problems those games had is something I'd love to see.

It's honestly pretty mediocre. Most missions are just reading minds and then mindlessly zapping shit, but it's got a charm to it that I like for some reason. Crypto and Pox just carry the game, I guess.

Refreshingly non-PC humour, some very bad voice acting (the protagonists') mixed with some very funny ones (the japanese), boring cutscenes, bad screen tearing and clipping bugs. Retains a bit of the charm of the original, but kind of meh.

Ainda é a melhor paródia de invasão alienígena nos vídeo jogos, o 1o é melhor, mas esse ainda é consegue divertir.
O remake ao menos é bem melhor que o de ps2 que considero bem chato.

07/10.

Didn't enjoy it as much as the first DaH, but then again I felt the same with the originals as a kid. Story missions feel a lot more boring and there was a lot more annoying missions (looking at you escort/protect Natalya and Kojira fight)

Also I just enjoyed that the first one had a lot more Crypto & Pox back and forth and I miss Crypto 137's unbridled rage against humanity rather than 138's slightly more forgiving nature.

All that said though I do hope Path of the Furon gets a remake and who knows maybe a new story.

I only played the Original DAH 2 once when i was younger, so getting to play this remake was fantastic!
I personally feel the first games remake was a little better than this one but i enjoyed it just as much and being a first playthrough due to not remembering the original well was alot of fun!

Graphics are brilliant, there's been some bugs like npc's floating around the pavement like they're in a car but just suspended in mid-air and some other graphical ones but nothing game breaking or bad at all, nothing takes away from the fun of this game

Combat and controls are mostly the same to the original remake, easy to get to grips with and fun, i played on Mouse/KB and had no issues at all

Soundtrack is decent, i do like the little tune that plays when it shows the title of missions though
Plus the new weapons mixed in with original ones are great fun and gives you plenty of stuff to use

There's side quests along with main quests and most quests have optional objectives to complete if you're going for the 100% like i will be
As of writing this i'm already on 30 hours and that's just completing the game and collecting all collectables so far, these hours will be rising further!

Great game, should definitely play it

This was a fun nostalgic game for someone who played the original back on the PS2. I enjoyed the aesthetics and the art style. Collecting and using all the weapons was quite enjoyable plus PK throwing people into space never got old.

That said, this was one of the few games where I really noticed pop-in. I normally don't see pop-in but playing on PS5 it was super distracting.

Also, for me, the side missions became pretty repetitive pretty quickly so grinding out the Platinum trophy proved to be a slog.

After playing the game as a kid. It seems somewhat outdated with average controls and repetitive gameplay. What the game lacks in finesse, it makes up with humour lost to the ages.

Full video review: https://youtu.be/ga4HOJGE-cY

Two years later and another remake is out. I had a good time playing through the first one in spite of its flaws, so I was lookng forward to giving the second a look.

Visuals & Map Design
The first thing I noticed this time around is how much better this game looks compared to its predecessor. I’m not talking the art style - that still maintains the same goofy, retro look - but more so the map density, the level of detail, the models - all of that. The studio has done a great job not only in faithfully recreating the look of the original 2006 game, but improving upon what they did just two years ago in the first remake. The environments were already pretty good in the first game, but in 2 they feel much less barren and WAY more varied.

Gameplay
Right at the start you already have access to a bunch of abilities, but that only grows as you progress and while not all of them land, the ones that do are very fun to use and the pacing is managed well enough that there’s always something new to look forward to.

The gameplay in general maintains that distinct mid-2000s vibe where the focus is on just having fun and not really worrying about little things like what equipment is the best to upgrade or “is this the best way to tackle this mission”? It’s very freeform and I honestly miss this kind of game design - it’s one of the reasons why I got into gaming in the first place.

Mission Design
Just like the first remake, the mission quality varies wildly here. You get the occasional really good mission that introduces a new ability and weaves it into the gameplay in a fun way followed by another three or so boring missions that alternate between simply “go here, destroy this, repeat” missions and the dreaded escort missions. There are so many escort missions that it kinda ends up feeling like the default, even if some alternate between walking and riding the saucer.

It really brings down the experience at times, makes it feel monotonous in spite of all the fun equipment and such you have access to. For an experience that is roughly seven or so hours long, it is very disappointing that they had to resort to such repetition to fill that time.

Story
In the first game, I found the story to be enjoyable enough. Here though? It’s kinda average. The same cheeky humor is here, but some of the jokes kept getting repeated over and over and it just wasn’t funny anymore. I don’t know, it just felt the first had a better handle on things and was more witty, less reliant on crude humor, making this one feel like an overall downgrade.

PC Performance
As a side effect of the visual upgrade, the game is definitely more taxing than the first. That’s fine, I far exceed those requirements anyways. However, that did not stop these absolutely wild fps fluctuations from the steady 90-100 or so down to 40. It was still playable and I definitely could have remedied the issue by lowering settings even further, but an fps fluctuation of 60 is quite a lot and more optimization would be very welcome here.

I also ran into a few bugs, including NPCs not moving at all, textures flickering during cutscenes, and micro freezes when opening certain game menus. I didn’t have anything else outside of those issues, but they felt worth mentioning regardless.

Overall
Destroy All Humans! 2 - Reprobed is a decent remaster of a decent game. Although not quite as refined as the first remake, it does have better environments, more weapons to play around with, and a larger scope. However, it also suffers from the same monotonous mission design as that first game along with having a subpar story and some technical issues too. Really, if you liked the first remake, then you’ll probably like this one and won’t need a review to tell you otherwise.

This review contains spoilers

Destroy All Humans! 2 - Reprobed by Black Forest Games is a literal Destroy All Humans simulator where you...Destroy All Humans...too? Look I don't know I'm not funny, but I'll tell you what this game is actually funny. The original game to me is one of my favorite games of all time and when I saw the release trailer for the original Destroy All Humans remake I was excited for it...mostly because I was hoping they would make a remake of this game. And of course they did so I had to get it, which shoutout to my buddy Casey for getting it for me, you f u c k ing chud! Gonna go to the positives before I state my main problem with this remake.

The gameplay is fantastic, to me I love it but it's also reminiscent of a PS2 game because the remake almost faithfully recaptures basically every little piece of the originals. Basically if you played the remake of the first one you'll get more of the same except new stuff like added guns, a couple of new abilities, etc. It is basically an alien murder game and you go around completing main mission/side missions, destroying buildings, reading peoples minds for funny quips, leaving prank calls for the local police department, etc. You can go on foot and glide everywhere with either the jet pack or the hover board (which I'll discuss in a bit) as well as go into your UFO and destroy whole buildings from there. There's a lot to really unpack and I don't think I can do this game justice, but what I can say for the most part is that the game play aspect like everything else does what the original does but feels more smooth and controls a lot better in my honest opinion. And a lot of that is what struck me about this game compared to the original; it just feels more accessible compared to the original on PS2/Xbox. There were no hover boards in the original but now you can move faster, Psychokinesis now throws people all the way into the stratosphere, like the game feels great. I can't give enough props to this game for being what I believe a remake SHOULD be.

The plot basically sticks verbatim to the original PS2 version as well. You play as Crypto once again as the KGB blow up your mother ship for an unknown reason, and you have to figure out why they did it and whose controlling the strings so you can kill them. In between you run into alien fertility god cults, ninjas, parodies of James Bond, a seductive Russian spy, and all sorts of parodies and pastiches from old sixties culture. The beginning of the game says that this game is a product of it's time, and the truth is while it is with a lot of humor that might be considered tasteless now, I still think that this game is a hilarious satire that dunks on the stupidity of everyone while throwing out references left and right, fourth wall breaks, etc.; it might be just rose tinted glasses but truth be told I thought the original as well as this game was hilarious with everything it had going for it though I'd understand if other people really didn't dig it. To me it's still a great story, not mind blowing but it's a lot of fun to be had and you'll be traveling around the world [spoiler](mostly San Francisco, London, Tokyo, Tunguska and a moon base[/spoiler] compared to strictly just the United States in the first games. Some of my favorite side missions include setting up a satellite to "phone home", dealing with a parody of Mothra and getting rid of the eggs, hunting down a "Yeti", and the Arkvoodle Cult stuff.

The graphics/sound design/art design; it's made in the Unreal Engine 5 so it looks good graphically; I guess my only gripe is that in a way I kind of miss the old style that didn't make everyone look totally like a caricature but with the way this game handles it's satire honestly it fits so I can't really complain and they did the same with the first one. Also as far as I know the sound design is basically the same with the original PS2 game (though maybe with some stuff changed that I barely noticed) so if you like how the original sounded it'll mostly be the same.

The only bad thing I can personally say about this game: dear god this remake has glitches. For the most part they're just hilarious: one glitch I was replaying a level and I used the little Gojira pet you can choose before my game crashed. I came back on to the actual free roam and the little monster was still following me around shooting people; then eventually I don't remember if they died or not but when they did they clipped through a building and expanded in size to what the normal model in Takoshima looked like. Another example is you can body snatch a human and go to a nearby payphone to prank call or get rid of/bring police to your location; somehow I found one in Tunguska (The cold Soviet Union area) that had the voice lines of those from the first area in Bay City, and that was only one. Cars will randomly flip around for no reason, and sometimes missions will glitch out like the Mothra parody mission where you'll try to drop eggs in the volcano and the base will be open before suddenly closing or they'll say I pissed off Moghra when the meter was barely full. Frame rates will randomly drop sometimes and textures can take a while to load as well. It was a strange combination that honestly definitely needs to be patched to some degree. Otherwise that's the only bad thing I can truly think of.

If I were to say anything it would be this, I'm thankful that Black Forest Games has been remaking these games. I love the original two but truth be told if you go back and play them now while they're good some might find them a bit too old for their tastes, and these games (and the future of the franchise) honestly deserves more. And in a weird age of remakes where I personally feel certain games deserve it (this series, Demon's Souls, etc.) and certain games don't (The Last of Us mainly, though Dead Space while apparently great follows up) this game to me is what I felt a great remake should be. My hope is that while I wish the original games would be ported to PC (I will die on the port every game hill), that now that Black Forest has remade the first two they'll go through and remake the so-so Big Willy Unleashed and the franchise killer: Path of the Furon, and make them better. That being said, please patch the performance issues and glitches. I personally feel it's worth the money and sunk a lot of time into it but what you value the game at is really up to you. Again thank you very much to my dude Casey for getting this game for me for Christmas, but f u c k off you can't get my sister's number lol.

From Steam Reviews: https://steamcommunity.com/id/gamemast15r/recommended/

"Attention, Blisk! I am Cryptosporidium of the planet Furon. This planet is now a territory of the Furon Empire, and your asses belong to me!"

Tao divertido quando o original sera que vao conseguir fazer um novo depois desse totalmente do zero e ficar bom?

The first Destroy All Humans remake was an unexpected but faithful translation of that cult game. An endearing yet average title from 2005 can only be enhanced so much, but Black Forest Games did modernize enough to justify its existence. Destroy All Humans 2 – Reprobed is similarly bizarre since it is unusual to remake a game and its sequel a few years later. Even though it is also a better rendition of the original experience with its share of explosive, alien-driven antics, it’s also less impressive because of the prior remake in addition to being poorly balanced.

Read the full review here:
https://www.comingsoon.net/games/reviews/1235722-destroy-all-humans-2-review-ps5-worth-buying

A very rare case in which I found myself enjoying the remake more than the source material. The controls have been reworked to be a bit more user friendly than the remake of DAH 1 (especially holobob) and the skate mechanic works really well considering the larger scope of the maps in DAH 2. There is that modern-era lack of polish in spots (audio clips repeating when skimming through them) and I did have to reset to a checkpoint due to a bug two times, but overall I had a better time with this than the first DAH remake.

If there is one thing I'd change, it's the way the final boss is handled. Depending on how you've spent your upgrades, he can either be very easy or one of the worst bullet sponges in any action game ever. If you chose to back out and respec your upgrades, you'll have to do an ungodly long and tedious (not to mention buggy) escort mission again before taking another crack. I don't know how this managed to get by playtesting and I had to knock it down a star just for this nonsense.

I played the original version of Destroy All Humans! 2 a few years ago. My thoughts on that game were that the gameplay was an overall upgrade from the original, but almost everything else was a downgrade, especially when it came to the characters, narrative, and themes. And while I enjoy this remake more than the original game, it hasn't done too much to change my opinion on that.

The gameplay is great overall. The weapon arsenal is creative and fun to use. I loved using the asteroid gun the most, flattening an entire neighborhood without having to use the saucer still gives me a huge rush of dopamine. There were a few weapons I didn't use too much (I don't think I used the borrow beast gun at all after I unlocked it), but I had a blast with the ones I did use. The maps are also incredibly fun to explore, and doing so was probably my second favorite part of the game, next to blowing everything up of course. There's so much detail put into the maps that I found myself stopping every once in a while to just look around at the scenery, I particularly loved the American map the most (probably because I'm American, and it reminds me the most of the first game).

However, as I said before, while I enjoy the gameplay, the overall narrative and thematic direction are a huge downgrade when compared to the first game. The original game's main point was to satirize 1950's Americana through the lens of what the people at the time feared most: Aliens (which were a metaphor for communism, the thing they actually feared most). You could argue that the first game was basically an alien horror film parody, where instead of fighting against a specific cast of characters, the alien fights against its own audience. The entire game was built around this thematic idea, and it worked out brilliantly, both in the original version and the remake.
For the sequel, they decided to take a different approach. Instead of satirizing American culture through the lens of something that dominated the culture at the time, they decided to make this one...a James Bond parody? For some reason? Other than the fact that this game takes place in the 60's, which was when Bond originated and became popular, I seriously cannot figure out why they decided to go in this direction.
I've actually been watching Bond films over the past year, I've watched everything prior to Goldeneye, so I have at least a decent understanding of the Bond from this era. And in all honesty, the parody is extremely surface level. The game only parodies general concepts from Bond media such as: globetrotting, Russia being the bad guys, and conventionally attractive woman being in the story for Bond/Crypto to get with. The only other elements of note are the references to the films, such as certain mission titles and the character Dr.Go! who is a parody of Dr. No. Aside from that, there really just isn't much to the whole Bond angle in this game, and it just ends up bringing down the experience as a whole.

On top of that, the story also feels somewhat disjointed at points, especially when it comes to the side missions. In the first game, every mission felt like a step in the direction of one of the two main goals: finding Crypto 136 and overtaking America. But in this game, there are just so many missions and plot elements that feel odd at best and downright counterproductive to Crypto's goals at worse. Everything after the American section, but before the Russian section just feels meandering, like the story is pretending to build up to something, but since we already have a strong idea of what that is, it just ends up feeling like nothing. I honestly can't even remember why Crypto went to Japan at all. I think it was to find some files? Or maybe they found out the Russians where there, so they went there too? It's completely out of my mind.
Though what really distracted me where some of the side missions. Aside from the missions for Holopox or The Arkvoodle Cult, I seriously couldn't figure out why Crypto was bothering with any of these missions. Why did he care about a random guy who dodged the draft? Why did he help cops from all countries arrest people? Why did he help the Russians damage America, the country he's president of? I know why I, as a player did that, but why did Crypto? He has no reason to at all. This is probably one of the most frustrating, and easily avoidable, circumstances of ludonarrative dissonance I've seen in a game recently. It's not a deal breaker, but man, is it annoying and weird.

My stance on the game hasn't changed much over the years, but that was mostly my opinion on the 2006 game, but this isn't that game exactly. This is a remake, a very impressive, and simultaneously, somewhat disappointing one.
The additions to this game as a remake are all fantastic. I loved the new collectibles scattered throughout the maps, they felt far more rewarding to find than just the alien artifacts. Unlocking concept art, posters, and music were genuinely rewarding, and I hope future remakes of any games add extra collectibles like this.
I also loved the insane plethora of skins for Crypto, unlocking skins by completing optional challenges was always so rewarding. Some of the skins were exceptionally creative too, I think my favorite had to be the Soviet outfit you get late game.
The detail put into the world was also a high point for me. Seeing mud get tracked onto Crypto's shoes, or seeing the snow disappear beneath his feet was legitimately amazing. The graphical update this game got is nothing short of spectacular. It gave the game a whole new breath of fresh air that even the 2020 remake of the first game didn't achieve (this is probably the only area I'd say this game surpasses the 2020 remake).
And I also have to give them credit for adjusting the horrendous ending. The ending of the original game is one of my most hated endings of all the games I've played. It' s repulsively misogynistic and just downright disturbing. Even if they were trying to parody Bond endings, the way they did it was uniquely bad. However, in this remake, they adjust just a little bit, to make it far more palatable. They didn't change any of the dialogue at all, they just changed the scenery and added one small moment that wasn't in the original ending that just slightly changed the context to make the scene less horrible. This was a pretty smart move, it's a nice way to still preserve the original intent of the game while still understanding that some of the elements were incredibly bad, even for 2006. (I wish they did something similar for the Family Guy-esque racism in the Japanese section, but I don't think that would have been as feasible).

Unfortunately, there are elements of this remake that fall short of the expectations the first remake set, specifically in terms of performance. I could never hold a stable fps throughout the whole game, which is in large part to how intense the game is graphically. I got used to this over time, but what I couldn't get used to were mechanics just not functioning as they're supposed to. Sometimes progress bars wouldn't load, npcs I was escorting would just run in the wrong direction, and the most infuriating of all, the proximity radar at the bottom of the screen that is used to help you find collectibles just wouldn't work sometimes. These small bugs and glitches aren't too heinous, but they build up over time and ruin part of the experience. I hope they get ironed out in the near future.

Overall, I enjoyed my time with this game, but I still can't recommend it over the 2020 remake of the original game. This game is fun and definitely worth it for the nostalgia, and the new editions are greatly welcomed and strongly improve the experience. But even with those improvements, the fact that this game is a mostly directionless Bond parody with very little to offer story wise, especially compared to the first one can't be overlooked. But hey, if you want a silly game where you play as a not-so-evil anymore alien, this is definitely the game for you. I'm wondering if THQNordic are going to give the same treatment to Big Willy Unleashed and Path of the Furon next.

Destroy All Humans 2: Re-Probed is pretty much exactly as i remember it being from my childhood - which is both a good and bad thing.

If you’re wanting a mindless game with a mediocre story and some on-the-fence accents with decent gameplay then look no further.

The major issue is, it keeps faithful to the ps2 classic by retaining the mission structure, which, 99% of the time is just: go here, scan brains to find next location, go there, scan brains again to find your target, kill you target.

Like I said, great for mindless entertainment.


More of the same, while also being bigger. Yet, somehow loses its charm and engagement. Its like a popular sitcom when it goes from 4:3 ratio to full screen, but the show got new writers and your involvement to follow up and watch another season dissipated.

Strasznie nijaka w porównaniu do jedynki. Głupie mechanizmy, fabuła totalnie nijaka.

This review contains spoilers

Fun combat, really funny well done dialog with a decent story. Will probably re-visit occasionally to get 1000g.

played the 2020 version of it and liked that a lot, this didnt really carry that feeling

had weird bugs when it first came out, story a bit underwhelming, had some bad lag in some maps (especially japan)

some of the boss fights were either underwhelming and too easy to kill, or was being unfair at times, didnt feel challenging at all