Reviews from

in the past


paused it halfway through for now it's very ZZZZZ

Devil May Cry, lançado em 23 de agosto de 2001 pela Capcom Production Studio 4 e Capcom, recebe uma nota de 6/10 nesta crítica específica. Embora tenha introduzido elementos inovadores na comunidade de jogos, como o sistema de classificação estilística e uma abordagem mais dinâmica à jogabilidade, o jogo é criticado por sua narrativa e certos aspectos de design que podem prejudicar a experiência do jogador.

A comparação com Resident Evil 4, especialmente em termos de narrativa e atmosfera, pode ser compreensível, dado o histórico original de Devil May Cry como um potencial quarto título da série Resident Evil. No entanto, a crítica sugere que a história de Devil May Cry pode não ser tão envolvente ou cativante quanto a de Resident Evil 4, tornando-a menos interessante de se acompanhar.

Além disso, o jogo é descrito como extremamente cansativo, com certos aspectos de design, como ângulos de câmera e controles, sendo particularmente frustrantes. Esses desafios de design podem tornar a jogabilidade mais difícil do que deveria ser, prejudicando a experiência geral do jogador.

No entanto, é importante reconhecer que Devil May Cry também recebe elogios por suas inovações e contribuições para o gênero de jogos de ação e aventura. O sistema de classificação estilística e a abordagem mais dinâmica à jogabilidade foram marcos importantes que influenciaram muitos jogos subsequentes.

Em resumo, enquanto Devil May Cry tem seus méritos, incluindo inovação e jogabilidade envolvente, ele também enfrenta críticas por certos aspectos de design e narrativa. Com uma nota de 6/10, é uma escolha que pode atrair jogadores que valorizam a ação intensa, mas pode não ser adequado para aqueles que preferem uma narrativa mais profunda e uma experiência de jogo mais suave.

only 4 big complaints: the camera, the yellow orb system instead of regular checkpoints and the 4 last missions (secret mission 12 was genuinely better than mission 21).

This review contains spoilers

Nightmare walked so Grace & Glory could run.

The concept for the controls was created in the 17th century.


''with LIGHTTTTTTTTTTTTT'' lol what a horrible start, hoping that the 3rd game is good at least (already heard that the 2nd game sucks too but we'll see :4)

Man am I glad to be done with this one. This game has been a barrier to getting into the Devil May Cry series for me because it's hard to get myself to play games that I don't really like. I could have skipped over DMC 1 but the fans kept saying that this one is worth playing - with some fans even saying that it's the purest form of Devil May Cry and future entries water things down. The idea of anyone being elitist over this game is ridiculous to me. I suppose if the motto of JRPG fans is "It gets good after 80 hours" then the motto of character action game fans is "It gets good after you go for a perfect ranking on the hardest difficulty". Yeah, I'm not doing that. I'd rather invest my time in an action game that isn't randomly flipping the camera all over the place with no regard for the player.

The camera ruins the game for me. In a game that's supposed to be hard but fair, the camera does everything in its power to make sure the player experiences plenty of cheap deaths. It should be obvious, but a resident evil style camera doesn't work for a game that's very fast paced, relies on a quick succession of inputs, and allows the protagonist to perform different moves depending on the direction he's facing. A random camera shift could happen at any moment that changes what your inputs do, resulting in a loss of player control. Once again I have to ask why there are any hardcore fans that prefer this game when the constantly shifting camera limits the degree that you can be in control of your own moveset. I know people prefer Kamiya directed games because of their focus on the ranking system but this easily one of Kamiya's worst games. It has a solid combat system for the time and you can really see the aspects that make it a Kamiya game... But it's just needlessly frustrating due to the camera.

Devil May Cry can feel like a boss rush at times and while there are a number of challenging encounters, most of them you have to fight 2-3 times with little variation in their movesets. I can see that Devil May Cry wants to be the game that's constantly throwing challenging fights at the player, but this isn't as impactful when it's the just the same fight in the same way repeatedly. The final boss encounter was also underwhelming. There's a shmup section for the first phase, which is fine. It is a Kamiya game after all. But the second phase which is fought on land is also just a battle of projectiles, which seems like a ill-fitting way to round out the experience. It's not an outlandish idea to suggest the final boss should have used the melee mechanics which you've been using the entire game.

For the origin of the acclaimed Devil May Cry series I was pretty surprised to see how weak the story is. I enjoyed the character Dante more from cultural osmosis, memes, and SMT Nocturne than I did in his own game. His personality is far less confident and quippy than the internet would have you believe. I've heard from purists that the games after DMC 1 ruin Dante's personality... bro, what personality? When people compared original RE4 Leon to Dante I was expecting him to be similarly badass... But it turns out Leon makes a better Dante than Dante himself. I never once bought into Trish and Dante's character relationship. The game expects you believe that these two care for each other but they've only spoken to each other a handful of times... And one of those times was Trish betraying Dante.

I respect and appreciate what this game accomplished by inventing the character-action game genre. But as a game I didn't enjoy it very much. This is the only DMC game I've played so I can't speak for the series, but I'm already seriously doubting the purists who say that this one's the best.

Overall a good game but my experience was kinda ruined by the awful controls.

Mi aspettavo di meglio, giosu.

dmc é muito incerto de si, ele não é um produto de ideias e influências, e sim uma junção de extremos opostos que operam ao mesmo tempo: o edgy e o humor tosco, a nobreza e a malandragem, armas longa distância e armas curta distância, o suspense atmosférico e a ação tiro porrada e bomba, a câmera fixa e as sessões de plataforma.

certeza que seria confuso um jogo com todas essas ideias juntas, mas ele funciona bem, graças ao espírito arcade que o jogo tem, que te provoca pra conseguir o melhor tempo, com os melhores combos, com as melhores pontuações, tudo pela satisfação de um S (Stylish!) no final da missão.

confesso que sofri bastante com a dificuldade dele, os orbes amarelos são muito punitivos e o combate tem vários detalhizinhos que da uma piorada com a câmera fixa.

um comentário fodase, a espada do nelo angelo é igual a drake sword do dark souls 1 e o final boss é digno de mario galaxy

dmc is so bad its good without it actually being bad. the whole series (except 2 we dont talk about 2) strikes a perfect balance between corny, cool, dumb and funny as fuck (whether intentional or not) dont get me wrong this game has flaws, but i really enjoyed my time with it and thats what matters.

The coolest part of Devil May Cry aside from its style is just seeing where almost every action game staple came from. The story is simple and goofy, the combat is simple but with some neat combos, and there’s lots of weapon variety.

At the same time, some classic flaws of action games can also be seen. The camera is bad, the platforming is bad, some enemies take too long to kill, and while it’s partially a skill issue some of the bosses are really frustrating (Nightmare). Regardless of that though, it’s still pretty fun and worth playing.

The gameplay could be better, and have better level design, but it's still a very good and fun game.

The beginning of Capcom’s best series, the game has a lot to offer. Arguably its sequels are a side grade of this game, which focuses much more on Resi style puzzles and atmosphere than its growl metal obsessed brothers.

The pioneer of Character Action games.


its honestly decent and idk why I was so harsh about it..
I do think the only thing that really stands out to me with this game is the aesthetic

I SHOULD HAVE BEEN THE ONE TO FILL YOUR DARK SOUL WITH LIGHT (light light)

Really solid start to the series, with pretty smooth and good feeling combat especially for its time. Fantastic boss fights too aside from the final one and be mindful of awkward camera angles at times. Definitely don't skip over if you want to get into this series.

I was considering giving one star for each time Dante is impaled in this game but I didn't remember he got impaled 5 f*cking times, poor guy

Lo que iba a ser Resident Evil 4, se convirtió en el juego por excelencia a citar si hablas de Hack n' Slash.

La ambientación, el arte visual, la música, el diseño de enemigos, el de Dante, la historia, el villano, los personajes, las armas, el progreso en las misiones, el diseño de niveles.. este juego para mi lo hace todo bien, aunque si no estás acostumbrado a este tipo de cámaras, puede que no te sientas cómodo jugándolo, pero es un 10.

I was just playing this game because I was interested in DMC3 and wanted to know the story before playing, but at the end I like it, old but gold.


aged pretty awfully... just play any other dmc game tbh that isn't dmc 2

this game filled my dark soul with light

Devil may cry is a pretty good game! I really liked the combat, I liked how much depth it had, and all the weapons were great to use. The boss fights were also pretty fun, my favorite one is probably one of the Griffon, or Nero Angelo fights. I honestly forgot there was a plot to the game at times, the story was very hands off. The level designs were inconsistent, they were either pretty good or straight up bad.

I had two main issues with the game. I disliked the "checkpoint" system a lot, since there are no checkpoints unless you either find a yellow skull or buy it which is very annoying. Another thing that I disliked was the camera.

Sauceless as far as I'm concerned. Where my combos at?