Started the "character action" genre but I think its a bit hard to go back to nowadays. The combat is fun but much more simplistic compared to later games in the series (even 3, which was also on the PS2) I suppose it's not fair to fault it for that though as it was the first of its kind.
The camera is another big obstacle for me. It's really annoying in a few rooms throughout the game.
One big plus about the game is the art direction and atmosphere. Sure it's a PS2 game but the environment and character design is still really great even today.
Overall I would say it's worth checking out if you have any interest in this genre or these types of games.
The camera is another big obstacle for me. It's really annoying in a few rooms throughout the game.
One big plus about the game is the art direction and atmosphere. Sure it's a PS2 game but the environment and character design is still really great even today.
Overall I would say it's worth checking out if you have any interest in this genre or these types of games.
Holds up really well!
Devil May Cry is one of my favorite series in gaming. This one holds up really well, having played it for the first time sometime last year.
This game is much less combo focused than the rest of the series. Devil May Cry 3, 4 and 5 seem to mostly be about what you can do with the player side of the combat. This one, however, is much more balanced towards the enemies.
They have many tools to deal with your move set, which is much more limited than in the other games. You only have access to one gun at a time, and switching between one of two melee weapons is quite slow. Not to mention that their move set is generally smaller than in the newer games. It's about mastering the system with the challenge of not having very many, albeit very useful tools. The later games are about mastering the system within the complex and large set of tools.
Kind of a dumb way to put it I guess but I think I got my idea across??
The issue with the game is that, due to technical limitations, they've never actually ended up putting multiple enemy types in a single encounter. This could have GREATLY increased the quality of the encounters. Many enemies have weaknesses that can be strengthened by enemies that cover those options.
For example, maybe in an encounter with Sin Scissors, the flying enemy with large... scissors, you could put an enemy that covers the ground really well. This would make positioning in that encounter much more strategic, as neither the air or the ground is completely safe.
The enemy design is just begging to be mixed up! It's really a shame they couldn't do that as almost every enemy would be interesting with at least one or two other types.
The combat is still really solid, lots of nice tricks and cool enemies to deal with. Even without mixing types there is a lot of variety within the enemy design that I don't think it's the biggest downfall. There is a little sign of aging in terms of controls, camera stuff and signposting but I honestly was able to ignore it. I still had a great time.
I think the issue with the combat outside of encounters is just that Devil Trigger is REALLY strong. Enemies get Devil Trigger on the highest difficulty however, which makes up for it. Though I can't say it doesn't feel a little cheap to use on earlier difficulties.
Everything else is also really nice. There is a fun atmosphere that treats horror as if it were the coolest thing ever, instead of as if it was scary. This is quite unique and even shows itself a bit in what came of RE4. I quite like the music as well!
Overall I have to say the game was original and executed on those ideas very well. I can highly recommend it. Just remember that your jump has i-frames, there is your dedicated dodge button, nerds! ;)
Devil May Cry is one of my favorite series in gaming. This one holds up really well, having played it for the first time sometime last year.
This game is much less combo focused than the rest of the series. Devil May Cry 3, 4 and 5 seem to mostly be about what you can do with the player side of the combat. This one, however, is much more balanced towards the enemies.
They have many tools to deal with your move set, which is much more limited than in the other games. You only have access to one gun at a time, and switching between one of two melee weapons is quite slow. Not to mention that their move set is generally smaller than in the newer games. It's about mastering the system with the challenge of not having very many, albeit very useful tools. The later games are about mastering the system within the complex and large set of tools.
Kind of a dumb way to put it I guess but I think I got my idea across??
The issue with the game is that, due to technical limitations, they've never actually ended up putting multiple enemy types in a single encounter. This could have GREATLY increased the quality of the encounters. Many enemies have weaknesses that can be strengthened by enemies that cover those options.
For example, maybe in an encounter with Sin Scissors, the flying enemy with large... scissors, you could put an enemy that covers the ground really well. This would make positioning in that encounter much more strategic, as neither the air or the ground is completely safe.
The enemy design is just begging to be mixed up! It's really a shame they couldn't do that as almost every enemy would be interesting with at least one or two other types.
The combat is still really solid, lots of nice tricks and cool enemies to deal with. Even without mixing types there is a lot of variety within the enemy design that I don't think it's the biggest downfall. There is a little sign of aging in terms of controls, camera stuff and signposting but I honestly was able to ignore it. I still had a great time.
I think the issue with the combat outside of encounters is just that Devil Trigger is REALLY strong. Enemies get Devil Trigger on the highest difficulty however, which makes up for it. Though I can't say it doesn't feel a little cheap to use on earlier difficulties.
Everything else is also really nice. There is a fun atmosphere that treats horror as if it were the coolest thing ever, instead of as if it was scary. This is quite unique and even shows itself a bit in what came of RE4. I quite like the music as well!
Overall I have to say the game was original and executed on those ideas very well. I can highly recommend it. Just remember that your jump has i-frames, there is your dedicated dodge button, nerds! ;)
an extremely well thought out and designed game. even after all these years, it still feels fresh and fun to play. i honestly probably would've rated this higher if defensive options weren't so lackluster. the dodge in this game feels like a placebo function, and it can be difficult to manage multiple enemies at once due to how targeting works (or doesn't) in this game. still, definitely recommend this game to anyone interested in playing landmark games, because this defined the action genre.
atrocious camera angles, confusing story, stupid underwater sections, so many flying enemies that interrupt the flow of gameplay, repetitive bosses, confusing missions, not a whole lot of variety of enemies, overall a very flawed game saved by its aesthetic, ideas, soundtrack, and gameplay (when its good)
A solid starting point for the 3D Beat em up genre. Enemies have movesets that can threaten the player in a variety of ways and the tools that are given to the player, while somewhat limited, do allow for some level of optimization once mastered. Rounded out by a decent boss roster and an atmospheric gothic aesthetic.
La primera entrega de Devil May Cry da las bases para lo que seria un nuevo genero, pero en este momento es una Increiblemente solida combinacion de elementos de Desafio y Exploracion en armonia que se resume en una carta de amor hacia los videojuegos en general.
Análisis completo: https://www.youtube.com/watch?v=B6RE50Z6W5k
Análisis completo: https://www.youtube.com/watch?v=B6RE50Z6W5k
Hell yeah this game was amazing. It just felt good back in the day. I remember playing it obsessively until I got to the ridiculous shooter boss which frankly was a weird left turn and kicked my ass. It feels like it's still got the old blood of those SNES and NES side scrollers running in it's veins but updated for a new dimension (yuk yuk yuk). Also there's a hot babe in the logo! C'mon!