Reviews from

in the past


As another game I'm nostalgic too my score might be a bit bloated, but this is a very solid entry into the digimon series. The story and characters are a bit flat, but it gave way to Cyber Sleuth. The sprites for the digimon, and maps all though look really solid for a DS game.

Fraquíssimo assim como todos RPG de Digimon que já joguei. Jogo extremamente linear a ponto que até as sides são incluídas na história principal, curva de nível horrorosa, mapas labirínticos e sem identidade e um sistema de batalha que cai aos pedaços depois que você passa da primeira barreira de grind. Ao menos é um jogo curto, mas facilmente um dos piores da franquia.

acho que era esse q era tipo um pokemon


Fun game with great sprite work, sadly it does have some things holding it back. Maps in this game can be nightmare mazes which is made worse by a high encounter rate and a slow battle transitions.

No está mal, pero me cansé después del anterior y de jugarlo simultaneamente con la otra versión.

A very fun game that I've played through multiple times. I'll never complete it, but the game itself is a very fun experience to go through again and again, and while the story is kind of basic, it's engaging enough to go through and beat again and again, and I adore it dearly. I absolutely need to replay this again someday.

- Fun Fact! This game's original japanese name is Digimon Story Moonlight, which connects it with the Cyber Sleuth games and shows just why it's so different from the original World PSX game.
On the actual game, it's a fine enough Digimon experience. Maps are generally boring and long, while the gameplay itself does get to be kinda fun. It's cool to raise, train and evolve multiple Digimon, though I'm not a big fan of how the Evolution Trees are designed. Good enough, wouldn't recommend to newcomers.

the game part of the game is fine and the spritework is pretty cute if not particularly good but i've never seen such awful battle animations and sound effects relative to the time period as in this game. it's genuinely abysmal. big comic bubble shape with a crunchy woosh sound that plays for several seconds and then there's several more seconds of lingering nothingness. an optimal nighttime handheld sleep aide

Tons of grinding, as is tradition by this point in Digimon. Having to constantly evolve and devolve to level 1 to raise a stat for your level cap is rough, and doing it for a whole team of around 6 digimon is rougher unless you do everyone at once. Even once you can get to 99 on everyone, having to continue to re-raise your team to get their stats to be higher makes everything feel so much more padded.

There's a lot of going around maps that don't feel easy to navigate, but by the time you go through a few areas once or twice everything starts to feel easier on that end. A ton of popular digimon are also only accessible through now defunct multiplayer, making things awkward.

Story is mid, but honestly it's not a big deal it feels like.

I played this game so many so many sooo many times

Probably one of the best Digimon games on the DS but has way too many complications to be perfect.

I feel like it tried very hard to differentiate from the Pokemon system that ultimately made features like Digimon Type, Random Battles, Level up, and Digivolving difficult.

First off the XP system requires a certain amount from specific typed Digimon. It's a little complicated but usually easy to do if you have access to all the areas. Seeing as the locations are slightly restricted because of your level at the beginning, you may have trouble starting with the Digimon you want.

A big issue with the Digivolve system besides that are the "have met" condition. So, unless you've been able to link up with someone else with the game or started out with certain Digimon (Pandamon) you cannot obtain them even through evolution.

If you do not have these specific digimon you cannot DNA digivolve to obtain higher ranks. Not that you'd really need to even if you wanted because the game ends before the top tier digimon are even needed.

The typing system is so variable it's hardly worth your time. Certain digimon have strengths against a certain type or weaknesses but it's so randomized there's no "Dark is weak to light" it's on a case by case basis.

Man I just wanted Beelzemon and Banchouleomon :( which are exclusives but apparently only exclusive if you have the right set up.

Worst navigation experience since Christopher Columbus but great sprites.

I love this game so much. I've beaten it 3-4 times. That being said, this has many flaws. To start, some areas (notably Loop Swamp) are annoying to navigate, and you basically need to be aware to use the touchscreen to look around the screen at all times. Second, there's obnoxiously high encounter rates throughout the game. Good for grinding (and sorta helps to alleviate some points later), but bad for revisits for various quests. Third, making digimon stronger amounts to de-digivolving and only re-digivolving when they were the level they were when you first de-digivolved, otherwise they're gonna be weaker for a bit. Lastly, the various Digivolution requirements, notably "species EXP". There are 8 types of digimon in this game: Holy, Dark, Beast, Dragon, Insect/Plant, Bird, Aquan, and Machine. Most Digivolutions (if all) require revelant species EXP (like MetalGreymon requiring both Dragon and Machine). How do you get this? By grinding. A lot. And if you want something like Alphamon in Dusk, good luck because a lot of Holy digimon only appear in Dawn, while getting a VenomMyotismon in Dawn sucks because of the lack of Dark monsters in there. These wouldn't be too apparent in the base game, but when you're grinding for the ridiculous post-game challenges of the 2 boss rushes the game has to offer, these glaring issues are so damn apparent. I wish I could rate it higher or even recommend it, but it's such a slog of a video game at parts. Still love the game and the Lunamon line with all my heart.