Enough and more has been said about Disco Elysium's writing that it won't be a surprise when I tell you that yes, the game does live up to that reputation. Games are always criticised for their writing and, more often than not, people are always right. Stories are generally plain bad for most AAA games, dialog tends to be hit or miss, there's usually no prose because obviously the developers don't prioritise written prose cause most players don't care about it. But Disco Elysium bucks the trend by not just having good writing for a game, it just has good writing period. The dialog, the characters, the story and the incredible prose make for one of the most memorable gaming experiences I've ever had. There's not much I can say that's not already said but suffice it to say, this game will stick around with me for a LONG time after having finished it. Everything about the experience, the music, the writing, the gorgeous art, all come together perfectly for a storm that made for a VERY enjoyable and emotional 25 hours and I will certainly be back for more since the game is a true blue RPG with a lot of options locked off to you based on your role play and I definitely missed so much my first time
It's a shame about the whole drama surrounding the development and the company though. I bought this game far before any of that happened and just before the Final Cut was released so I don't know how to feel about it. I guess the real word on all of it will come out some day and I hope the creators make more games at some point. It would be a shame if this was a one-off phenomenon and nothing came of it ever again
It's a shame about the whole drama surrounding the development and the company though. I bought this game far before any of that happened and just before the Final Cut was released so I don't know how to feel about it. I guess the real word on all of it will come out some day and I hope the creators make more games at some point. It would be a shame if this was a one-off phenomenon and nothing came of it ever again
Conheci esse jogo pois uma vez meu querido amigo Felipe mandou diversos áudios bêbado dizendo "VOCÊ PRECISA JOGAR ISSO, FOI FEITO PRA VOCÊ". Dito e feito, foi feito pra mim.
Fiquei pensando... quem foi o MALUCO que fez uns diálogos nesse nível? Sem caô, tem influência kantiana, hegeliana, kafkaniana, marxista... é um jogo que foge MUITO de tudo que ja joguei nesse gênero, sabe aqueles diálogos que você tem que reler pra apreciar o tão bom que é? Esse jogo me deu a sensação de que eu deveria fazer isso em TODO parágrafo, uma das melhores histórias e desenvolvimento de personagem que ja vi na vida... recomendo muito.
Fiquei pensando... quem foi o MALUCO que fez uns diálogos nesse nível? Sem caô, tem influência kantiana, hegeliana, kafkaniana, marxista... é um jogo que foge MUITO de tudo que ja joguei nesse gênero, sabe aqueles diálogos que você tem que reler pra apreciar o tão bom que é? Esse jogo me deu a sensação de que eu deveria fazer isso em TODO parágrafo, uma das melhores histórias e desenvolvimento de personagem que ja vi na vida... recomendo muito.
I regret that so much has already been said about Disco Elysium – I find myself lacking the words to offer any new ideas or perspectives on it. You already know how special this game is, and after putting it off for years, finally so do I.
Deeply moving, thought-provoking, brilliantly crafted and written, devastatingly bleak, yet hopeful, and at times one of the funniest games I’ve ever played. It is an incredibly touching and personal experience of which you can feel every single second of the blood, sweat, and tears poured into it by the team at ZA/UM.
A beautiful and intricate story of what makes us human – how far we can fall down to our absolute lowest point and the glimmer of hope shining over our path to redemption. How the smallest act of kindness can forever alter someone’s life. How we have to decide to become better people, even if those closest to us can never forgive us or in the face of the end of the world.
Or maybe it’s just about how fucking cool you look in your bad ass policeman’s jacket.
A very, very special game.
“I don’t want to be this kind of animal anymore.”
Deeply moving, thought-provoking, brilliantly crafted and written, devastatingly bleak, yet hopeful, and at times one of the funniest games I’ve ever played. It is an incredibly touching and personal experience of which you can feel every single second of the blood, sweat, and tears poured into it by the team at ZA/UM.
A beautiful and intricate story of what makes us human – how far we can fall down to our absolute lowest point and the glimmer of hope shining over our path to redemption. How the smallest act of kindness can forever alter someone’s life. How we have to decide to become better people, even if those closest to us can never forgive us or in the face of the end of the world.
Or maybe it’s just about how fucking cool you look in your bad ass policeman’s jacket.
A very, very special game.
“I don’t want to be this kind of animal anymore.”
disco elysiumin kaltaiset pelit määrittävät uudelleen sen, mitä voi edes käsittää videopelinä (osittain ehkä sen takia että tämä on pelin sijasta pikemminkin point-and-click ja choose-your-own-adventure äänikirja).
peli erityisesti loistaa dialogissaan (joka ei sinänsä taaskaan yllätä koska 90% gameplaysta tapahtuu dialogiruudun kautta (vaikkei kaikkea varsinaiseksi kahdenkeskusteluksi voidakaan kutsua)), joka on samalla täynnä huumoria, mutta myös erittäin osuvaa ja syvällistä. hahmot tuntuvat disco elysiumissa kenties enemmän konkreettisilta kuin missään muussa pelissä (saati edes missään mediassa), vaikka hahmoista ei näy muuta kuin heidän 2D muotokuvansa. peli käsittelee nerokkaasti ihmispsykologian eri oikkia ja osapuolia, niin npc:issä kuin itse pelaajahahmossakin.
disco elysiumin maailma on myös äärimmäisen siisti, ja kaikki pelin osapuolet musiikista gameplay-mekaniikkoihin, ja worldbuildingista huumorintajuun, toimivat erinomaisesti yhdessä ja tehostavat toisiaan, siten että kokonaisuus loistaa kirkkaampana kuin jo valmiiksi erinomaiset pelin yksittäiset osat.
peli erityisesti loistaa dialogissaan (joka ei sinänsä taaskaan yllätä koska 90% gameplaysta tapahtuu dialogiruudun kautta (vaikkei kaikkea varsinaiseksi kahdenkeskusteluksi voidakaan kutsua)), joka on samalla täynnä huumoria, mutta myös erittäin osuvaa ja syvällistä. hahmot tuntuvat disco elysiumissa kenties enemmän konkreettisilta kuin missään muussa pelissä (saati edes missään mediassa), vaikka hahmoista ei näy muuta kuin heidän 2D muotokuvansa. peli käsittelee nerokkaasti ihmispsykologian eri oikkia ja osapuolia, niin npc:issä kuin itse pelaajahahmossakin.
disco elysiumin maailma on myös äärimmäisen siisti, ja kaikki pelin osapuolet musiikista gameplay-mekaniikkoihin, ja worldbuildingista huumorintajuun, toimivat erinomaisesti yhdessä ja tehostavat toisiaan, siten että kokonaisuus loistaa kirkkaampana kuin jo valmiiksi erinomaiset pelin yksittäiset osat.
Absolutely criminal what happened to the original creatives behind this game. I'm not sure I can recommend financially supporting the game given what happened with this game and the developer behind it but its also a must experience game for anyone interested in the ways a game can let you run wild and express yourself. One of the most fun experiences I've had in years with witty and creative writing that fundamentally influenced me and the way I think about both how I express myself in other RPGs and in reality.