Extremely captivating; strong writing; interesting story, characters, and world building. Really immersive experience, I went with an intelligent build. One gripe is some small pacing issues early on, basically being locked out of doing a task to drive the main plot until the third day, so I just had to wait around and read books basically. As well, it just felt bad sometimes failing a check required to advance the main story. I think they should have allowed them to be retried after a time or upping your stat in any manner, not just directly with upgrade points. Overall will probably give this one a while before returning, but I do want to try a different build eventually.
Enough and more has been said about Disco Elysium's writing that it won't be a surprise when I tell you that yes, the game does live up to that reputation. Games are always criticised for their writing and, more often than not, people are always right. Stories are generally plain bad for most AAA games, dialog tends to be hit or miss, there's usually no prose because obviously the developers don't prioritise written prose cause most players don't care about it. But Disco Elysium bucks the trend by not just having good writing for a game, it just has good writing period. The dialog, the characters, the story and the incredible prose make for one of the most memorable gaming experiences I've ever had. There's not much I can say that's not already said but suffice it to say, this game will stick around with me for a LONG time after having finished it. Everything about the experience, the music, the writing, the gorgeous art, all come together perfectly for a storm that made for a VERY enjoyable and emotional 25 hours and I will certainly be back for more since the game is a true blue RPG with a lot of options locked off to you based on your role play and I definitely missed so much my first time
It's a shame about the whole drama surrounding the development and the company though. I bought this game far before any of that happened and just before the Final Cut was released so I don't know how to feel about it. I guess the real word on all of it will come out some day and I hope the creators make more games at some point. It would be a shame if this was a one-off phenomenon and nothing came of it ever again
It's a shame about the whole drama surrounding the development and the company though. I bought this game far before any of that happened and just before the Final Cut was released so I don't know how to feel about it. I guess the real word on all of it will come out some day and I hope the creators make more games at some point. It would be a shame if this was a one-off phenomenon and nothing came of it ever again
Conheci esse jogo pois uma vez meu querido amigo Felipe mandou diversos áudios bêbado dizendo "VOCÊ PRECISA JOGAR ISSO, FOI FEITO PRA VOCÊ". Dito e feito, foi feito pra mim.
Fiquei pensando... quem foi o MALUCO que fez uns diálogos nesse nível? Sem caô, tem influência kantiana, hegeliana, kafkaniana, marxista... é um jogo que foge MUITO de tudo que ja joguei nesse gênero, sabe aqueles diálogos que você tem que reler pra apreciar o tão bom que é? Esse jogo me deu a sensação de que eu deveria fazer isso em TODO parágrafo, uma das melhores histórias e desenvolvimento de personagem que ja vi na vida... recomendo muito.
Fiquei pensando... quem foi o MALUCO que fez uns diálogos nesse nível? Sem caô, tem influência kantiana, hegeliana, kafkaniana, marxista... é um jogo que foge MUITO de tudo que ja joguei nesse gênero, sabe aqueles diálogos que você tem que reler pra apreciar o tão bom que é? Esse jogo me deu a sensação de que eu deveria fazer isso em TODO parágrafo, uma das melhores histórias e desenvolvimento de personagem que ja vi na vida... recomendo muito.
This review contains spoilers
jaw dropped when speaking with a friend after beating this game. I spoke about the most moving scene-- for me, when Harry takes a nap and has a dream about his wife near the end. my friend never experienced it. I had no idea it was optional.
unbelievable game, made me rethink everything. also Kuno ended up being my partner which was nuts. so excited to replay fully VO'd!
unbelievable game, made me rethink everything. also Kuno ended up being my partner which was nuts. so excited to replay fully VO'd!
This review contains spoilers
My Disco Elysium was, like I think it is for many people, about trauma and how we wield it against ourselves and others. I've been abusive in relationships. I've been an alcoholic. I've been codependent, which was as addictive as alcohol and did at least as much damage. I've never drunk myself into amnesia, but I know how it feels to suddenly not know myself.
This game doesn't give a solution to the horror of your trauma. It doesn't say we'll all get through together, or that everyone will be healthy and happy if we work hard to be. And that's its most beautiful and impressive accomplishment, I think: it just reminds you you can choose. Some choices will make you kinder. Some choices will make people leave you. Sometimes the best choice you have is to just stay alive, even though you hate yourself and everything you've ever done, because if you can keep choosing, maybe someday you'll have the choice to not hate yourself.
Don't get me wrong: I love a story about how people can come together to build the loving systems we need, and care for each other in a world to which we are purely incidental. I think that's often true, and you can accomplish it sometimes in this game. But the constant truth is, we can't force those things to happen. Our efforts will, sometimes, fail. Then we choose what we do after we fail. Until an incomprehensible and unstoppable cosmic force destroys reality as we know it, we can choose. And Disco Elysium gets how incredible and terrible that is better than any other story I've encountered.
This game doesn't give a solution to the horror of your trauma. It doesn't say we'll all get through together, or that everyone will be healthy and happy if we work hard to be. And that's its most beautiful and impressive accomplishment, I think: it just reminds you you can choose. Some choices will make you kinder. Some choices will make people leave you. Sometimes the best choice you have is to just stay alive, even though you hate yourself and everything you've ever done, because if you can keep choosing, maybe someday you'll have the choice to not hate yourself.
Don't get me wrong: I love a story about how people can come together to build the loving systems we need, and care for each other in a world to which we are purely incidental. I think that's often true, and you can accomplish it sometimes in this game. But the constant truth is, we can't force those things to happen. Our efforts will, sometimes, fail. Then we choose what we do after we fail. Until an incomprehensible and unstoppable cosmic force destroys reality as we know it, we can choose. And Disco Elysium gets how incredible and terrible that is better than any other story I've encountered.