Reviews from

in the past


The children. They yearn for the mines.

A game perfect for people who love to create stories.

You have to get me out of the mines. I can’t stay in the hole much longer.

THE simulation game of all simulation games. cats groom themselves. dwarves have lives, friends, families even BLINK for gods sake. the nittiest grittiest game imaginable which is why it's not a 5 star for me but there won't be another game like dwarf fortress

God I love you Dwarf Fortress. Fantastic game, I need to pick it back up again. One of, if not THE grittiest, most detailed simulation game.


One of my favorite games that I suck at.

jogue imediatamente e sofra como todos os outros que já ousaram clicar no botão "Jogar" (disclaimer: você vai sofrer MUITO)

O avô dos jogos de gerenciamento. Que jogo incrível. Cada mundo é único, cada ser é único. Poucos jogos me fizeram comprá-los sem nenhum desconto para jogá-los o mais rápido possível, e Dwarf Fortress foi um deles. Porém, não recomendo fazerem o mesmo que eu fiz, esperem uma boa promoção para comprá-lo, o valor cheio do jogo é bem salgado, mas de qualquer forma, para quem gosta do gênero vale muito a pena jogá-lo.
Para quem é veterano em Dwarf Fortress aqui vai uma dica: eu recomendaria a darem uma olhada em Rinworld, ele é do mesmo gênero de Dwarf Fortress e é tão bom quanto, creio que os jogadores de Dwarf Fotress provavelmente iram gostar desse jogo.

Losing IS fun. This graphical rerelease helped me get further into DF than I ever had before (and I'd tried a lot). Even as a vim user the original game is not easy to get going with.

If you've been intimidated before, like me, I really recommend you try this version, which also pays the developers for the work they've been doing all this time. The tutorial really gets you started, and there are many very helpful tools you can use to try and keep your fortress living happily for as long as you can. The stories that will be created naturally as things Happen (if you have time to even notice them!) are always great. I should get back into this game.

Acho que não existe um exemplo maior de como um jogo pode criar narrativas por si mesmo.

BRO i played htis game and i got a fort running off of rum after painstakingly atchiung youtube for like 5 hours and then when i went undergroudn for 2 mins i looked to my left very slowly and i saw like 2009929239322918893 ALERTS AND I WENT ABOVE GROUJND and when i did my fuckign dwarves were playing supr smash bros outside with GIANT PEACH FACED LOVEBIRDS and one of my dwarves went inside and made a thing in like 2 mins that was worth 5x as much as all the money i had made until tjhart pint. goog game

Perpetually almost perfect.

Dwarf Fortress is inarguably one of the best games ever made, and this version has lots of new things that make it less opaque and hard to control than the original. While arguably that was part of the charm, I think it works well.

wow this game is simple im sure i can beat it soon

A masterpiece
In age when most AAA games are boring and going worse every year, milking degen trends. Yet indie games is not for everyone or can't fit for everyone tastes (saying this as one who like platformers since childhood).
But this game is one of best of all time, honestly. This game can generate worlds where even small guinea pig has well written personality(more interesting than whinning Sony characters). Itself DF is a simulation of a big fantasy world with own cities, civilizations, monsters, climate zones and...Hard to say how much here existing, from game mechanics to events, that caused mostly by creatures and player actions. Even game menus show a lot things to manage, build, law, farm, military things, but it also not close to everything that game offers.
And this game begin developing just by two brothers.
I gonna say that this developers is a true geniuses.

Even gonna add, that this game is a rare example when I wan to play also cause graphics, yes ascii(vanilla) style is quite interesing in my opinion.

this is one of those games where it makes itself such an awful experience to start playing it, but it also makes itself really easy to sink 400 hours into. the crazy ammount of detail this game has is insane, its so impressive what they managed to pull off.

There is no other game like dwarf fortress.

The complexity of this game borders on insanity. Every limb, every finger, every muscle, every eye is simulated and reacts to liquids, attacks and anything that happens to the creature to which it belongs. Each dwarf has a deep personality, likes, dislikes, challenges, strength, relations with other dwarves. And cities have jobs, government positions, prisons, crime and soldiers. And cities belong to kingdoms with leaders and armies. And these kingdoms find themselves in a big world, that’s simulated for hundreds of years, before you actually enter the world. Monsters, Wars, Alliances, and Legendary Items shape a whole unique world. And this is built up on a world that uses realistic simulation to build a world with different vegetation, temperature and humidity.

This is just scratching the surface of the simulated world of DF. And the really crazy thing? This whole simulated world is just the backdrop for the actual gameplay. The actual gameplay where you lead the construction of a dwarven fortress, in a 3D world, with complete freedom. It is the ultimate sandbox. Build a Tower, build a giant hall, build a water pumping system that makes an indoor canal, build a town, build an inn, build a forge, build farms, build animal pens, open up the caves deep in the ground and defeat ancient horrors. But you can also go deeper. Let’s say you collect a lot of bones from fighting beasts or animals. You can then collect up those bones and then give it to a dwarf to sculpt them into artifacts, which you can sell. But bones on their own are not worth much. So you can have another dwarf polish gems from deep in the earth and then decorate your bone trinkets with these gems. Now your city has a truly unique ware to sell. And every step of this process can be programmed to happen automatically based on available bones, finished trinkets, amount of uncut gems etc. And this is just one example. There’s also smithing weapons, smithing armor, carving wooden furniture, making stone furniture, making steel, making any mineral, making your minerals into weapons and armor, making your minerals into furniture, making siege weapons, making instruments, farming, making food, making drinks, fishing, making honey, making clothes. The list goes on and on. You could play this game for hundreds of hours without seeing half of the possibilities the game has.

And on top of this gameplay you also have the unique ability of the game to make emerging storylines, just based on the dwarves' interactions between each other, how you interact with them, and how you shape your fortress. If you know where to look you will see these stories, and they will stay with you as some of the most memorable gaming experiences of your lives.

Now the game is not without flaw. The steam version is an improvement to ease of use, but certain parts of controlling the game is still clunky and outdated. And in large fortresses (150+ dwarves ish) lag is a serious problem. But with all I’ve said being only a small part of how cool this game is, and how unique it is, I think it would be unfair to see it as anything else than one of the best games of all time. 10/10

Genuinely a must play for anyone into strategy and simulation games

I know everyone is really happy with the mouse controls but I wish everything had a hotkey and I wish some hotkeys werent so separated from eachother. I'm giving myself RSI trying to do some of this shit

Não terminei e o jogo ainda não terminou comigo. Como DF não tem fim, já estou botando aqui.
Dwarf Fortress me surpreende a cada dia e nunca fica repetitivo. Um dos melhores jogos que joguei esse ano.

I still have a lot more of this game to see and a lot more of its mindset to internalize, but it is legendary for a reason, and finally assessable to those who were intimidated by the ASCII before. It's deceptively simple to start playing, but to actually get what's special out of it, you need to learn to find the story in it's unrelentingly comprehensive simulation.

Strike the earth, Get overwhelmed with the interface. Die a lot! It's a great time.

this was 41% of my steam playtime this year apparently !

I've played DF since 2011. It's great to see the game this polished and loved.
+Interface about as obtuse as the main game, but polished up so I can at least see a workbench icon instead of b>o in a wall of text.
+Some QOL stuff like merging of items and roles that really has marginal difference.
+The tileset is great by default, with some TWBT transparency.
+Love that there is still modding support, and the game/developer is encouraging it.
I really have no bad things to say that I wouldn't say about Old DF. Great game.


I've been addicted to Colony Sims and City Builders since I was a little thing who stumbled upon Pharaoh while looking for my dad's disc containing Nero Burning ROM so I could print Judas Priest songs and play them on my Hi-Fi.

I enjoyed them as a kid because it was nice to plop things down and see a city come to life, and that's all young me really needed to be entertained.

I enjoy them as an adult because they're some of the very few games where there is a constantly evolving challenge, and it's rare for them to peter out mechanically until you've hit 'the end'. Also, despite a bevy of narrative heavy games promising to have "choices that matter", I find it's the Colony Sims that offer more morally dubious means of survival (Rimworld, Oxygen Not Included) that have me thinking about my choices. They're a good genre, and I could probably write a paper on why they're one of gaming's best.

But one issue I continually run into them is that it's often just far too simple to optimize all the fun out of them, essentially leaving you with an ant farm simulator. This is mostly a me issue; A brief Engineering unit, two decades of City Builder experience and S-grade autism mean I'm just naturally suited to these kinds of games. My brain exists in grids, after all.

Dwarf Fortress, then, stands out for being the one exception: It is impossible to optimize the fun out of this game, in part due to how many moving parts it has. While the game advertising itself as an indepth world sim might turn prospective buyers off, I find that it's actually incredibly easy to get started once you figure out what the fuck a Manager is and why you need one yesterday. The fun comes from how many things are working in the background while you tend to your titular Fortress, and the ways those moving parts can snap.

"Losing is fun!" is the DF community's motto - officially adopted in game with the Steam release - and the in game tutorial even suggests you should brace for a failure. Sure, the actual mechanics are simple, but the shell around them is full of curveballs waiting to happen. Each Dwarf is simulated, having a home and family (dead or alive) and a religion and preferences and relationships with other dwarves. Other civilizations exist outside of yours, each with their own needs and goals and faiths. There is an entire world generated at gamestart, with a history and events and historical figures and secret treasures. Everything I just listed makes the foundation of your Dwarf Fortress save, and the joy of DF is watching a fortress bloom until a part of that foundation breaks and triggers a crisis.

Rivalries can bubble to the surface during a tavern brawl, spiralling into multiple murders that will demoralize anyone who witnesses it. Elves may view your wanton desecration of trees as cause for your erasure and send an army to wipe you off the map. Your burgeoning fame and fortune may draw the ire of legendary figures, for good or ill. And sometimes, just sometimes, you're the victim of Ocean's Eleven as carried out by fucking Kobolds.

Ultimately, I and many others are making this sound more complex than it is. The UI is a bit shit even after the Steam release, some mechanics are best learned through a wiki, and there's a lot of seemingly random (but not) stuff happening). But the actual core of DF is plopping down zones, workshops and orders before watching your dwarves carry them out. It is very simple once you get the hang of it. Indeed, sometimes you can go ingame years without events, allowing you to expand and grow your little ant farm with joy.

And then Ukrist Stonejoy engraves a children's toy with a depiction of him gouging out his rival's eyes, followed by your guard captain announcing a man was found without eyes, and now you have to learn what the Justice tab does.


I'm a programming man, and I tell you this with full sincerity: this is the most impressive game I've ever played.

The richness and detail of every aspect of every randomly generated world you play in is astonishing, a true marvel of software engineering. They truly feel like organic worlds with their own unique histories and politics and mythologies. The game can generate fantastic narratives out of the blue, and it becomes incredibly hard to pull yourself away from them.

The gameplay itself is hopelessly addicting, too. I remember when I first got the game I had already sunk something like 30 hours within 3 days of playing. Managing your forts, building them up from ramshackle camps into towns into a true Dwarf Fortress™, decorating your rooms, accommodating immigrants, fighting off ancient beasts from the depths, running an economy, it's classic civ sim gameplay, and by God is it fun. Even if you grow bored with a fort, you can just abandon it and start a new one. Maybe you make one next to a volcano, or on a glacier, or in the desert. The game has so much variety and content to offer, it's truly one of the most bang-for-your-buck games out there. The only reason I haven't given it a perfect score is because the adventure mode isn't out yet, but once that happens, you can be damn sure I'm coming back for more.

Dwarf Fortress is a true passion project and an unadulterated marvel of game design that's been in development for something like 20 years, and it shows. It's games like this that show the utmost potential of games and the indie game space, and it's games like this that need all the support and attention they can get. So play this game. Do it now. Like, close Chrome, go on Steam, and buy it right now. Or, hell, go to its website (https://www.bay12games.com/dwarves/) and play this masterpiece for FREE. Just...play the game, man.

My tavern floor has a layer which consists of blood and vomit