Reviews from

in the past


puta q pariu que jogo bom do krl, engraçado dms slk

The game is really damn good, the turn based combat is fun with tons of options, and some of the end game optional stuff is pretty damn nuts, not to mention you could play the game on your browser for free albeit without the endgame optional dungeons

GOAT absoluto. não-ironicamente um must play de mobile.

i unironically consider the game where a bear shits on you as an attack high art.

please, can someone buy me the Steam version with the extra costumes for Natalie?


extremamente divertido, passei umas 120 horas nesse jogo facilmente

Would you believe me if I told you I like this game more than any of the Final Fantasy games?

An amazing JRPG inspired indie game, my only problem with it is that the endgame fights on Epic mode tend to take a while thanks to the level scaling leading to spongy enemies and you having to spam healing.

Refined mechanics and interface make this far and away better than its predecessors.

Jogo que tu pega de graça com 90x mais conteúdo que muita coisa por aí, fora que é o único RPG desse estilo que realmente é legal de jogar. Eu não peguei a versão paga, mas desejo pegar.

Inclusive, joga na dificuldade épica, não é o demônio de 5 cabeças que parece ser tlgd...

Perfect turn-based battle system if you don't count SMT 4 Apocalypse

This game is so refined as a turn based RPG. Lots of build choices with tons of weapon and armour variety, lovable characters that have only grown in depth as the series progressed, obv NoLegs is the best companion of all time and so much content in the main story and post content. An actual must play for any RPG fan!

fun rpg with intuitive mechanics but deceptively deep strategy, high variety and lots of good bonus/challenge content, and surprisingly high replay value. don't expect much from the writing though

This game abolished MP and I am now spoiled because of it.
Excellent game and a great addition to the ever increasing roster of great indie games.

Supremely good rpg-ing with a perfect mix of strategizing with upgrades of gear and skills, but goddamn the 00s internet characters and attempts at humor will either endear you to nostalgic charm or antagonize you to dated sensibilities.

It's a kitchen sink of mechanics, tropes, references, and inspirations. I can't help but respect the creators for fully actualizing what is essentially a middle schooler's doodled up notebook with a million ideas for "MY PERFECT GAME" because my god, all those scribbles leap off the page and into a game you can play.

Beaten on Epic.

A great game that I think extends too long ahead of its honeymoon period.

EBF5 does a lot right - chests are always nice to fine, equipment is creative with lots of options, bosses are always fun, and at the start normal mobs are pretty eventful aswell. Exploring the world is... a bit strange in comparison to your usual jrpg but it certainly has its charm. The battle system has a good amount to chew on too.

I think the problem with EBF5 comes in its second half, due to its equipment system being so integral to everything about the game, and once you've discovered a 'default' state that works for everything you come across outside of some small boss choices, all of the magic fades away.

I wish equipment had more bizarre experimental effects outside of elemental buff + status, because theres not too much reason to switch once you assemble a 'safe' lineup. Outside of bosses, the second half of the game drops and drops easily. It feels like the game wants you to swap your gear per major area depending on weaknesses, but theres no real need to if you focus on buffs and debuffs.

Once you assemble gear that works on everyone, chests just aren't as exciting anymore, finding gear mostly becomes tossing stuff into the bin as you find it. By the time I hit the last boss I was just ready for the game to be over and viking monolith'd it into the shadow realm in like 3 turns.

So, it's a game that starts great but I don't think ends on the best note. The cast and world is surprisingly charming, though. Matt is my spirit animal.

Das Spiel hat einigermaßen unterhaltsame Dialoge, diese allein reichten allerdings nicht aus um mein Interesse zu erhalten. Das Kampsystem hat eine solide Basis, mir persönlich ging das System allerdings zu sehr in die Breite und zu wenig in die Tiefe. Mit der großen Anzahl an Fähigkeiten und Elementen war es einfach nur müsham, ohne eine große Herausfoderung zu stellen.

One of the games that has genuinely pushed me to try and play more turn-based RPGs solely from how good this one was.
Cute and charming artstyle, great stategic gameplay, and simple, but effective animations. I recommend it, it's worth your time.

This review contains spoilers

(Review copy/pasted from another site)

Playtime: 59 hours IGT, 31 real time (I played most of the game at 200% speed using Cheat Engine)
Difficulty: Epic
Final Party Level: 37
Played on V2.

Epic Battle Fantasy 5 is a turn-based JRPG where 90% or more of the playtime is spent in battle. If that doesn't sound like something you would enjoy, then the game likely has nothing to offer you, and you shouldn't bother trying it. But if you enjoy turn-based combat for its own sake, then it's worth giving a try.

Indeed, EBF5's greatest strength is simply in how it manages to stay engaging despite being almost nothing but combat. While most of the mandatory content isn't terribly challenging even on Epic, it's clear that a lot of thought went into the combat design and adjacent systems. Most encounters require at least some degree of strategy to overcome, and it's not a game where you can just mindlessly grind your way through without understanding the systems. In that sense, I found it to be an engrossing experience overall -- challenging enough to make me use my brain, but without any real walls to impede progress. It's easy to sink hours into this game.

I would also like to praise the world design. Exploration is heavily incentivized, with many helpful or outright vital skills and pieces of equipment requiring the player to go off the beaten path and comb through every last nook and cranny to acquire them. Filling in the world map provides a satisfying sense of progress, and there's a surprising amount of content hiding in the game. Puzzles and backtracking elements are used sparingly, but effectively, to add a bit of spice to the basic gameplay loop. The world of EBF5 is well crafted and content-rich, and the game as a whole feels very well-rounded as a result.

The characters are also surprisingly charming; while the story isn't exactly the focus, it's easy to understand why there's a good deal of fanart for the series (a selection of which is viewable in an in-game gallery). EBF5 isn't going to win any awards for best narrative, but I enjoyed the humor (it probably helps that the creator is around my age) and characterization a lot more than I expected to going in.

So, broadly speaking, EBF5 is a more than competent game that offers many hours of turn-based entertainment. However, I do have a number of problems with the design, and I'll take this chance to elaborate.

I feel that the game's most fundamental issue is simply that it becomes rather repetitive. While the equipment system is designed to make the player think about the most suitable setup for any given battle, in practice I found myself mostly sticking to one set of equipment on each character. Once I understood what the game was asking of me, I fell into a routine of sorts, just kind of forcing my way through each battle with Matt/Natalie/Anna all wearing mostly the same set of equipment throughout. I would scout out battles here and there (being able to run from any fight is a nice touch), but this didn't amount to much more than making sure I had the right resists, and even that didn't really feel necessary. Battles ended up feeling quite similar to one another, especially once I realized how powerful curse and weaken were, essentially degenerating into a buff/debuff game. And don't get me started on enemies vulnerable to stun...

The balance also felt kind of strange on Epic, with enemies having stupid amounts of HP and dealing stupid amounts of damage. You can argue that it's not the intended/default difficulty, but there are a good deal of achievements only available on Epic, so I'm inclined to treat it as the "definitive" difficulty, at the very least. Thinking about it now, enemies dealing so much damage does force the player to interact with more of the mechanics (I can't imagine that maintaining buffs like regen and morale is really much of a concern on lower difficulties, and the entire equipment system kind of falls apart if you can ignore resistances entirely), but on an emotional level it feels kind of disheartening to constantly be wrecked every turn, especially since battles in EBF5 can really drag on. From this perspective, I have to say I disagree with how much HP enemies have on Epic. I don't think most combat scenarios are particularly enhanced by taking longer per attempt, and boss AI patterns shifting late into the fight can end up just making the earlier parts feel like cursory busywork. I will say that the final boss makes good use of a high HP total, though; it would be a much less interesting fight if you could just DPS rush it into oblivion immediately.

I also have to say that the optional areas not giving experience rubbed me the wrong way. I realize that they had to be implemented this way to maintain the balance of the mandatory content, so this is a rather petty, subjective complaint, but I was discouraged enough by this element to put all of them off until the end of the game... at which point the level scaling proved irksome, since every encounter took a not-insignificant amount of time and effort to get through.

And some quick thoughts on the final boss: While it's definitely the most challenging mandatory fight in the game (and honestly, more challenging than any of the optional ones I did as well), and was legitimately quite satisfying to beat, it also felt unfair in a number of ways and my winning attempt was tinged more with frustration than fun. It's a good check of your knowledge of the game, I guess, but I would have preferred it to involve less literal party wipes that can only be survived with the morale status and/or autorevive. Like, what is this, Kiseki? (I realize Marsh and Keimaru's games have shit like this too, but it feels more fair, or at least more interesting, due to the mechanics in those.)

It's possible that the optional content I haven't done will address my criticisms and require extensive planning to overcome, but at the same time I've already spent quite a bit of time with the game and have had my fill, so to speak. Overall I feel like EBF5 far exceeds the standard for turn-based combat, and I really did have a lot of fun with the game, but it does end up feeling a bit routine by the end. It's just not quite exciting enough for me to want to really dig my teeth in and "platinum" the game, but at the same time I'm satisfied with what I got out of it. I would certainly recommend it to anyone who has played more JRPGs than they should have.