Reviews from

in the past


this must have blasted the nuts off every 90's caveman-brain who played this on release

Still somewhat enjoyable, SNES games are hard to play nowadays most of them didn't age very well but F-Zero is still enjoyable.
It's sad that Nintendo simply ignores this franchise because Mario Kart exists

F-Zero is an absolute blast and a true testament to classic arcade-style racing on the SNES. The tracks are wildly designed, pushing the console's Mode 7 capabilities to the limit. It's tough as nails, with a steep learning curve for mastering its high-speed circuits. While the lack of multiplayer and a short overall playtime are its flaws, the futuristic visuals, iconic soundtrack, and intense sense of speed make this a gem for retro racing fans.

Really fun racing game on the Super Nintendo! Better than Super Mario Kart but it is still quite simple! The soundtrack is very simple, and racing is still awesome for its time! Mute City is super iconic!


F-Zero was one of the Super Nintendo's launch titles, meant to not only showcase the console's capability with Pseudo-3D graphics. thanks to its Mode 7 technology, but also showcase high-speed gameplay with the Mode 7.

F-Zero is a very simple racing game. You got 15 tracks (5 on each league), 3 difficulty levels, 4 vehicles to choose from, and you only really get two options to choose from: Grand Prix, the main mode of the game; and Practice, which is exactly what you think it is.

Unlike many other racing games at the time, the original F-Zero does not contain a multiplayer mode. It's a pure single-player game, and that's a bit lame, but I think I can understand why, limitations at the time, and stuff like that.

What we got is a fast-paced, and hard racing game. This game is so hardcore, that you only have a set number of lifes, and after you lose all of them, you gotta restart from the beginning of the entire league.
It also has a health-bar for your vehicle, and after you lose it, you go kaboom! and lose one of your lifes.

Early on, when you're playing through the Knight League, I'd say the game isn't so hard. Mute City I and Big Blue are good beginner stages that help you ease into the game's controls and physics.
Then Sand Ocean teaches you how important it is to briefly break your speed, and use the L and R buttons to make sharp turns.

And I'd say that the game's difficulty evolves quite naturally from there. While it is a bit disappointing to always start with a Mute City course in each league, they're good warm-up tracks for what's to come in the rest of that league.

But I think things start to get quite difficult with Port Town II, the third to last track in the King League (the hardest league in the game). While it is natural for a track that late into the game to be so hard, the reason why I found it too difficult was because of how narrow the stage was, and how frequent it is for other F-Zero machines to bump into you, which grinded my gears plenty.

Thankfully, the track that came afterwards, Red Canyon II, was much more comfortable, and had a pretty cool, although tricky, shortcut.
And Fire Field, the final track, is pretty hard, but I'd say it's a bit less annoying than Port Town II, but be prepared to get hit... a lot... and also die a lot.

But after that... that's it. If you want, you can do the stages again but on a harder difficulty, but I'm like "fuck that", but besides that, there's not much to do. It's a bit lackluster when it comes to modes, but the overall gameplay loop is pretty fun!

F-Zero is a nice series' first game, even in spite of the lack of content.

A very fun game. Cool soundtrack, cool track designs, the gameplay loop is fun. The only downside is no 2 player.

Good arcade racer, however it's a bit outdated.

This game was made with the objective of impressing those who bought the SNES at its release, particularly with its "3D" graphics (obviously just an illusion), which was highly impressive at the time, especially due to the speed of the races. However, the game is quite simple and features a life system, meaning that if you don't secure a top position in the laps, you lose the race immediately – an aspect that I don't particularly appreciate

These nutjobs are driving at nearly 500km/h on a racetrack in the sky, plummeting to their deaths with a single slip-up. This was the vision the game wanted to sell me, but I didn’t bite until I reached Master difficulty.

At that point the game expected nearly flawless driving and a pinch of good luck. Maneuvering through tricky courses already feels like threading a needle. Add to that managing boost, dodging slow back-markers, hoping the AI plays nice, and praying an explosive car doesn’t stall right in front of you on the last lap. The rubber-banding is practically holding you at gunpoint, ensuring that you’ll lose position as soon as you mess up.

Sure, it has a serious lack of content, but it’s so fun and thrilling to return to that it doesn’t really bother me. The tracks and music are incredibly memorable, the difficulty is still there after hundreds of runs, and there’s always a story of upsetting defeat and narrow victory emerging from the unpredictable situations it puts you in. Gonna be replaying this one for a long time.

Kinda not really my type of game.
I bet if we get a new game for Switch no one will buy it, proving Nintendo this franchise deserved its rest.

Not my favorite type of racing game, but I appreciate Nintendo trying something different

The first game in history where you can really say that there is "good racing". Except for the annoying backmarkers, the game is perfect despite its limitations (although it exceeds those that the Super Nintendo has).

Curto, simples, divertido. Nunca havia jogado então não há nostalgia envolvida, me impressionou muito.

Un excelente y difícil juego de velocidad, todo un clásico.

This is the quintessential futuristic racing game from its time. Everything about the game, from the music to the map design, works to further the experience of racing at impossible speeds.

It might be the first game I've ever played that got the adrenaline pumping, and it stands out as a favorite of mine even years later.

F-Zero is still a very fun and enjoyable video game even in this day and age. I give it a 4 out of 5 stars.

Shimmy shimmy yay, shimmy yay, shimmy ya (drank)
Swalla-la-la (drank)
Swalla-la-la (swalla-la-la)
Swalla-la-la
Shimmy shimmy yay, shimmy yay, shimmy ya (drank)
Swalla-la-la (drank)
Swalla-la-la (swalla-la-la)
Swalla-la-la

Una de las mejores IP de Nintendo, sin decir olvidadas. El original del Super Nintendo sobra de encanto en los gráficos y en la música de 16 bits. Emana nostalgia, pero a la vez sigue teniendo un gameplay muy sólido.

Lo que aún no entiendo es por qué este juego no fue multiplayer de 2.

its fine. too many laps. not enough variety

F-Zero is the kinda game that's really easy to get into but definitely hard to truly master, and it's the kind of game that makes you really really want to get good at it. There's just something here that makes every race really fun and exciting and I don't really know what it is. Maybe it's the speed, maybe it's the focus on maintaining your health, maybe it's the music and the cool graphics, maybe it's all of that in combination. I know I'll be sinking a lot more time into F-Zero.

8/10

[played on real hardware via FXPAK Pro]

Like most people, I’m fairly sure my introduction to the F-Zero series was through Super Smash Bros, as Captain Falcon’s consistently been a fighter in every game in the franchise. I learned a bit about the series through there, mostly in regards to the music, characters and general atmosphere.

Although, it wasn’t until I began hearing about how great F-Zero GX was that I really got interested - I wasn’t even planning on checking out the SNES original until a recent ROM hack caught my eye, that being BS F-Zero Deluxe. It added the 10 exclusive tracks from the Satellaview releases into the base game, and in order to prepare myself for those, I thought it’d be a good idea to acclimate myself by playing the base game first. And like so many times before, I ended up being surprised by how much fun I had!


The main thing that surprised me about F-Zero was how it still felt incredibly good to play, even over 30 years later! Each vehicle controls like an absolute dream, which makes drifting around corners and maintaining your lead effortlessly satisfying. There’s also a fair bit of nuance that makes mastering the game even more rewarding, like figuring out the best time to use the boosts you receive in each lap, or utilizing more advanced maneuvers to get even better at cutting corners and keeping ahead of the pack.

This wouldn’t mean anything if the tracks weren’t up to snuff, but they absolutely are! There’s 15 in total, split up into three leagues, and the difficulty curve’s extremely solid: the Knight League starts things off with easy courses that let you get adjusted to the gameplay, the Queen League ramps things up with some more daring design, and the King League ends it off with some of the toughest tracks in the game. They’re all incredibly well-designed, and manage to remain distinct from each other despite their flat appearances. My personal favourites are Big Blue, Port Town 1, Sand Canyon 2 and Fire Field, if you want to know.

Having such tough courses as well as harsh CPUs in the higher difficulties means F-Zero can get very challenging… but for me, that’s a good thing! It helps to enhance the sense of exhilaration and thrill I get from hitting ramps and cutting corners in order to stay ahead, and it really pushed me to get good at the tracks, which eventually paid off.

Alongside having such excellent gameplay, F-Zero also excels in the presentation department! While the Mode-7 rendering of the tracks looks a little dated, I still think it’s very charming, and the developers use a lot of cool tricks that help sell the immense speeds you’re traveling at. The background details are also gorgeous, with the purple skies of Silence and Port Town in particular looking beautiful, and really help to give the game some atmosphere.

I also really enjoyed the soundtrack; Mute City and Big Blue are the iconic ones, and they’re great, but everything else is solid too! Silence, Fire Field, Port Town and even the title screen theme are some of my other favourites, and they really take full advantage of the SNES’ sound chip.


In terms of criticisms… I guess the controls can be a bit slippery sometimes? Your vehicle can also occasionally go bouncing around the walls of the track if you’re not careful, which is a little annoying, but easy enough to recover from.

To say I was simply surprised by F-Zero would be an understatement. I went in expecting an interesting little relic that didn’t have much staying power, but what I found was an incredibly challenging, exhilarating and pure fun racing game! The fact Nintendo was able to make a game that showed off the SNES’ capabilities so early into the system’s life makes it even more impressive.

And quite frankly, I’m even more excited to check out the rest of the series now! Because if the first instalment was this good, I can only imagine that the sequels are going to be even better!

Cool game but I just can't get into it.


It's a skill based game for a skill I never had. I'm more of a Mario Kart guy myself, but my Smash main is Captian Falcon, so credit where credit is due. My brother got me this for my birthday thinking it was multiplayer. He was a little upset to find out it wasn't.

Yes, it looks absolutely impressive for the SNES. But after F-Zero 99 who would return to play this? For just beating normally the cups? Play the fun battle royale, it will be more worth (until it last ofc, after that you can return to this).

What a fun little game. Real neat launch title that's still fun to dip into. I suck at it tho